Commit Graph

291 Commits (fa3baac0f33aac3a066b3df4360ca2a9a02f27df)

Author SHA1 Message Date
David Cernat fa3baac0f3 Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/main.cpp
7 years ago
Andrei Kortunov 3190f28710 Spell priority: make AI do not cast target spells under water 7 years ago
Koncord 7af73782f3 [OpenMW] Implement MWWorld::createRecord for Creatures 7 years ago
David Cernat 9beaf9b7a1 [Client] Initialize and update LocalActors while their cells are active 7 years ago
David Cernat a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 7 years ago
David Cernat c32c004516 Merge pull request #151 from OpenMW/master
Add OpenMW commits up to 16 Feb 2017
7 years ago
scrawl 57b585570a Preload magic effect visuals of the player's selected weapon/spell 7 years ago
David Cernat a5d7c5fd39 Merge pull request #148 from OpenMW/master
Add OpenMW commits up to 13 Feb 2017
7 years ago
Allofich 6b53541571 Prevent AI actors from hitting unintended targets
(Fixes #3254)
7 years ago
David Cernat ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
7 years ago
scrawl 066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
7 years ago
David Cernat 9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
7 years ago
scrawl 34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago
David Cernat fa8650f99a Merge pull request #128 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/combat.cpp
7 years ago
NeveHanter 811e9ad9f3 Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
7 years ago
David Cernat 1feec58ed2 Merge pull request #108 from OpenMW/master
Add OpenMW changes up to 20 Nov, part 3
8 years ago
scrawl 16a913c549 Add emission of water ripple particles for water-walking actors (Fixes #3608) 8 years ago
David Cernat b028f0b51f Merge pull request #104 from OpenMW/master
Add OpenMW commits up to 17 Nov
8 years ago
MiroslavR 5e46121046 Implement fleeing AI (Closes #1118) 8 years ago
David Cernat bdb53e1cb4 Implement ID_WORLD_DOOR_ACTIVATE and send it from MWBase::World 8 years ago
Allofich df03b32205 Coverity fixes 8 years ago
Allofich f8270f6bd5 Consolidations and cleanup for multi-effect spells 8 years ago
Allofich 37f07f7435 Combine into one multi-effect magic projectile 8 years ago
Allofich 10842462c7 Send lists of models and sounds to launchMagicBolt 8 years ago
Allofich a6216d883f Don't allow casting Water Walking in deep water 8 years ago
Allofich 4e54338ce0 Implement and use getDistanceToFacedObject() 8 years ago
Austin Salgat 84179c262f Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
8 years ago
scrawl 5bd8ef247d Do not adjust the player position when loading a savegame (Fixes #2089) 8 years ago
scrawl 6df71f6250 Factor out safePlaceObject function 8 years ago
scrawl 11f00e3aa9 Rename safePlaceObject to placeObject 8 years ago
scrawl c3ef387208 Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 8 years ago
scrawl 383524c688 Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
8 years ago
scrawl 1cda2bf796 Preload sky & water from the main menu 8 years ago
scrawl 300379617e Accept a const CellStore in findInteriorPositionInWorldSpace 8 years ago
scrawl 41ebf62fb1 Accept a const CellStore in getNorthVector 8 years ago
scrawl 41c571d4f4 Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
Conflicts:
	apps/opencs/view/render/instancemode.cpp
8 years ago
scrawl 4e6a60672d When a spell explodes on an actor do not apply it to that actor twice (Fixes #3142) 8 years ago
scrawl 6546c05428 Move Fallback map to components/ 8 years ago
scrawl 4f8f166f69 Fix GetPcInJail to work as in the original engine 8 years ago
scrawl f052c05018 Move werewolf functions from World to MechanicsManager 9 years ago
scrawl 29d0f448b4 Add const version of World::getAnimation 9 years ago
scrawl a0fb31e3b1 Accept a ConstPtr in getLOS 9 years ago
scrawl 029d467ea5 Accept a ConstPtr in getItemsOwnedBy, getContainersOwnedBy 9 years ago
scrawl 388aed1748 Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions 9 years ago
scrawl c9ca5bc946 Accept a ConstPtr in placeObject 9 years ago
scrawl 6c505ca06f Accept a ConstPtr in getHitContact 9 years ago
scrawl 0796f49c17 Accept a ConstPtr in various physics getters 9 years ago
scrawl 553132cb51 Accept a ConstPtr in launchProjectile 9 years ago
scrawl 271fcb80c6 Remove container scripts before deleting container 9 years ago
Chris Robinson 808f701013 Use the actor's Head position for Say streams 9 years ago