Koncord
fbfa9bccd0
added master address to client config
2016-08-24 16:21:04 +08:00
David Cernat
f93e382b8b
Use tes3mp icon for executable, part 2
2016-08-24 04:01:05 +03:00
David Cernat
d6083552f1
Add tes3mp icon
2016-08-23 23:47:05 +03:00
David Cernat
a2dbeb6c95
Share skills and attributes correctly upon logging in, and fix grammar
2016-08-18 05:21:25 +03:00
Koncord
35991fcd15
Add logger to client
2016-08-18 07:58:37 +08:00
David Cernat
d9cfd5bac2
Resolve conflicts with OpenMW
2016-08-15 19:14:13 +03:00
Koncord
a92ef8b6bd
Some fixes
2016-08-15 22:49:34 +08:00
Koncord
c695923825
Added master server stuff
2016-08-15 07:48:55 +08:00
scrawl
f291aabc4b
Fix shader compile error for objects without diffuse map
2016-08-09 01:04:02 +02:00
David Cernat
babba95413
Merge pull request #34 from OpenMW/master
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Add OpenMW commits from 1st week of August
2016-08-08 15:53:56 +03:00
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
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Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
David Cernat
723a109fcd
Move new logo to correct location
2016-08-06 04:20:10 +03:00
Koncord
166bc255a3
Add logo to repo
2016-08-02 17:38:16 +08:00
Aesylwinn
b4a000913c
Merge remote-tracking branch 'yar/master' into Even
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwdialogue/filter.cpp
# apps/openmw/mwmechanics/character.cpp
# apps/openmw/mwworld/localscripts.cpp
# components/CMakeLists.txt
# components/compiler/exprparser.cpp
# components/sceneutil/workqueue.cpp
2016-07-17 23:50:52 -04:00
Stanislav Zhukov
131887c981
Delete script.pwn
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Not for this repo.
2016-07-13 02:49:14 +08:00
Alexander Kurtz
ff3b7de0e7
Update gamecontrollerdb.txt from upstream.
2016-07-07 18:31:49 +02:00
Koncord
1b259e2d33
Syncing inventory, animations, position, 8 key attributes
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Created Package system
2016-07-07 23:50:48 +08:00
scrawl
bc04989448
Remove unused uniforms
2016-06-17 00:20:53 +02:00
scrawl
8e23c37668
Flip the parallax offset Y component based on tangent parity (Bug #3440 )
2016-06-16 18:07:10 +02:00
scrawl
6f5b68859f
Comment out UV test that is not working
2016-06-16 17:33:54 +02:00
scrawl
6a1fd05074
Fix the coordinate frame for eyeDir, minor cleanup (Bug #3440 )
2016-06-16 17:32:27 +02:00
scrawl
aa5a643e3b
Fix incorrect multiplication order of TBN matrix (Bug #3440 )
2016-06-16 17:31:17 +02:00
Marc Zinnschlag
091e1bf25d
improved scene element visibility buttons
2016-04-23 13:54:19 +02:00
Sergey "Shnatsel" Davidoff
5c8756cb2c
Add composite icon for exterior cell controls in scene view, along with source SVG and a bash script that I used to assemble all possible status combinations
2016-04-21 17:25:53 +03:00
Sergey "Shnatsel" Davidoff
c2c81c6b1a
Reversed the location of original state and current state in scene view icon. This way it's much more obvious, assuming the icon stays on the left of the actual landscape view. See https://forum.openmw.org/viewtopic.php?p=38971#p38971 for more info
2016-04-21 15:18:30 +03:00
scrawl
f3e9fd49f3
Don't add the autodetected mw path in global config file
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The wizard takes care of detecting the MW installation path already. By having this path permanently in the global cfg-file, there exists no way to *not* use an autodetected installation, which is a problem.
2016-04-17 17:17:07 +02:00
scrawl
e1dda9675d
Add "preload instances" setting, disabling this may help if you are low on memory.
2016-03-30 00:13:37 +02:00
scrawl
6f31b3d79f
Add parallax mapping for objects
2016-03-22 21:46:15 +01:00
scrawl
b59b2c6d6d
Move to parallax.glsl
2016-03-22 21:46:15 +01:00
scrawl
b4dda045a6
Pass the tangent in object space
2016-03-22 21:46:15 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
Marc Zinnschlag
563f44b823
Merge remote-tracking branch 'origin/master'
2016-03-03 12:13:11 +01:00
Aesylwinn
9d985d883b
added grid icon
2016-03-02 20:45:04 -05:00
scrawl
6e7c6fdd7e
Implement NiTexturingProperty::DecalTexture
2016-03-01 18:41:36 +01:00
scrawl
414c19f717
Fix detailMapUV bug
2016-03-01 18:40:18 +01:00
scrawl
5e105da3ba
Generate texture coordinates per-pixel when normal map + environment map are used
2016-02-24 21:28:55 +01:00
scrawl
900b522d13
Rename viewPos to viewDirection
2016-02-21 01:28:42 +01:00
scrawl
09684adeff
Update settings documentation
2016-02-21 00:48:18 +01:00
scrawl
0db7163363
Add specular mapping for terrain
2016-02-20 19:55:08 +01:00
scrawl
f01e8a6950
Add specular mapping for objects
2016-02-20 19:55:08 +01:00
scrawl
5cf2441b10
ShaderVisitor: support automatic recognition of normal maps based on file pattern
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Introduce new settings 'auto use object normal maps', 'auto use terrain normal maps', 'normal map pattern'
2016-02-20 18:00:43 +01:00
scrawl
e2dc46c92e
Update settings
2016-02-19 01:48:07 +01:00
scrawl
6000e48bba
Add terrain shaders and normal map support
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Textures with _n filename suffix are automatically recognized as terrain normal maps.
2016-02-19 01:37:30 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
1232607385
Remove pointless widget names in settings layout file
2016-02-18 19:41:06 +01:00
scrawl
a73512afb7
Add shader settings to settings.cfg
2016-02-18 19:38:34 +01:00
scrawl
3969675afa
Remove unused settings
2016-02-18 19:38:34 +01:00
scrawl
e5a37a7023
Add normal map code
2016-02-18 19:37:59 +01:00
scrawl
18e80d5627
Add per-pixel lighting code
2016-02-18 19:37:59 +01:00
scrawl
1223bca3d4
Move doLighting to separate file
2016-02-18 19:37:59 +01:00