Commit Graph

3649 Commits (f88d5e808ca955332aa40d979bca887146cd5b72)

Author SHA1 Message Date
Bret Curtis 261bbded00
Merge pull request #2016 from elsid/navmesh_update_change_type
Use new change type for update object
6 years ago
elsid 41319eb2bf
Use new change type for update object
To perform jobs for updated animated objects and doors with lowest
priority.
6 years ago
elsid b77684a135
Add TODOs 6 years ago
elsid 2ba026e2b2
Limit navmesh cache size by data size + key size 6 years ago
Andrei Kortunov 829faf7b2c Improve toggleactorspaths console command 6 years ago
AnyOldName3 3c25e7b93d
Merge pull request #2010 from AnyOldName3/windows-debug-build-fix
Include missing Windows header before calling Windows-specific functions and switch CMake compile definitions to the new style.
6 years ago
elsid 264ea99af6 Use explicit default ctors call
Special change for MSVC2015.
6 years ago
AnyOldName3 a6d3210a9c Include missing Windows header before calling Windows-specific functions 6 years ago
elsid 792a0585c0 Add recastnavigation as subdirectory 6 years ago
AnyOldName3 0208cb8616
Merge pull request #2001 from AnyOldName3/enable-osg-logging
Allow OSG objects to be sent to the debug log.
6 years ago
AnyOldName3 4489f23005 Remove recastnavigation conflicts 6 years ago
Andrei Kortunov a615076c61 Add default return value 6 years ago
AnyOldName3 90986df81c Allow OSG objects to be sent to the debug log. 6 years ago
Bret Curtis d6c674660a
Merge pull request #1633 from elsid/pathfinder_detour
Use recastnavigation for pathfinding (#2229)
6 years ago
Bret Curtis 3c53fe16e9
Merge pull request #1986 from akortunov/rootfix
[Regression] Handle RootCollisionNode exactly as in original engine
6 years ago
elsid 49d81241db Merge branch 'master' into pathfinder_detour 6 years ago
elsid 50b6ae3e10 Fix calculation for shape local AABB 6 years ago
elsid af2f4e8424 Allow to use zero cache size 6 years ago
elsid abc51a8a17 Add settings option to set max number of polygons per navmesh tile 6 years ago
Andrei Kortunov 6e05853478 Center progress bar when there are active messageboxes (bug #4691) 6 years ago
Andrei Kortunov 61da6b6ecf Print warning if the RootCollisionNode is attached to non-root node (bug #4311) 6 years ago
Andrei Kortunov 6d91fe69b2 Revert "Handle RootCollisionNode, attached to non-root node (bug #4311)"
This reverts commit ec9a1b0d05.
6 years ago
Marc Zinnschlag 4d88d6dd58 Merged pull request #1980 6 years ago
Andrei Kortunov 61e6e359c4 Allow creatures to use the autogenerated collision box (feature #2787) 6 years ago
Andrei Kortunov 41e90bd56c Unify random generator usage 6 years ago
elsid 03d4ce5e49
Log find path exception with level verbose, add more info to message 6 years ago
elsid dc2eb2e16b
Do not write to global log async navmesh updater exceptions 6 years ago
Bret Curtis 53ccce1867
Merge pull request #1966 from akortunov/logfix
Allow apps without logging system to display log messages
6 years ago
Andrei Kortunov b5df385111 Allow apps without logging system to display log messages 6 years ago
elsid e57504ae7c
Lower log level 6 years ago
elsid 0f6a64ad54
Split makeNavMeshTileData 6 years ago
elsid fb655cb04f
Remove macroses to check recastnavigation functions result 6 years ago
elsid ed73d130f9
Cache navmesh tiles
Use LRU modification to hold currently used items. Use RecastMesh binary
data for item key.

Store original pointer of btCollisionShape in user pointer to make available
it as an identifier within all duplicates. Use pointer to heights data array
for btHeightfieldTerrainShape.
6 years ago
elsid 69b5834c64
Add doc for Navigator 6 years ago
elsid ae7285e960
Use ScopeGuarded instead of raw mutex 6 years ago
elsid cf4066751c
Add classes to encapsulate value guarded by mutex 6 years ago
elsid 1a27489904
Add special type for object id 6 years ago
elsid 7c80bb9411
Support multiple threads for async nav mesh updater 6 years ago
elsid ff478aba6d
Use actor half extent for interior cells 6 years ago
elsid 346e9e3141
Add off mesh connections for doors without teleport 6 years ago
elsid d02beae5a8
Find path for actors according to their abilities to swim and walk 6 years ago
elsid dc09674362
Add command and settings option to enable actors paths render 6 years ago
elsid c95cea414c
Support water for NavMesh 6 years ago
elsid 72f211ef28
Add enums for area type and flags 6 years ago
elsid fa23b590a4
Add unwalkable areas to NavMesh 6 years ago
elsid c771986c56
Prioritise NavMesh jobs first to remove and last to add
When player move fast enough, tiles update for specific area square
couldn't catch player move. Tiles to be removed are left in the queue
with lower priority then tiles to be added which are nearest to player.
This can lead to overflow for amount of tiles. So we try to do remove
first. But we detect change type approximately using mixed change type,
because even if we do it precise, change type could change while job
is in queue.
6 years ago
elsid b33a291a67
Log thread id 6 years ago
elsid f6a60790f8
Create collision shape for all avoided nodes 6 years ago
elsid e24d4d7052
Explicitly use RC_NULL_AREA constant to mark unwalkable areas 6 years ago
elsid 330e596c64
Remove useless parameter 6 years ago