David Cernat
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fae3bcaeeb
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[Server] Send actor packets only to players in the same cell
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2017-04-06 06:42:25 +03:00 |
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David Cernat
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8c2469bf6d
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[General] Add placeholder ActorList, ActorAuthority & ActorFrame packets
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2017-04-05 04:06:45 +03:00 |
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David Cernat
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316720e710
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[Server] Rename getNextMpNum() into incrementMpNum()
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2017-04-05 01:30:15 +03:00 |
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David Cernat
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8b8c01f389
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[General] Make ID_OBJECT_PLACE take effect only when sent back by server
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2017-04-04 11:43:33 +03:00 |
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David Cernat
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8cc61b6048
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[General] Generate mpNums on the server when forwarding ID_OBJECT_PLACE
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2017-04-04 09:23:34 +03:00 |
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David Cernat
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31cd836558
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[General] Small tweaks to debug info
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2017-04-04 08:24:11 +03:00 |
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David Cernat
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d242f3790f
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[Server] Don't try to send late-arriving container packets about now unloaded cells
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2017-04-04 07:21:02 +03:00 |
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Koncord
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1d2a6d9056
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[Server] Rename dontRead to avoidReading
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2017-04-03 06:44:14 +08:00 |
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Koncord
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47924f5bb0
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[Server] Move packet.Read() to parent
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2017-04-03 06:13:56 +08:00 |
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Koncord
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ead92fff61
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[Server] Move setPlayer() to PlayerProcessor
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2017-04-03 06:05:18 +08:00 |
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Koncord
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c8fb7d9c1a
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[Server] Move packet.Send(true) to parent class
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2017-04-03 05:56:29 +08:00 |
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Koncord
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9ecc70d17c
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[Server] Fix ID in ProcessorContainer
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2017-04-03 05:49:23 +08:00 |
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Koncord
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f5600c508f
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[Server] Move all world handlers to WorldProcessors
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2017-04-03 05:46:46 +08:00 |
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Koncord
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3ab25fb3f1
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[Server] Move player processors to processors/player
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2017-04-03 05:45:41 +08:00 |
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Koncord
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e8a5fd1cd0
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[Server] Move all message handlers to PlayerProcessors
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2017-04-01 02:36:24 +08:00 |
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