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  • 13bd81f896 Try to use collisions from basic actor model if an animated one has no collisions (feature #4682) Andrei Kortunov 2018-10-16 22:28:19 +0400
  • bfd7c83c4d [Client] Fix backwards logic when setting type for AI attacks David Cernat 2018-10-16 21:18:41 +0300
  • ce15369bbd Convert colorMode shader define to a uniform AnyOldName3 2018-10-15 23:12:15 +0100
  • 7fadc533c7
    Update link to TES3MP section on OpenMW forums Testman 2018-10-15 22:43:33 +0200
  • 03d4ce5e49
    Log find path exception with level verbose, add more info to message elsid 2018-10-15 23:07:52 +0300
  • dc2eb2e16b
    Do not write to global log async navmesh updater exceptions elsid 2018-10-15 22:47:07 +0300
  • 001496a758
    Update link to TES3MP section on OpenMW forums Testman 2018-10-15 19:18:02 +0200
  • 358a702869 Merge branch 'master' into 'master' Bret Curtis 2018-10-15 12:48:25 +0000
  • 8cb407cfdf
    Merge pull request #1969 from Capostrophic/soundgen Bret Curtis 2018-10-15 14:43:11 +0200
  • f561ab547a
    Merge pull request #1970 from Capostrophic/landing Bret Curtis 2018-10-15 07:29:19 +0200
  • bf3f82b9d4 Cleanup Capostrophic 2018-10-14 20:37:40 +0300
  • 6ef7be3fd3 Re-enable using soundgen land for creatures Capostrophic 2018-10-14 20:11:21 +0300
  • 19fd404b7b Support soundgen calls for activators (feature #4285) Capostrophic 2018-10-14 14:44:32 +0300
  • 53ccce1867
    Merge pull request #1966 from akortunov/logfix Bret Curtis 2018-10-14 11:20:36 +0200
  • ca07e3a364 Check for obstacle before back up (bug #4656) Andrei Kortunov 2018-09-30 08:38:55 +0400
  • b5df385111 Allow apps without logging system to display log messages Andrei Kortunov 2018-10-12 14:11:41 +0400
  • e57504ae7c
    Lower log level elsid 2018-10-13 22:01:37 +0300
  • 0f6a64ad54
    Split makeNavMeshTileData elsid 2018-10-13 20:59:00 +0300
  • fb655cb04f
    Remove macroses to check recastnavigation functions result elsid 2018-10-13 17:30:47 +0300
  • ed73d130f9
    Cache navmesh tiles elsid 2018-10-01 01:33:25 +0300
  • 69b5834c64
    Add doc for Navigator elsid 2018-09-30 01:20:42 +0300
  • ae7285e960
    Use ScopeGuarded instead of raw mutex elsid 2018-09-29 22:57:41 +0300
  • cf4066751c
    Add classes to encapsulate value guarded by mutex elsid 2018-09-29 20:36:42 +0300
  • 1a27489904
    Add special type for object id elsid 2018-09-22 18:36:57 +0300
  • 7c80bb9411
    Support multiple threads for async nav mesh updater elsid 2018-09-22 17:49:57 +0300
  • 7c5bedc35a
    Reset shorcutting if actor can't move by z-axis on reaction time elsid 2018-09-08 14:30:03 +0300
  • 92b34e8bb4
    Check whether can actor move along z-axis in separate function elsid 2018-09-04 00:43:30 +0300
  • bbd82a743a
    Use different tolerance for path point and destination elsid 2018-09-04 00:31:03 +0300
  • ab090108cb
    Assign world to local variable once per function elsid 2018-09-04 00:23:25 +0300
  • 27a74725f1
    Use osg::Vec3f elsid 2018-09-04 00:10:58 +0300
  • ff478aba6d
    Use actor half extent for interior cells elsid 2018-08-31 01:39:44 +0300
  • 346e9e3141
    Add off mesh connections for doors without teleport elsid 2018-08-26 23:27:38 +0300
  • f8dbd5902f
    Update doors objects in navigator elsid 2018-08-25 23:51:54 +0300
  • 661da42bd2
    Build path by navigator elsid 2018-08-23 00:20:25 +0300
  • d02beae5a8
    Find path for actors according to their abilities to swim and walk elsid 2018-07-21 14:16:19 +0300
  • dc09674362
    Add command and settings option to enable actors paths render elsid 2018-07-21 13:37:02 +0300
  • c95cea414c
    Support water for NavMesh elsid 2018-07-20 22:11:34 +0300
  • 72f211ef28
    Add enums for area type and flags elsid 2018-07-18 22:09:50 +0300
  • fa23b590a4
    Add unwalkable areas to NavMesh elsid 2018-07-12 11:44:11 +0300
  • c771986c56
    Prioritise NavMesh jobs first to remove and last to add elsid 2018-07-14 15:05:28 +0300
  • b33a291a67
    Log thread id elsid 2018-07-14 12:06:15 +0300
  • f6a60790f8
    Create collision shape for all avoided nodes elsid 2018-07-11 01:05:19 +0300
  • e24d4d7052
    Explicitly use RC_NULL_AREA constant to mark unwalkable areas elsid 2018-07-08 12:43:04 +0300
  • 330e596c64
    Remove useless parameter elsid 2018-07-07 20:30:07 +0300
  • c3298d13a6
    Add log sinks (stdout and file) elsid 2018-07-07 16:19:24 +0300
  • 84949bedb1
    Remove and add tile in single critical section elsid 2018-06-03 15:27:10 +0300
  • 144e1a063b
    Support animated objects elsid 2018-05-26 17:44:25 +0300
  • 4aba0fa85f
    Limit number of NavMesh tiles to add by distance from player tile elsid 2018-04-21 02:57:01 +0300
  • d2fd9abd51
    Split RecastMesh into tiles elsid 2018-04-16 01:07:18 +0300
  • dbb1d99bff
    Add NavMeshItem generation to fix update NavMesh for render elsid 2018-04-21 16:09:49 +0300
  • f268ec5d34
    Measure total time for NavMesh build from first pop elsid 2018-04-21 01:39:21 +0300
  • c26773bd29
    Log update NavMesh status elsid 2018-04-21 15:27:47 +0300
  • 6f3028b8f9
    Update navigator when unload cell or add/remove object to scene elsid 2018-04-21 15:27:25 +0300
  • 937e8e1803
    Allow to create empty RecastMesh elsid 2018-04-16 01:39:51 +0300
  • dd5f4498f6
    Increment NavMesh revision on remove or add tile elsid 2018-04-16 22:57:35 +0300
  • faaf50446d
    Option to initially enable NavMesh render elsid 2018-04-21 13:59:53 +0300
  • 02ce4a7e50
    Log to detournavigator log cell load and unload elsid 2018-04-21 14:56:04 +0300
  • ed3a255f65
    Do not use NavMesh to find changed tiles elsid 2018-04-15 22:54:45 +0300
  • d1e71f9322
    Support btBoxShape for RecastMesh elsid 2018-04-07 23:09:42 +0300
  • 70a369f70e
    Add command to enable NavMesh render elsid 2018-04-07 16:11:23 +0300
  • 1caa18bb4f
    Use one recast mesh for all jobs elsid 2018-04-04 03:20:48 +0300
  • 794cfc4aa3
    Write detournavigator log to file elsid 2018-04-04 01:10:43 +0300
  • dd5e6a61a3
    Support btCompoundShape for RecastMesh elsid 2018-04-03 00:04:19 +0300
  • 373adc6ec4
    Option to enable/disable file names revisions elsid 2018-04-02 09:55:12 +0300
  • f8909218ee
    Store recast mesh bounds elsid 2018-04-01 22:17:04 +0300
  • d1d034a1ec
    Update NavMesh one by one tile in order from nearest to player elsid 2018-04-01 20:24:02 +0300
  • 41caca24ee
    Options to enable/disable write recast mesh and nav mesh into file elsid 2018-04-01 18:09:43 +0300
  • 6d233ae868
    Option in settings to enable/disable detour navigator debug log elsid 2018-04-01 17:41:24 +0300
  • 0c8db84962
    Load cells in order from nearest to player to furthest elsid 2018-04-01 16:54:10 +0300
  • 430ba9d7a5
    Build NavMesh tile data only for changed tiles elsid 2018-04-01 03:44:16 +0300
  • 0c8a7295e6
    Use only player's half extents elsid 2018-04-22 19:22:00 +0300
  • fafba8ea0c
    Use recastnavigation to find path elsid 2018-03-14 01:49:08 +0300
  • 3d97e96f55
    Add dependency to recastnavigation elsid 2018-03-13 21:58:52 +0300
  • 4f2bfa1e9d
    Add operators for osg types elsid 2018-10-07 01:04:01 +0300
  • c01be7b07f
    Add operators for bullet types elsid 2018-10-07 01:03:29 +0300
  • e707202f88
    Use local constant elsid 2018-03-31 19:35:02 +0300
  • ed89126828
    Fix warning implicit conversion changes singedness elsid 2018-04-01 16:48:25 +0300
  • c866fdff86
    Move physics object, heightfield, ptrholder into separate files elsid 2018-03-18 14:32:45 +0300
  • 4fe764c3a5
    Update and check for complete Pathfinder path by different methods elsid 2018-08-20 01:26:58 +0300
  • b6dd2119a6
    Make Pathfinder constructor inline elsid 2018-08-20 01:13:59 +0300
  • 92f52287bf
    Make PathFinder::ClearPath inline elsid 2018-08-20 01:13:16 +0300
  • 3655f19373
    Set PathFinder::mCell to nullptr when clear path elsid 2018-08-20 01:12:40 +0300
  • 85bbf9d034
    Clear path without check for empty elsid 2018-08-20 01:12:09 +0300
  • ca3d0594b3
    Do not store pointer to Pathgrid in PathFinder elsid 2018-08-20 01:11:21 +0300
  • 3565d92e11
    Make PathFinder::getPathCell inline elsid 2018-08-20 01:08:14 +0300
  • 2ad3543088
    Fix constant style elsid 2018-08-18 23:46:06 +0300
  • f9c651bdf3
    Add const elsid 2018-08-18 23:17:52 +0300
  • 2c464bd682
    Evade obstacles after set rotation elsid 2018-08-18 18:52:11 +0300
  • eb10add0c4
    Remove unused parameters elsid 2018-08-18 18:48:34 +0300
  • 66e5a4d591
    Remove useless variable elsid 2018-08-18 18:42:21 +0300
  • 1a95b7a154
    Remove duplicate zTurn call elsid 2018-08-18 18:41:48 +0300
  • d0bc1b75e8
    Remove unused parameters elsid 2018-08-18 18:38:08 +0300
  • 63b3a70ca8
    Remove useless else elsid 2018-08-18 18:28:12 +0300
  • c9f3064cbd
    Update ObstacleCheck once per frame elsid 2018-08-18 18:26:00 +0300
  • ad027d13fa
    Remove unused elsid 2018-08-18 16:22:06 +0300
  • 6d89241178
    Check is path completed by osg::Vec3f position elsid 2018-08-18 14:01:02 +0300
  • 2c6daa74a9
    Simplify PathFinder::checkPathCompleted elsid 2018-08-18 13:51:31 +0300
  • 6411c1955d
    Fix indent elsid 2018-08-18 13:43:29 +0300
  • d3667945c5
    Remove unused functions elsid 2018-08-18 13:42:31 +0300
  • 31340a212a
    Fix functions name style elsid 2018-08-18 13:42:11 +0300