Andrei Kortunov
f98fc8d7b4
Make sure we reset current weapon animation when resurrect actor (addition to bug #2626 )
2018-10-29 22:47:04 +04:00
Marc Zinnschlag
9dd0d641bc
Merged pull request #1931
2018-10-28 11:02:33 +01:00
Marc Zinnschlag
2e9fa769bc
Merged pull request #1992
2018-10-28 10:49:24 +01:00
Bret Curtis
af0b5947ab
Merge pull request #1991 from akortunov/changelog
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Add missing changelog entries
2018-10-28 10:36:32 +01:00
Capostrophic
d27d48eb22
Fix revert record icon
2018-10-27 19:45:40 +03:00
Andrei Kortunov
7a7b47b0ba
Add missing changelog entries
2018-10-27 20:31:03 +04:00
Bret Curtis
9f4892ce92
Merge pull request #1990 from Capostrophic/absorption
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Avoid making expensive visitEffectSources calls if no spell absorption effect is active
2018-10-27 17:45:48 +02:00
Bret Curtis
5b26c231b8
Merge pull request #1988 from Capostrophic/light
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Adjust magic light source linear attenuation (bug #3890 )
2018-10-27 17:43:48 +02:00
Capostrophic
abdf40e0d5
Avoid making expensive visitEffectSources calls if no spell absorption effect is active
2018-10-27 16:38:04 +03:00
Capostrophic
b6f23cd366
Make constants usage more obvious
2018-10-27 13:27:25 +03:00
Capostrophic
4873d33642
Adjust magic light source linear attenuation (bug #3890 )
2018-10-27 01:27:05 +03:00
Bret Curtis
354447cc45
Merge pull request #1987 from nikolaykasyanov/macos-ci-downgrade-mygui
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Use dependencies with downgraded MyGUI, fixing #4665
2018-10-26 22:04:03 +02:00
Nikolay Kasyanov
f62ca24356
[macOS, CI] Use dependencies with downgraded MyGUI, fixing #4665
2018-10-26 19:33:04 +02:00
Marc Zinnschlag
3ead33814f
Merge remote-tracking branch 'upstream/master'
2018-10-26 13:02:06 +02:00
Marc Zinnschlag
032278929b
Merged pull request #1985
2018-10-26 12:59:44 +02:00
Bret Curtis
a8d38726e8
Merge pull request #1984 from akortunov/absorption
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Make spell absorption multiplicative
2018-10-26 12:41:29 +02:00
Capostrophic
19ce1abcdf
Fix selected weapon HUD durability percentage
2018-10-26 12:53:15 +03:00
Andrei Kortunov
bf9e8c4556
Make spell absorption multiplicative (bug #4684 )
2018-10-26 12:36:58 +04:00
Andrei Kortunov
e7de6b974a
Optimize actors processing
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1. Do not update physics and animations for actors outside processing range (bug #4647 )
2. Do not render such actors
3. Add transparency to actors near processing border, so they will not pop up suddenly
2018-10-25 22:52:59 +04:00
Bret Curtis
0fad2449f3
Merge pull request #1982 from Capostrophic/condition
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Avoid item condition and charge zero divisions
2018-10-25 17:22:02 +02:00
Capostrophic
c3e8d536cd
Implement getNormalizedEnchantmentCharge() method and use it
2018-10-25 16:16:07 +03:00
Capostrophic
54bd7b2dcf
Implement getItemNormalizedHealth() method and use it
2018-10-25 15:45:31 +03:00
Marc Zinnschlag
2c8bbde7ef
Merged pull request #1979
2018-10-25 11:16:26 +02:00
Marc Zinnschlag
4d88d6dd58
Merged pull request #1980
2018-10-25 11:06:22 +02:00
Bret Curtis
375354ab6b
Merge pull request #1974 from akortunov/coverity
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Fix some issues found by Coverity Scan
2018-10-25 09:42:51 +02:00
Capostrophic
67de61e1fb
Avoid item condition and charge zero divisions
2018-10-24 19:06:55 +03:00
Bret Curtis
ecc671bfb9
Merge pull request #1981 from Capostrophic/fixme
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[Regression] Fix fixme behavior in interiors
2018-10-24 07:50:33 +02:00
Capostrophic
4ce35c6ad5
Fix fixme behavior in interiors
2018-10-24 01:43:38 +03:00
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
2018-10-22 15:48:23 +04:00
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
2018-10-21 11:32:23 +03:00
Andrei Kortunov
229d1bb425
Backport loop from tinyxml 2.6 to avoid CVE
2018-10-19 19:43:19 +04:00
Andrei Kortunov
41e90bd56c
Unify random generator usage
2018-10-19 16:16:18 +04:00
Andrei Kortunov
46bf45a6e2
Remove redundant code
2018-10-19 16:16:18 +04:00
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
2018-10-18 16:43:05 +02:00
Bret Curtis
a5fc4db2d7
Merge pull request #1973 from akortunov/soundfix
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Catch exceptions inside the loadVoice()
2018-10-18 16:40:01 +02:00
Andrei Kortunov
8fa0ffcfe4
Catch exceptions inside the loadVoice() (bug #4685 )
2018-10-18 15:02:23 +04:00
Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
2018-10-18 11:42:03 +04:00
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
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Combat AI: check for obstacle before back up
2018-10-16 21:47:21 +02:00
Bret Curtis
e99edfd954
Merge pull request #1971 from akortunov/meshfallback
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Try to use collisions from basic actor model if an animated one has no collisions
2018-10-16 21:45:48 +02:00
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
2018-10-16 22:28:19 +04:00
Bret Curtis
358a702869
Merge branch 'master' into 'master'
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Unified settings list and cfg file names. Added brief tutorial.
See merge request OpenMW/openmw!41
2018-10-15 12:48:25 +00:00
Bret Curtis
8cb407cfdf
Merge pull request #1969 from Capostrophic/soundgen
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Support soundgen calls for activators (feature #4285 )
2018-10-15 14:43:11 +02:00
Bret Curtis
f561ab547a
Merge pull request #1970 from Capostrophic/landing
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Re-enable handling soundgen land for creatures
2018-10-15 07:29:19 +02:00
Capostrophic
bf3f82b9d4
Cleanup
2018-10-14 21:28:43 +03:00
Capostrophic
6ef7be3fd3
Re-enable using soundgen land for creatures
2018-10-14 20:18:17 +03:00
Capostrophic
19fd404b7b
Support soundgen calls for activators (feature #4285 )
2018-10-14 15:36:07 +03:00
Bret Curtis
53ccce1867
Merge pull request #1966 from akortunov/logfix
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Allow apps without logging system to display log messages
2018-10-14 11:20:36 +02:00
Andrei Kortunov
ca07e3a364
Check for obstacle before back up (bug #4656 )
2018-10-14 12:22:43 +04:00
Andrei Kortunov
b5df385111
Allow apps without logging system to display log messages
2018-10-14 12:07:15 +04:00
Marc Zinnschlag
60241431ab
Merged pull request #1965
2018-10-13 11:19:53 +02:00