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163 commits

Author SHA1 Message Date
scrawl
fabc5126f3 Include cleanup 2015-06-18 00:30:51 +02:00
scrawl
1c151f2f0a Re-enable some outcommented sky code 2015-06-16 20:56:48 +02:00
scrawl
b73947033d Rotate sky meshes 2015-06-16 16:33:31 +02:00
scrawl
bf02c7f6e4 Sun visibility fix 2015-06-07 19:28:12 +02:00
scrawl
869f8a329a Cloud scrolling fix 2015-06-04 20:08:44 +02:00
scrawl
7e715decd3 Color fix 2015-05-29 02:26:58 +02:00
scrawl
099f93f00d Sky fixes 2015-05-26 18:22:21 +02:00
scrawl
3dcb167066 Map rendering 2015-05-26 16:40:44 +02:00
scrawl
da24e298ee Fix -Wreorder warnings 2015-05-23 22:44:00 +02:00
scrawl
627fee07bc Minor cleanup 2015-05-22 04:36:33 +02:00
scrawl
e1f4a7f647 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/engine.cpp
	apps/openmw/mwgui/mainmenu.cpp
	apps/openmw/mwgui/windowmanagerimp.cpp
	apps/openmw/mwinput/inputmanagerimp.cpp
	apps/openmw/mwrender/animation.cpp
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/npcanimation.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	apps/openmw/mwrender/sky.cpp
	components/nif/nifkey.hpp
	components/nif/nifstream.hpp
	components/nifbullet/bulletnifloader.cpp
	components/nifogre/ogrenifloader.hpp
	libs/openengine/bullet/physic.cpp
	libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
9cf9c2876e Pathgrid rendering 2015-05-02 22:45:39 +02:00
scrawl
62847f0489 Use node masks to separate Scene and GUI 2015-05-01 01:44:21 +02:00
Rohit Nirmal
997347b01e Silence -Wreorder warnings. 2015-04-28 18:48:02 -05:00
scrawl
8971a200f7 Sky fix 2015-04-26 14:34:14 +02:00
scrawl
8c810e3620 Move rng to components 2015-04-22 17:58:55 +02:00
scrawl
42f6d9e15b Port video player 2015-04-19 20:07:18 +02:00
scrawl
c334a76a6f Fix skinning bug 2015-04-15 22:38:43 +02:00
scrawl
13a1ba0aab Moon rendering 2015-04-15 18:50:50 +02:00
scrawl
c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 2015-04-14 17:51:46 +02:00
scrawl
5dd1ab24fe More efficient StateSetController, beginnings of sky rendering 2015-04-14 15:58:16 +02:00
dteviot
3f28634d1f consolidate random number logic
Note, I suspect Rng::rollClosedProbability() is not needed.  The only difference between it and rollProbability() is that one time in 37k (on Windows), it will give an output of 1.0.
On some versions of Linux, the value of 1.0 will occur about 1 time in 4 billion.
2015-03-15 14:07:47 +13:00
dteviot
e197f5318b fixing MSVC 2013 warning C4244: & C4305
conversion from 'const float' to 'int', possible loss of data
conversion from 'double' to 'int', possible loss of data
conversion from 'float' to 'int', possible loss of data
2015-03-08 13:07:29 +13:00
Jordan Ayers
2d17eaa5ea Fix argument name for setSunDirection. 2015-02-06 22:26:58 -06:00
scrawl
417f60f467 Use the mooncircle textures (Fixes #1624, Fixes #1743) 2015-01-31 22:40:38 +01:00
scrawl
dc5ed5b861 Remove weather particles underwater (Fixes #2010) 2015-01-07 02:34:29 +01:00
scrawl
6f747df713 Remove an unused constructor 2015-01-03 19:10:15 +01:00
Thoronador
526fb1b37b fix uninitialized value in BillboardObject 2015-01-02 00:45:50 +01:00
scrawl
f931ba2efc Fix some static analysis issues (coverity) 2014-12-24 15:45:12 +01:00
scrawl
fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
Thoronador
8361019456 fix uninitialized (pointer) vars in more classes 2014-10-11 02:31:26 +02:00
scrawl
85f5754bb6 Apply third person camera distance to the camera node instead of only the camera itself (Fixes #1705) 2014-10-02 00:26:57 +02:00
scrawl
7252cb63a6 Fix cppcheck issues 2014-09-26 17:48:14 +02:00
MiroslavR
baa14511cf Use ResourceHelpers to replace DDS hacks scattered throughout the code, fix prefix comparision 2014-08-12 12:18:38 +02:00
scrawl
45f0f0e4c3 Use sky_night_02.nif if available (Fixes #1744) 2014-08-03 17:40:29 +02:00
scrawl
07d0f4458d Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
scrawl
e5254ff8ef Set render queue for rain 2014-06-26 14:26:53 +02:00
scrawl
7b1e1d03d8 Merge branch 'master' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwrender/sky.hpp
2014-06-26 04:29:03 +02:00
scrawl
f6a568c995 Implement rain (Feature #41) 2014-06-25 18:20:21 +02:00
Marc Zinnschlag
85965bfd47 Merge remote-tracking branch 'scrawl/master' 2014-06-25 09:58:00 +02:00
scrawl
693a097b21 Implement idlestorm animation (Feature #41) 2014-06-24 18:37:38 +02:00
scrawl
36132e054a Implement ashstorm, blightstorm, snow and blizzard effects (Feature #41) 2014-06-24 15:00:15 +02:00
Fil Krynicki
cfea7736d9 WIP fix
Bug is fixed, but appears to have broken vision underwater. Notes:

+ basically fixed by darkening the colour of water such that it is
darker than refracted terrain
+ also disabled sunlight scattering at night. This may actually be
desirable, but given there is no visible moon it seems unlikely to make
much sense, and blends a lot of green into the water colour appearing
luminescent at night
2014-06-16 17:08:02 -04:00
scrawl
edb5a54092 Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
scrawl
1624e0fd8a Rename ObjectList to ObjectScene. Wrap it in a SharedPtr so we can automate the destruction routine. 2013-12-07 20:15:39 +01:00
scrawl
c7805e7dd2 Fix sun glare persisting after changing to an interior cell 2013-05-18 23:10:37 +02:00
Glorf
39c7bc8363 Corrected celestical object sizes 2013-05-14 20:34:40 +02:00
scrawl
301efb411e Fix exit crash 2013-05-07 19:15:28 +02:00
scrawl
8845c0cee1 Camera relative sky rendering. Now we no longer need to keep sky position in sync with camera. 2013-05-07 17:38:24 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00