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  • 476a74c2d3 Merge branch 'bzzt_5_tight_scene_bound' into 'master' psi29a 2020-04-29 07:44:03 +0000
  • 0329003af7 Merge branch 'opcode2' into 'master' Alexei Dobrohotov 2020-04-29 07:36:14 +0000
  • 9bad3666ab
    Merge pull request #2810 from Capostrophic/hasviscontroller Bret Curtis 2020-04-29 07:10:44 +0200
  • d77047e1cf
    tab2space Bret Curtis 2020-04-28 13:16:37 +0200
  • 3b7fb9ec09 Use pipe-equal operator Capostrophic 2020-04-28 10:00:46 +0300
  • a3b032bf2b Fix chameleon shadows AnyOldName3 2020-04-27 23:49:48 +0100
  • 9ab6657d8f Merge branch 'no_more_ttf_spam_in_stats' into 'master' psi29a 2020-04-27 19:29:29 +0000
  • 69cd53ef8a Fix reflect Capostrophic 2020-04-27 14:06:50 +0300
  • 31a75a962a Add 3 additional classes to be ignored who dumping "showscenegraph" debug output; less spammy Bret Curtis 2020-04-27 11:56:10 +0200
  • ca0adc25bb add two additional classes we do not need to serialize; less pam during showscenegraph debug dump. Bret Curtis 2020-04-27 11:51:18 +0200
  • e7f91ff341 Simplify some inflict() logic Capostrophic 2020-04-27 12:43:34 +0300
  • 886b9813ad Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 Bret Curtis 2020-04-27 11:40:49 +0200
  • 4c1c30db33 Address akortunov's concerns regarding spell refactoring Capostrophic 2020-04-27 12:03:20 +0300
  • 3ba77b933a "compute tight scene bounds" reset back to true until it is decided how best to handle this in settings Bret Curtis 2020-04-27 08:45:52 +0200
  • dc33eeadf1 tightscenebound is uncessary after water bbfix bzzt 2019-06-21 13:37:00 +0000
  • 1870b4b345 catch and set with no _found; leave empty as empty string Bret Curtis 2020-04-27 08:02:42 +0200
  • bbd15cccd5 Fix hidden node with NiVisController optimization Capostrophic 2020-04-27 00:21:34 +0300
  • 6d3f9ce307 puts an end of error spam when OSG is copmiled without Freetype support Bret Curtis 2020-04-26 22:20:57 +0200
  • bd1ef4dd6d
    Add detournavigator test for multiple worker threads elsid 2020-02-22 13:03:44 -0800
  • d42cb4f16d
    Merge pull request #2805 from elsid/detournavigator_update_callback Alexei Dobrohotov 2020-04-26 22:52:40 +0300
  • f5b42107d3
    Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats Alexei Dobrohotov 2020-04-26 22:44:59 +0300
  • b1d857818d Clean up CastSpell Capostrophic 2020-04-26 21:37:19 +0300
  • 8d22e075e6 Separate functions that don't belong to CastSpell class Capostrophic 2020-04-26 20:46:51 +0300
  • afa502cfba
    Merge pull request #2800 from elsid/rm_unused Alexei Dobrohotov 2020-04-26 22:14:24 +0300
  • db13984db0 Separate spell resistance Capostrophic 2020-04-04 18:28:53 +0300
  • 5973285446 Move isSummoningEffect to summoning Capostrophic 2020-04-04 17:45:03 +0300
  • 5535a7fb44 Move getSummonedCreature() to summoning Capostrophic 2020-04-04 16:27:00 +0300
  • 4f75211e25
    Merge pull request #2808 from Capostrophic/spellcleanup Roman Siromakha 2020-04-26 17:46:23 +0200
  • a3cd3281fb Use an array instead of a map in spellSchoolToSkill() Capostrophic 2020-04-26 16:17:06 +0300
  • 916a9641fc Delete support for 2-arguments opcodes - it was never used fredzio 2019-09-29 19:10:54 +0200
  • 4838cf7362 Clean up spellcasting Capostrophic 2020-04-25 23:56:05 +0300
  • df6e85b619
    Use callback to handle changed tiles elsid 2020-02-24 18:38:39 -0800
  • 7502db1570
    Add number of thread jobs to update jobs stats elsid 2020-02-22 12:13:08 -0800
  • 066f0a744f
    Add env variable to enable/disable crash catcher elsid 2020-04-25 00:26:42 +0200
  • a20f8e77dc Add OpenMW commits up to 25 Apr 2020 David Cernat 2020-04-25 09:52:58 +0300
  • 528fc5870a
    Merge pull request #2804 from elsid/fix_warnings Andrei Kortunov 2020-04-25 08:25:13 +0400
  • ffacc30597
    Use std::array for a list of extensions elsid 2020-04-25 01:29:43 +0200
  • 975e4f9908
    Fix warning -Wrange-loop-construct elsid 2020-04-25 01:26:06 +0200
  • cf812d4a0d
    Merge pull request #2801 from elsid/update_recastnavigation Alexei Dobrohotov 2020-04-24 22:50:04 +0300
  • 847cd41b01
    Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae elsid 2020-04-04 01:16:55 +0200
  • c59c8ae1f4
    Remove unused macro elsid 2020-04-20 18:36:51 +0200
  • ee60d4bcea
    Remove unused ItemStack::stacks elsid 2019-11-07 22:08:15 +0100
  • 688e804548 Fix simple water with radial fog enabled Capostrophic 2020-04-24 13:21:49 +0300
  • 3b9a51b8ac Merge branch 'bzzt_1_waterculling' into 'master' psi29a 2020-04-24 10:38:16 +0000
  • 55afa444a9
    Merge pull request #2797 from Capostrophic/changelog Bret Curtis 2020-04-24 08:47:07 +0200
  • e7795f2bf7
    Merge pull request #2775 from Capostrophic/dooractivation Bret Curtis 2020-04-24 08:46:24 +0200
  • ed970f4d17 Apply suggestion to components/terrain/terraingrid.hpp Bret Curtis 2020-04-24 06:26:08 +0000
  • 10d323e32c
    Merge pull request #2798 from elsid/log_shader_name Alexei Dobrohotov 2020-04-23 22:48:48 +0300
  • 7aaec5e989
    Log shader template name on parse error elsid 2020-04-23 19:16:32 +0200
  • 756ec7117b make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty() Bret Curtis 2020-04-23 17:40:10 +0200
  • 89ff1974ee Remove issue that hasn't been solved properly Capostrophic 2020-04-23 13:14:48 +0300
  • 48713915cb re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0. Bret Curtis 2020-04-23 11:12:10 +0200
  • 407fbe320e cleanup and use C++ version of FLT_MAX Bret Curtis 2020-04-23 10:10:50 +0200
  • ed20d869b4 waterculling for both terrain bzzt 2019-06-13 13:37:00 +0000
  • e791e65684
    Merge pull request #2793 from Capostrophic/distancebias Bret Curtis 2020-04-23 00:09:36 +0200
  • a4d1068d1a Merge branch '13' into 'master' Bret Curtis 2020-04-22 21:42:50 +0000
  • 65a669344b Merge branch 'magic_numbers' into 'master' David Cernat 2020-04-22 19:29:19 +0000
  • 728b92c4d8 Merge branch 'bzzt_6_fix_shadows_in_screenshot_with_octreeoclusion' into 'master' David Cernat 2020-04-22 19:24:43 +0000
  • c359406473 taking anyoldname3 review comments to heart; typo fixes plus rebase Bret Curtis 2020-04-22 20:29:50 +0200
  • ac256f05ff Close graphics context while it still exists AnyOldName3 2020-04-22 19:20:48 +0100
  • 1cd4b9ee68 fixes shadows on savegame screenshot bzzt 2019-02-20 13:37:00 +0000
  • 6316227594 hpp not cpp; review Bret Curtis 2020-04-22 15:57:24 +0200
  • 40766d746c Pick the correct aggressive actor in fight distance bias calculation Capostrophic 2020-04-22 16:06:42 +0300
  • 68549828b4 create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand Bret Curtis 2020-04-22 13:34:19 +0200
  • e1a5435531 Merge commit '8a8107e8' Bret Curtis 2020-04-22 13:22:54 +0200
  • 9fa4136575 Merge branch 'gl_shared_windows_runners' into 'master' Bret Curtis 2020-04-22 10:29:15 +0000
  • 6f1767c374 just get the thing working and leave it up to someone with more win10 knowledge than myself :) Bret Curtis 2020-04-22 10:36:11 +0200
  • 9dfa43866d
    Merge pull request #2792 from Capostrophic/fatalerror Andrei Kortunov 2020-04-22 08:29:43 +0400
  • 9106e3646c Fix outdated bug tracker links Capostrophic 2020-04-22 01:39:51 +0300
  • b38459e505 powershell hell 2 Bret Curtis 2020-04-22 00:30:08 +0200
  • 0021dabd8e powershell hell Bret Curtis 2020-04-22 00:22:48 +0200
  • ade265ec6b give shared windows runners a try Bret Curtis 2020-04-21 23:44:55 +0200
  • 53b9b41159 Rely on existing alpha test for non-blended shadow casting AnyOldName3 2020-04-21 18:18:55 +0100
  • a205c924b6
    Merge pull request #2791 from Capostrophic/animspeed Bret Curtis 2020-04-21 12:24:45 +0200
  • 6731843691 Consider the first person movement sneaking if it's actually sneaking Capostrophic 2020-04-21 09:32:34 +0300
  • 8fc56e4614
    Merge pull request #2788 from Capostrophic/pickup Alexei Dobrohotov 2020-04-20 23:54:20 +0300
  • 96dce1a1c9
    Merge pull request #2789 from Capostrophic/changelog Alexei Dobrohotov 2020-04-20 23:53:21 +0300
  • af335d7127 Fix changelog particle lighting entry Capostrophic 2020-04-20 23:51:00 +0300
  • 71c46204ec
    Merge pull request #2781 from mp3butcher/partsysfix Chris Djali 2020-04-20 21:29:50 +0100
  • 886fd5efc9 enable particle shading and force particle normal to (0.3,0.3,0.3) and update changelog Julien Valentin 2020-04-16 02:55:47 +0200
  • dab09180ae Make sure non-carriable light sources can't be picked up Capostrophic 2020-04-20 22:09:09 +0300
  • 8a8107e837 as it says; revert vismask and uncomplicate openmw Bret Curtis 2020-04-20 18:47:14 +0200
  • 02b8dffdd0 Merge branch 'floattest' into 'master' AnyOldName3 2020-04-20 18:25:17 +0000
  • 0741fe5b80 removed path configuration and made screenshots just save in a folder p4r4digm 2020-04-20 09:22:50 -0700
  • 63bdc84f91 Merge branch 'remove_evil_const_cast' into 'master' Bret Curtis 2020-04-20 09:22:34 +0000
  • 2b54e6216b Added setting to change the directory screenshots are stored in p4r4digm 2020-04-19 16:34:00 -0700
  • 7ade0cb2c3
    Merge pull request #2784 from Capostrophic/specular Bret Curtis 2020-04-19 22:21:20 +0200
  • dcb3992cd3 Merge branch 'fix-partial-build' into 'master' Bret Curtis 2020-04-19 20:19:59 +0000
  • f8c557fbc0 [General] Read and use weapon quantity in RecordDynamic packets David Cernat 2020-04-19 23:17:09 +0300
  • ddab86d940 Use approximate comparison for floating point in test Alexey Sokolov 2020-02-16 01:26:23 +0000
  • 0630cc482c Compile helpviewer in components only when USE_QT is defined It fixes build of OpenMW alone (wihtout launcher or OpenCS) fredzio 2020-04-19 19:37:40 +0200
  • 91c2dea2a7 use OSG 3.6.5 from our PPA Bret Curtis 2020-04-19 17:35:01 +0200
  • 8c2f3ff007 clean up code; purge const_cast Bret Curtis 2020-04-19 16:31:54 +0200
  • 7aca6d72e4
    Merge pull request #2785 from Capostrophic/underwaterfog Andrei Kortunov 2020-04-19 09:06:28 +0400
  • 4ae0bd1fae Merge branch 'helplink' into 'master' Bret Curtis 2020-04-18 20:54:21 +0000
  • 513ac8986d Add link to opencs documentation on readthedocs, available through context menu. The documentation opens in default browser. Frederic Chardon 2020-04-18 20:54:21 +0000
  • b5ff32569b
    Merge pull request #2768 from glassmancody/tabfix Alexei Dobrohotov 2020-04-18 22:27:51 +0300
  • bbf6b4e517 Don't radialize underwater fog Capostrophic 2020-04-18 12:30:01 +0300
  • 392192ffc5 Merge branch 'no-empty-primitivesets' into 'master' Alexei Dobrohotov 2020-04-18 06:28:32 +0000
  • 1cf2036386 Don't add empty PrimitiveSets (prevent undefined behaviour) AnyOldName3 2020-04-18 02:38:20 +0100