David Cernat
7393e3def6
[General] Add and use getShortDescription() for ESM::Cell
...
ESM::Cell's getDescription() method was modified by aa5161f99e
despite being used heavily by TES3MP. All instances of it in the TES3MP code have now been changed into the newly added getShortDescription() that is identical to the previous getDescription().
2021-09-17 19:14:55 +02:00
David Cernat
bf0a42fdad
[General] Implement ActorSpellsActive packet, part 1
...
The packet can now set the active spells of DedicatedActors.
2021-04-20 03:25:14 +02:00
David Cernat
63480a0012
[Client] Use DetourNavigator for local actors, working around c1ebd9474b
2020-07-26 17:58:59 +02:00
David Cernat
a383b7b612
[General] Include death animations in ActorDeath packets
2019-12-05 13:27:55 +02:00
Koncord
a74bf1baec
[Client] Mark derived processor classes as final
...
(cherry picked from commit 7748e582a8
)
2019-10-24 22:16:17 +03:00
David Cernat
9350e1d484
[General] Split up Attack packets into Attack and Cast ones
...
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
2019-08-25 09:35:23 +03:00
David Cernat
0339958e21
[General] Rename Log class into TimedLog
2019-08-19 21:39:33 +03:00
David Cernat
6316f1e590
[Client] Add ActorList methods for sending ActorAI packets
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Additionally, use consistent capitalization for AI-related methods.
2018-07-12 20:48:47 +03:00
David Cernat
25f7a55495
[Client] Improve debug for received ActorAI packets
2018-07-11 19:54:56 +03:00
David Cernat
77389538e8
[General] Implement ActorAI packet, part 1
...
The server can now make actors become followers of players or other actors.
2018-05-12 06:29:11 +03:00
David Cernat
02af7f6ba1
[General] Add placeholders for new packet types
2018-01-29 22:32:51 +02:00
Koncord
6222c20e82
[Client] Convert MechanicsHelper to namespace
2017-06-27 16:43:53 +08:00
Koncord
587b53bfed
[Client] Reorder files
2017-06-07 00:06:10 +08:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
...
Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
2017-05-26 04:37:49 +03:00
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
...
Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
bdc8b7f863
[Client] Send level creatures in ObjectPlace reply to ActorList request
2017-05-06 08:40:36 +03:00
David Cernat
8d41a0c53b
[Client] Make LocalActor initialization include newly spawned Actors
2017-05-05 02:46:16 +03:00
David Cernat
34e77c5dae
[Client] Initialize Actors based on the guid of an ActorAuthority packet
2017-05-03 04:47:04 +03:00
David Cernat
e4a261ea2e
[Client] Remove unused include and variables, fixing warnings
2017-04-24 17:53:50 +03:00
David Cernat
a12694c6ef
[Client] Fix crash caused by late-arriving ActorAuthority packets
2017-04-23 17:12:45 +03:00
David Cernat
27186f555d
[Client] Enable reading of ActorPackets, and thus NPC sync, by default
2017-04-23 14:01:13 +03:00
David Cernat
871d8c8308
[Client] Send and read ActorCellChange packets
2017-04-23 14:01:13 +03:00
David Cernat
6aa0fa85ab
[Client] Send and read ActorAttack packets
2017-04-19 22:10:06 +03:00
Koncord
2c62c501f6
[Client] Add & init Actor processors
2017-04-18 14:37:35 +08:00