AnyOldName3
|
556c9a3382
|
Add normal-offset shadow mapping to remove shadow acne (flicker)
|
6 years ago |
AnyOldName3
|
a7e53df278
|
Move common shadow code to shared shadow shader headers
|
7 years ago |
AnyOldName3
|
b25b356081
|
Sort out shader indentation
|
7 years ago |
AnyOldName3
|
44b2cf2b7f
|
Merge upstream.
|
7 years ago |
Capostrophic
|
b08d7b4a3b
|
Use centroid interpolation for shader lighting (fixes #4143)
|
7 years ago |
AnyOldName3
|
590531595b
|
Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
|
7 years ago |
AnyOldName3
|
715f29165b
|
Dynamically adjust shaders to have the required number of shadow maps.
|
7 years ago |
AnyOldName3
|
56fa33af66
|
Enable parallel split shadow maps
|
7 years ago |
AnyOldName3
|
3f63ebce77
|
Theoretically, at least, fix everything (except hte sky issue which is resolved in another branch)
|
7 years ago |
AnyOldName3
|
26ecf2088b
|
Make shadows play nicely with per-vertex lighting
|
7 years ago |
AnyOldName3
|
f50063402d
|
Adjust shaders to support shadows
|
7 years ago |
scrawl
|
8e23c37668
|
Flip the parallax offset Y component based on tangent parity (Bug #3440)
|
9 years ago |
scrawl
|
b4dda045a6
|
Pass the tangent in object space
|
9 years ago |
scrawl
|
6e7c6fdd7e
|
Implement NiTexturingProperty::DecalTexture
|
9 years ago |
scrawl
|
414c19f717
|
Fix detailMapUV bug
|
9 years ago |
scrawl
|
f01e8a6950
|
Add specular mapping for objects
|
9 years ago |
scrawl
|
5e12a1b4ef
|
Add enchanted item glow to the shader
|
9 years ago |
scrawl
|
a73512afb7
|
Add shader settings to settings.cfg
|
9 years ago |
scrawl
|
e5a37a7023
|
Add normal map code
|
9 years ago |
scrawl
|
18e80d5627
|
Add per-pixel lighting code
|
9 years ago |
scrawl
|
1223bca3d4
|
Move doLighting to separate file
|
9 years ago |
scrawl
|
456816f707
|
Use diffuse.a / vertex.a, use material emission
|
9 years ago |
scrawl
|
5fd84074c5
|
Reimplement detailMap, darkMap and emissiveMap
|
9 years ago |
scrawl
|
e845c576d4
|
Use the texture matrix
|
9 years ago |
scrawl
|
3859c58a8a
|
Assign gl_ClipVertex in the vertex shader to make clip planes work
|
9 years ago |
scrawl
|
9376811213
|
Vertex lighting shader
|
9 years ago |
scrawl
|
044e0a829a
|
Add fog
|
9 years ago |
scrawl
|
a9ad1b09e2
|
Introduce ShaderManager & ShaderVisitor
Actual shaders still to be written.
|
9 years ago |