scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6f376bd499 
								
							 
						 
						
							
							
								
								Merge pull request  #983  from Allofich/telekinesis  
							
							 
							
							... 
							
							
							
							Don't allow telekinesis on actors or teleport doors 
							
						 
						
							2016-07-08 23:47:43 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								538209b0a2 
								
							 
						 
						
							
							
								
								Change variable to mRatio and initialize it  
							
							 
							
							
							
						 
						
							2016-07-07 21:54:29 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								64d53a2314 
								
							 
						 
						
							
							
								
								Avoid double raycasts when using getFacedObject  
							
							 
							
							
							
						 
						
							2016-07-04 16:06:04 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								252b27f0ef 
								
							 
						 
						
							
							
								
								Remove getEyePos()  
							
							 
							
							
							
						 
						
							2016-07-01 15:04:59 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								59cfcb38e2 
								
							 
						 
						
							
							
								
								Scale the sunlight specular color by weather's GlareView value ( Fixes   #3375 )  
							
							 
							
							
							
						 
						
							2016-05-10 17:39:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d3808580b0 
								
							 
						 
						
							
							
								
								Rename lightRoot to sceneRoot  
							
							 
							
							
							
						 
						
							2016-02-10 19:07:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0865cea211 
								
							 
						 
						
							
							
								
								Preload terrain  
							
							 
							
							
							
						 
						
							2016-02-09 21:16:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1457a0de78 
								
							 
						 
						
							
							
								
								Use the UnrefQueue to delete BulletShapeInstances  
							
							 
							
							
							
						 
						
							2016-02-09 19:04:59 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d11c2864df 
								
							 
						 
						
							
							
								
								Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread  
							
							 
							
							
							
						 
						
							2016-02-09 15:45:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1cda2bf796 
								
							 
						 
						
							
							
								
								Preload sky & water from the main menu  
							
							 
							
							
							
						 
						
							2016-02-09 01:28:13 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f9082502f8 
								
							 
						 
						
							
							
								
								Move construction of WorkQueue to RenderingManager  
							
							 
							
							
							
						 
						
							2016-02-09 01:02:40 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d855a13b44 
								
							 
						 
						
							
							
								
								Clear the resource cache from the worker thread  
							
							 
							
							
							
						 
						
							2016-02-07 00:36:31 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ef848b7c5 
								
							 
						 
						
							
							
								
								Remove TextureManager::getTexture2D  
							
							 
							
							... 
							
							
							
							Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread. 
							
						 
						
							2016-02-05 23:01:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6546c05428 
								
							 
						 
						
							
							
								
								Move Fallback map to components/  
							
							 
							
							
							
						 
						
							2016-01-11 23:10:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ed101ad35a 
								
							 
						 
						
							
							
								
								Remove redundant getPlayerAnimation function  
							
							 
							
							
							
						 
						
							2015-12-18 17:44:57 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7a8a7e3dd6 
								
							 
						 
						
							
							
								
								Add const version of getAnimation  
							
							 
							
							
							
						 
						
							2015-12-18 17:21:51 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e520d37c87 
								
							 
						 
						
							
							
								
								Override the field of view for first person meshes ( Fixes   #858 ,  Fixes   #3051 )  
							
							 
							
							
							
						 
						
							2015-12-07 16:29:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								136a425cec 
								
							 
						 
						
							
							
								
								Use the Werewolf field of view override ( Fixes   #3064 )  
							
							 
							
							... 
							
							
							
							Need to re-run the settings importer for the feature to work. 
							
						 
						
							2015-12-07 16:11:47 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								67a6a8f5d4 
								
							 
						 
						
							
							
								
								Make projectiles receive lighting  
							
							 
							
							
							
						 
						
							2015-12-05 00:44:18 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3f93af4181 
								
							 
						 
						
							
							
								
								Projectiles interact with the water surface ( Fixes   #2986 )  
							
							 
							
							
							
						 
						
							2015-12-04 23:28:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								86881bcf39 
								
							 
						 
						
							
							
								
								In first person mode, attach sound listener to the camera  
							
							 
							
							
							
						 
						
							2015-12-03 15:16:20 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								62169a7039 
								
							 
						 
						
							
							
								
								Use a single-precision PositionAttitudeTransform in speed critical places  
							
							 
							
							
							
						 
						
							2015-11-22 19:54:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8da4530957 
								
							 
						 
						
							
							
								
								Use INI-imported underwater fog settings ( Fixes   #2907 ,  Fixes   #1511 )  
							
							 
							
							
							
						 
						
							2015-11-01 22:09:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e13eb625d3 
								
							 
						 
						
							
							
								
								New water WIP  
							
							 
							
							... 
							
							
							
							Changes compared to old (Ogre) water:
- Uses depth-texture readback to handle the underwater fog in the water shader, instead of handling it in the object shader
- Different clipping mechanism (glClipPlane instead of a skewed viewing frustum)
- Fixed bug where the reflection camera would look strange when the viewer was very close to the water surface
- Toned down light scattering, made the waterColor a bit darker at night
- Fixed flipped water normals and strange resulting logic in the shader
Still to do: see comments... 
							
						 
						
							2015-10-29 00:25:23 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dcb8fbc69c 
								
							 
						 
						
							
							
								
								Accurate handling of fog depth/density ( Fixes   #2752 )  
							
							 
							
							
							
						 
						
							2015-07-02 20:46:34 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c151f2f0a 
								
							 
						 
						
							
							
								
								Re-enable some outcommented sky code  
							
							 
							
							
							
						 
						
							2015-06-16 20:56:48 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3da8f6e62e 
								
							 
						 
						
							
							
								
								Water ripples  
							
							 
							
							
							
						 
						
							2015-06-16 20:36:48 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								76bdf7a5b7 
								
							 
						 
						
							
							
								
								Add night-eye effect  
							
							 
							
							
							
						 
						
							2015-06-11 23:16:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ddfed35d1c 
								
							 
						 
						
							
							
								
								Object placement raycasts should use the rendering meshes  
							
							 
							
							
							
						 
						
							2015-06-05 02:26:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2a85a22dba 
								
							 
						 
						
							
							
								
								Write savegame screenshot  
							
							 
							
							
							
						 
						
							2015-06-03 16:40:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cdd0623009 
								
							 
						 
						
							
							
								
								Terrain rendering  
							
							 
							
							
							
						 
						
							2015-06-03 01:35:41 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								01944c33f5 
								
							 
						 
						
							
							
								
								Basic water rendering  
							
							 
							
							
							
						 
						
							2015-06-02 16:35:35 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bed31996c9 
								
							 
						 
						
							
							
								
								Camera raycast  
							
							 
							
							
							
						 
						
							2015-06-01 15:34:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ccd95419e5 
								
							 
						 
						
							
							
								
								Restore various raycasting  
							
							 
							
							
							
						 
						
							2015-06-01 01:57:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b322fcd06 
								
							 
						 
						
							
							
								
								Implement getFacedObject using osgUtil::IntersectionVisitor  
							
							 
							
							
							
						 
						
							2015-05-24 03:36:34 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c2131e7c31 
								
							 
						 
						
							
							
								
								Make near clip distance configurable  
							
							 
							
							
							
						 
						
							2015-05-24 02:34:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2235d2978b 
								
							 
						 
						
							
							
								
								Restore animation text key handling  
							
							 
							
							
							
						 
						
							2015-05-22 04:36:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b8e2e9db3 
								
							 
						 
						
							
							
								
								Port MWRender::Camera  
							
							 
							
							
							
						 
						
							2015-05-22 00:29:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								24bb2e152c 
								
							 
						 
						
							
							
								
								Apply texture filter setting changes  
							
							 
							
							
							
						 
						
							2015-05-14 21:42:04 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3e86dd7df0 
								
							 
						 
						
							
							
								
								Apply runtime changes to field of view & view distance  
							
							 
							
							
							
						 
						
							2015-05-14 18:46:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b7258c8d23 
								
							 
						 
						
							
							
								
								Readded Objects::updatePtr  
							
							 
							
							
							
						 
						
							2015-05-14 17:34:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e191f0e044 
								
							 
						 
						
							
							
								
								Rename MWRender::Debugging to MWRender::Pathgrid  
							
							 
							
							
							
						 
						
							2015-05-04 17:41:30 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9cf9c2876e 
								
							 
						 
						
							
							
								
								Pathgrid rendering  
							
							 
							
							
							
						 
						
							2015-05-02 22:45:39 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								bd8f0248f0 
								
							 
						 
						
							
							
								
								Player rendering  
							
							 
							
							
							
						 
						
							2015-05-01 18:21:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0ff7b2ff11 
								
							 
						 
						
							
							
								
								MechanicsManager, frame update  
							
							 
							
							
							
						 
						
							2015-04-25 15:19:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								1c0e3a6488 
								
							 
						 
						
							
							
								
								rotateObject, scaleObject  
							
							 
							
							
							
						 
						
							2015-04-23 23:50:46 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								dfd8e08698 
								
							 
						 
						
							
							
								
								Dead code removal  
							
							 
							
							
							
						 
						
							2015-04-21 23:40:10 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9e177df61b 
								
							 
						 
						
							
							
								
								Add fog, view distance, and far plane culling  
							
							 
							
							
							
						 
						
							2015-04-21 23:36:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								68f93294da 
								
							 
						 
						
							
							
								
								Port EffectManager  
							
							 
							
							
							
						 
						
							2015-04-19 17:55:56 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								edc5cad79e 
								
							 
						 
						
							
							
								
								Port Animation::addEffect  
							
							 
							
							
							
						 
						
							2015-04-19 01:57:52 +02:00