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1133 lines
40 KiB
C++
1133 lines
40 KiB
C++
#include "containerstore.hpp"
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#include <cassert>
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#include <typeinfo>
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#include <stdexcept>
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#include <components/esm/inventorystate.hpp>
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#include "../mwbase/environment.hpp"
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#include "../mwbase/world.hpp"
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#include "../mwmechanics/creaturestats.hpp"
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#include "../mwmechanics/levelledlist.hpp"
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#include "../mwmechanics/actorutil.hpp"
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#include "manualref.hpp"
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#include "refdata.hpp"
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#include "class.hpp"
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#include "localscripts.hpp"
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#include "player.hpp"
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namespace
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{
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template<typename T>
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float getTotalWeight (const MWWorld::CellRefList<T>& cellRefList)
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{
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float sum = 0;
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for (typename MWWorld::CellRefList<T>::List::const_iterator iter (
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cellRefList.mList.begin());
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iter!=cellRefList.mList.end();
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++iter)
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{
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if (iter->mData.getCount()>0)
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sum += iter->mData.getCount()*iter->mBase->mData.mWeight;
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}
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return sum;
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}
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template<typename T>
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MWWorld::Ptr searchId (MWWorld::CellRefList<T>& list, const std::string& id,
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MWWorld::ContainerStore *store)
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{
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std::string id2 = Misc::StringUtils::lowerCase (id);
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for (typename MWWorld::CellRefList<T>::List::iterator iter (list.mList.begin());
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iter!=list.mList.end(); ++iter)
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{
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if (Misc::StringUtils::ciEqual(iter->mBase->mId, id2))
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{
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MWWorld::Ptr ptr (&*iter, 0);
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ptr.setContainerStore (store);
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return ptr;
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}
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}
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return MWWorld::Ptr();
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}
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}
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template<typename T>
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::getState (CellRefList<T>& collection,
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const ESM::ObjectState& state)
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{
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if (!LiveCellRef<T>::checkState (state))
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return ContainerStoreIterator (this); // not valid anymore with current content files -> skip
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const T *record = MWBase::Environment::get().getWorld()->getStore().
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get<T>().search (state.mRef.mRefID);
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if (!record)
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return ContainerStoreIterator (this);
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LiveCellRef<T> ref (record);
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ref.load (state);
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collection.mList.push_back (ref);
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return ContainerStoreIterator (this, --collection.mList.end());
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}
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void MWWorld::ContainerStore::storeEquipmentState(const MWWorld::LiveCellRefBase &ref, int index, ESM::InventoryState &inventory) const
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{
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}
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void MWWorld::ContainerStore::readEquipmentState(const MWWorld::ContainerStoreIterator& iter, int index, const ESM::InventoryState &inventory)
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{
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}
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template<typename T>
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void MWWorld::ContainerStore::storeState (const LiveCellRef<T>& ref, ESM::ObjectState& state) const
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{
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ref.save (state);
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}
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template<typename T>
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void MWWorld::ContainerStore::storeStates (const CellRefList<T>& collection,
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ESM::InventoryState& inventory, int& index, bool equipable) const
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{
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for (typename CellRefList<T>::List::const_iterator iter (collection.mList.begin());
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iter!=collection.mList.end(); ++iter)
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{
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if (iter->mData.getCount() == 0)
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continue;
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ESM::ObjectState state;
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storeState (*iter, state);
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if (equipable)
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storeEquipmentState(*iter, index, inventory);
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inventory.mItems.push_back (state);
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++index;
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}
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}
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const std::string MWWorld::ContainerStore::sGoldId = "gold_001";
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MWWorld::ContainerStore::ContainerStore() : mListener(NULL), mCachedWeight (0), mWeightUpToDate (false) {}
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MWWorld::ContainerStore::~ContainerStore() {}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::begin (int mask)
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{
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return ContainerStoreIterator (mask, this);
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::end()
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{
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return ContainerStoreIterator (this);
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}
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int MWWorld::ContainerStore::count(const std::string &id)
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{
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int total=0;
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for (MWWorld::ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
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if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), id))
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total += iter->getRefData().getCount();
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return total;
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}
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MWWorld::ContainerStoreListener* MWWorld::ContainerStore::getContListener() const
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{
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return mListener;
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}
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void MWWorld::ContainerStore::setContListener(MWWorld::ContainerStoreListener* listener)
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{
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mListener = listener;
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::unstack(const Ptr &ptr, const Ptr& container, int count)
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{
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if (ptr.getRefData().getCount() <= count)
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return end();
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MWWorld::ContainerStoreIterator it = addNewStack(ptr, ptr.getRefData().getCount()-count);
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const std::string script = it->getClass().getScript(*it);
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if (!script.empty())
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MWBase::Environment::get().getWorld()->getLocalScripts().add(script, *it);
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remove(ptr, ptr.getRefData().getCount()-count, container);
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return it;
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::restack(const MWWorld::Ptr& item)
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{
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MWWorld::ContainerStoreIterator retval = end();
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for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
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{
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if (item == *iter)
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{
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retval = iter;
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break;
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}
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}
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if (retval == end())
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throw std::runtime_error("item is not from this container");
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for (MWWorld::ContainerStoreIterator iter (begin()); iter != end(); ++iter)
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{
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if (stacks(*iter, item))
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{
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iter->getRefData().setCount(iter->getRefData().getCount() + item.getRefData().getCount());
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item.getRefData().setCount(0);
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retval = iter;
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break;
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}
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}
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return retval;
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}
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bool MWWorld::ContainerStore::stacks(const ConstPtr& ptr1, const ConstPtr& ptr2)
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{
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const MWWorld::Class& cls1 = ptr1.getClass();
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const MWWorld::Class& cls2 = ptr2.getClass();
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if (!Misc::StringUtils::ciEqual(ptr1.getCellRef().getRefId(), ptr2.getCellRef().getRefId()))
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return false;
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// If it has an enchantment, don't stack when some of the charge is already used
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if (!ptr1.getClass().getEnchantment(ptr1).empty())
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{
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const ESM::Enchantment* enchantment = MWBase::Environment::get().getWorld()->getStore().get<ESM::Enchantment>().find(
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ptr1.getClass().getEnchantment(ptr1));
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float maxCharge = static_cast<float>(enchantment->mData.mCharge);
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float enchantCharge1 = ptr1.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr1.getCellRef().getEnchantmentCharge();
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float enchantCharge2 = ptr2.getCellRef().getEnchantmentCharge() == -1 ? maxCharge : ptr2.getCellRef().getEnchantmentCharge();
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if (enchantCharge1 != maxCharge || enchantCharge2 != maxCharge)
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return false;
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}
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return ptr1 != ptr2 // an item never stacks onto itself
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&& ptr1.getCellRef().getOwner() == ptr2.getCellRef().getOwner()
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&& ptr1.getCellRef().getSoul() == ptr2.getCellRef().getSoul()
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&& ptr1.getClass().getRemainingUsageTime(ptr1) == ptr2.getClass().getRemainingUsageTime(ptr2)
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&& cls1.getScript(ptr1) == cls2.getScript(ptr2)
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// item that is already partly used up never stacks
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&& (!cls1.hasItemHealth(ptr1) || (
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cls1.getItemHealth(ptr1) == cls1.getItemMaxHealth(ptr1)
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&& cls2.getItemHealth(ptr2) == cls2.getItemMaxHealth(ptr2)));
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add(const std::string &id, int count, const Ptr &actorPtr)
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{
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MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), id, count);
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// a bit pointless to set owner for the player
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if (actorPtr != MWMechanics::getPlayer())
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return add(ref.getPtr(), count, actorPtr, true);
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else
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return add(ref.getPtr(), count, actorPtr, false);
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::add (const Ptr& itemPtr, int count, const Ptr& actorPtr, bool setOwner)
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{
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Ptr player = MWBase::Environment::get().getWorld ()->getPlayerPtr();
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MWWorld::ContainerStoreIterator it = end();
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// HACK: Set owner on the original item, then reset it after we have copied it
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// If we set the owner on the copied item, it would not stack correctly...
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std::string oldOwner = itemPtr.getCellRef().getOwner();
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if (!setOwner || actorPtr == MWMechanics::getPlayer()) // No point in setting owner to the player - NPCs will not respect this anyway
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{
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itemPtr.getCellRef().setOwner("");
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}
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else
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{
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itemPtr.getCellRef().setOwner(actorPtr.getCellRef().getRefId());
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}
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it = addImp(itemPtr, count);
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itemPtr.getCellRef().setOwner(oldOwner);
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// The copy of the original item we just made
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MWWorld::Ptr item = *it;
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// we may have copied an item from the world, so reset a few things first
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item.getRefData().setBaseNode(NULL); // Especially important, otherwise scripts on the item could think that it's actually in a cell
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ESM::Position pos;
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pos.rot[0] = 0;
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pos.rot[1] = 0;
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pos.rot[2] = 0;
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pos.pos[0] = 0;
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pos.pos[1] = 0;
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pos.pos[2] = 0;
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item.getCellRef().setPosition(pos);
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// reset ownership stuff, owner was already handled above
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item.getCellRef().resetGlobalVariable();
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item.getCellRef().setFaction("");
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item.getCellRef().setFactionRank(-1);
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// must reset the RefNum on the copied item, so that the RefNum on the original item stays unique
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// maybe we should do this in the copy constructor instead?
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item.getCellRef().unsetRefNum(); // destroy link to content file
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std::string script = item.getClass().getScript(item);
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if(script != "")
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{
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if (actorPtr == player)
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{
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// Items in player's inventory have cell set to 0, so their scripts will never be removed
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item.mCell = 0;
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}
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else
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{
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// Set mCell to the cell of the container/actor, so that the scripts are removed properly when
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// the cell of the container/actor goes inactive
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item.mCell = actorPtr.getCell();
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}
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item.mContainerStore = this;
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MWBase::Environment::get().getWorld()->getLocalScripts().add(script, item);
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// Set OnPCAdd special variable, if it is declared
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// Make sure to do this *after* we have added the script to LocalScripts
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if (actorPtr == player)
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item.getRefData().getLocals().setVarByInt(script, "onpcadd", 1);
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}
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if (mListener)
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mListener->itemAdded(item, count);
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return it;
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addImp (const Ptr& ptr, int count)
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{
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int type = getType(ptr);
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const MWWorld::ESMStore &esmStore =
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MWBase::Environment::get().getWorld()->getStore();
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// gold needs special handling: when it is inserted into a container, the base object automatically becomes Gold_001
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// this ensures that gold piles of different sizes stack with each other (also, several scripts rely on Gold_001 for detecting player gold)
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if(ptr.getClass().isGold(ptr))
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{
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int realCount = count * ptr.getClass().getValue(ptr);
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for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
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{
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if (Misc::StringUtils::ciEqual((*iter).getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
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{
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iter->getRefData().setCount(iter->getRefData().getCount() + realCount);
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flagAsModified();
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return iter;
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}
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}
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MWWorld::ManualRef ref(esmStore, MWWorld::ContainerStore::sGoldId, realCount);
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return addNewStack(ref.getPtr(), realCount);
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}
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// determine whether to stack or not
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for (MWWorld::ContainerStoreIterator iter (begin(type)); iter!=end(); ++iter)
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{
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if (stacks(*iter, ptr))
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{
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// stack
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iter->getRefData().setCount( iter->getRefData().getCount() + count );
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flagAsModified();
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return iter;
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}
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}
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// if we got here, this means no stacking
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return addNewStack(ptr, count);
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}
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MWWorld::ContainerStoreIterator MWWorld::ContainerStore::addNewStack (const ConstPtr& ptr, int count)
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{
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ContainerStoreIterator it = begin();
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switch (getType(ptr))
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{
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case Type_Potion: potions.mList.push_back (*ptr.get<ESM::Potion>()); it = ContainerStoreIterator(this, --potions.mList.end()); break;
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case Type_Apparatus: appas.mList.push_back (*ptr.get<ESM::Apparatus>()); it = ContainerStoreIterator(this, --appas.mList.end()); break;
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case Type_Armor: armors.mList.push_back (*ptr.get<ESM::Armor>()); it = ContainerStoreIterator(this, --armors.mList.end()); break;
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case Type_Book: books.mList.push_back (*ptr.get<ESM::Book>()); it = ContainerStoreIterator(this, --books.mList.end()); break;
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case Type_Clothing: clothes.mList.push_back (*ptr.get<ESM::Clothing>()); it = ContainerStoreIterator(this, --clothes.mList.end()); break;
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case Type_Ingredient: ingreds.mList.push_back (*ptr.get<ESM::Ingredient>()); it = ContainerStoreIterator(this, --ingreds.mList.end()); break;
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case Type_Light: lights.mList.push_back (*ptr.get<ESM::Light>()); it = ContainerStoreIterator(this, --lights.mList.end()); break;
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case Type_Lockpick: lockpicks.mList.push_back (*ptr.get<ESM::Lockpick>()); it = ContainerStoreIterator(this, --lockpicks.mList.end()); break;
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case Type_Miscellaneous: miscItems.mList.push_back (*ptr.get<ESM::Miscellaneous>()); it = ContainerStoreIterator(this, --miscItems.mList.end()); break;
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case Type_Probe: probes.mList.push_back (*ptr.get<ESM::Probe>()); it = ContainerStoreIterator(this, --probes.mList.end()); break;
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case Type_Repair: repairs.mList.push_back (*ptr.get<ESM::Repair>()); it = ContainerStoreIterator(this, --repairs.mList.end()); break;
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case Type_Weapon: weapons.mList.push_back (*ptr.get<ESM::Weapon>()); it = ContainerStoreIterator(this, --weapons.mList.end()); break;
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}
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it->getRefData().setCount(count);
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flagAsModified();
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return it;
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}
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int MWWorld::ContainerStore::remove(const std::string& itemId, int count, const Ptr& actor)
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{
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int toRemove = count;
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for (ContainerStoreIterator iter(begin()); iter != end() && toRemove > 0; ++iter)
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if (Misc::StringUtils::ciEqual(iter->getCellRef().getRefId(), itemId))
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toRemove -= remove(*iter, toRemove, actor);
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flagAsModified();
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// number of removed items
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return count - toRemove;
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}
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int MWWorld::ContainerStore::remove(const Ptr& item, int count, const Ptr& actor)
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{
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assert(this == item.getContainerStore());
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int toRemove = count;
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RefData& itemRef = item.getRefData();
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if (itemRef.getCount() <= toRemove)
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{
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toRemove -= itemRef.getCount();
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itemRef.setCount(0);
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}
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else
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{
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itemRef.setCount(itemRef.getCount() - toRemove);
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toRemove = 0;
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}
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flagAsModified();
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if (mListener)
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mListener->itemRemoved(item, count - toRemove);
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// number of removed items
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return count - toRemove;
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}
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void MWWorld::ContainerStore::fill (const ESM::InventoryList& items, const std::string& owner)
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{
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for (std::vector<ESM::ContItem>::const_iterator iter (items.mList.begin()); iter!=items.mList.end();
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++iter)
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{
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std::string id = Misc::StringUtils::lowerCase(iter->mItem.toString());
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addInitialItem(id, owner, iter->mCount);
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}
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flagAsModified();
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}
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void MWWorld::ContainerStore::addInitialItem (const std::string& id, const std::string& owner,
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int count, bool topLevel, const std::string& levItem)
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{
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if (count == 0) return; //Don't restock with nothing.
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try {
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ManualRef ref (MWBase::Environment::get().getWorld()->getStore(), id, count);
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if (ref.getPtr().getTypeName()==typeid (ESM::ItemLevList).name())
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{
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const ESM::ItemLevList* levItemList = ref.getPtr().get<ESM::ItemLevList>()->mBase;
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if (topLevel && std::abs(count) > 1 && levItemList->mFlags & ESM::ItemLevList::Each)
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{
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for (int i=0; i<std::abs(count); ++i)
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addInitialItem(id, owner, count > 0 ? 1 : -1, true, levItemList->mId);
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return;
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}
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else
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{
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std::string itemId = MWMechanics::getLevelledItem(ref.getPtr().get<ESM::ItemLevList>()->mBase, false);
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if (itemId.empty())
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return;
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addInitialItem(itemId, owner, count, false, levItemList->mId);
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}
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}
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else
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{
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// A negative count indicates restocking items
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// For a restocking levelled item, remember what we spawned so we can delete it later when the merchant restocks
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if (!levItem.empty() && count < 0)
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{
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//If there is no item in map, insert it
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std::map<std::pair<std::string, std::string>, int>::iterator itemInMap =
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mLevelledItemMap.insert(std::make_pair(std::make_pair(id, levItem), 0)).first;
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//Update spawned count
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itemInMap->second += std::abs(count);
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}
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count = std::abs(count);
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ref.getPtr().getCellRef().setOwner(owner);
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addImp (ref.getPtr(), count);
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}
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}
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catch (const std::exception& e)
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{
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std::cerr << "Error in MWWorld::ContainerStore::addInitialItem: " << e.what() << std::endl;
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}
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}
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|
|
void MWWorld::ContainerStore::restock (const ESM::InventoryList& items, const MWWorld::Ptr& ptr, const std::string& owner)
|
|
{
|
|
//allowedForReplace - Holds information about how many items from the list were not sold;
|
|
// Hence, tells us how many items we don't need to restock.
|
|
//allowedForReplace[list] <- How many items we should generate(how many of these were sold)
|
|
std::map<std::string, int> allowedForReplace;
|
|
|
|
//Check which lists need restocking:
|
|
for (std::map<std::pair<std::string, std::string>, int>::iterator it = mLevelledItemMap.begin(); it != mLevelledItemMap.end();)
|
|
{
|
|
int spawnedCount = it->second; //How many items should be in shop originally
|
|
int itemCount = count(it->first.first); //How many items are there in shop now
|
|
//If something was not sold
|
|
if(itemCount >= spawnedCount)
|
|
{
|
|
const std::string& parent = it->first.second;
|
|
// Security check for old saves:
|
|
//If item is imported from old save(doesn't have an parent) and wasn't sold
|
|
if(parent == "")
|
|
{
|
|
//Remove it, from shop,
|
|
remove(it->first.first, itemCount, ptr);//ptr is the NPC
|
|
//And remove it from map, so that when we restock, the new item will have proper parent.
|
|
mLevelledItemMap.erase(it++);
|
|
continue;
|
|
}
|
|
//Create the entry if it does not exist yet
|
|
std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
|
|
std::make_pair(it->first.second, 0)).first;
|
|
//And signal that we don't need to restock item from this list
|
|
listInMap->second += std::abs(itemCount);
|
|
}
|
|
//If every of the item was sold
|
|
else if (itemCount == 0)
|
|
{
|
|
mLevelledItemMap.erase(it++);
|
|
continue;
|
|
}
|
|
//If some was sold, but some remain
|
|
else
|
|
{
|
|
//Create entry if it does not exist yet
|
|
std::map<std::string, int>::iterator listInMap = allowedForReplace.insert(
|
|
std::make_pair(it->first.second, 0)).first;
|
|
//And signal that we don't need to restock all items from this list
|
|
listInMap->second += std::abs(itemCount);
|
|
//And update itemCount so we don't mistake it next time.
|
|
it->second = itemCount;
|
|
}
|
|
++it;
|
|
}
|
|
|
|
//Restock:
|
|
//For every item that NPC could have
|
|
for (std::vector<ESM::ContItem>::const_iterator it = items.mList.begin(); it != items.mList.end(); ++it)
|
|
{
|
|
//If he shouldn't have it restocked, don't restock it.
|
|
if (it->mCount >= 0)
|
|
continue;
|
|
|
|
std::string itemOrList = Misc::StringUtils::lowerCase(it->mItem.toString());
|
|
|
|
//If it's levelled list, restock if there's need to do so.
|
|
if (MWBase::Environment::get().getWorld()->getStore().get<ESM::ItemLevList>().search(it->mItem.toString()))
|
|
{
|
|
std::map<std::string, int>::iterator listInMap = allowedForReplace.find(itemOrList);
|
|
|
|
int restockNum = std::abs(it->mCount);
|
|
//If we know we must restock less, take it into account
|
|
if(listInMap != allowedForReplace.end())
|
|
restockNum -= std::min(restockNum, listInMap->second);
|
|
//restock
|
|
addInitialItem(itemOrList, owner, -restockNum, true);
|
|
}
|
|
else
|
|
{
|
|
//Restocking static item - just restock to the max count
|
|
int currentCount = count(itemOrList);
|
|
if (currentCount < std::abs(it->mCount))
|
|
addInitialItem(itemOrList, owner, -(std::abs(it->mCount) - currentCount), true);
|
|
}
|
|
}
|
|
flagAsModified();
|
|
}
|
|
|
|
void MWWorld::ContainerStore::clear()
|
|
{
|
|
for (ContainerStoreIterator iter (begin()); iter!=end(); ++iter)
|
|
iter->getRefData().setCount (0);
|
|
|
|
flagAsModified();
|
|
}
|
|
|
|
void MWWorld::ContainerStore::flagAsModified()
|
|
{
|
|
mWeightUpToDate = false;
|
|
}
|
|
|
|
float MWWorld::ContainerStore::getWeight() const
|
|
{
|
|
if (!mWeightUpToDate)
|
|
{
|
|
mCachedWeight = 0;
|
|
|
|
mCachedWeight += getTotalWeight (potions);
|
|
mCachedWeight += getTotalWeight (appas);
|
|
mCachedWeight += getTotalWeight (armors);
|
|
mCachedWeight += getTotalWeight (books);
|
|
mCachedWeight += getTotalWeight (clothes);
|
|
mCachedWeight += getTotalWeight (ingreds);
|
|
mCachedWeight += getTotalWeight (lights);
|
|
mCachedWeight += getTotalWeight (lockpicks);
|
|
mCachedWeight += getTotalWeight (miscItems);
|
|
mCachedWeight += getTotalWeight (probes);
|
|
mCachedWeight += getTotalWeight (repairs);
|
|
mCachedWeight += getTotalWeight (weapons);
|
|
|
|
mWeightUpToDate = true;
|
|
}
|
|
|
|
return mCachedWeight;
|
|
}
|
|
|
|
int MWWorld::ContainerStore::getType (const ConstPtr& ptr)
|
|
{
|
|
if (ptr.isEmpty())
|
|
throw std::runtime_error ("can't put a non-existent object into a container");
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Potion).name())
|
|
return Type_Potion;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Apparatus).name())
|
|
return Type_Apparatus;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Armor).name())
|
|
return Type_Armor;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Book).name())
|
|
return Type_Book;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Clothing).name())
|
|
return Type_Clothing;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Ingredient).name())
|
|
return Type_Ingredient;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Light).name())
|
|
return Type_Light;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Lockpick).name())
|
|
return Type_Lockpick;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Miscellaneous).name())
|
|
return Type_Miscellaneous;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Probe).name())
|
|
return Type_Probe;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Repair).name())
|
|
return Type_Repair;
|
|
|
|
if (ptr.getTypeName()==typeid (ESM::Weapon).name())
|
|
return Type_Weapon;
|
|
|
|
throw std::runtime_error (
|
|
"Object '" + ptr.getCellRef().getRefId() + "' of type " + ptr.getTypeName() + " can not be placed into a container");
|
|
}
|
|
|
|
MWWorld::Ptr MWWorld::ContainerStore::search (const std::string& id)
|
|
{
|
|
{
|
|
Ptr ptr = searchId (potions, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (appas, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (armors, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (books, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (clothes, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (ingreds, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (lights, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (lockpicks, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (miscItems, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (probes, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (repairs, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
{
|
|
Ptr ptr = searchId (weapons, id, this);
|
|
if (!ptr.isEmpty())
|
|
return ptr;
|
|
}
|
|
|
|
return Ptr();
|
|
}
|
|
|
|
void MWWorld::ContainerStore::writeState (ESM::InventoryState& state) const
|
|
{
|
|
state.mItems.clear();
|
|
|
|
int index = 0;
|
|
storeStates (potions, state, index);
|
|
storeStates (appas, state, index);
|
|
storeStates (armors, state, index, true);
|
|
storeStates (books, state, index, true); // not equipable as such, but for selectedEnchantItem
|
|
storeStates (clothes, state, index, true);
|
|
storeStates (ingreds, state, index);
|
|
storeStates (lockpicks, state, index, true);
|
|
storeStates (miscItems, state, index);
|
|
storeStates (probes, state, index, true);
|
|
storeStates (repairs, state, index);
|
|
storeStates (weapons, state, index, true);
|
|
storeStates (lights, state, index, true);
|
|
|
|
state.mLevelledItemMap = mLevelledItemMap;
|
|
}
|
|
|
|
void MWWorld::ContainerStore::readState (const ESM::InventoryState& inventory)
|
|
{
|
|
clear();
|
|
|
|
int index = 0;
|
|
for (std::vector<ESM::ObjectState>::const_iterator
|
|
iter (inventory.mItems.begin()); iter!=inventory.mItems.end(); ++iter)
|
|
{
|
|
const ESM::ObjectState& state = *iter;
|
|
|
|
int type = MWBase::Environment::get().getWorld()->getStore().find(state.mRef.mRefID);
|
|
|
|
int thisIndex = index++;
|
|
|
|
switch (type)
|
|
{
|
|
case ESM::REC_ALCH: getState (potions, state); break;
|
|
case ESM::REC_APPA: getState (appas, state); break;
|
|
case ESM::REC_ARMO: readEquipmentState (getState (armors, state), thisIndex, inventory); break;
|
|
case ESM::REC_BOOK: readEquipmentState (getState (books, state), thisIndex, inventory); break; // not equipable as such, but for selectedEnchantItem
|
|
case ESM::REC_CLOT: readEquipmentState (getState (clothes, state), thisIndex, inventory); break;
|
|
case ESM::REC_INGR: getState (ingreds, state); break;
|
|
case ESM::REC_LOCK: readEquipmentState (getState (lockpicks, state), thisIndex, inventory); break;
|
|
case ESM::REC_MISC: getState (miscItems, state); break;
|
|
case ESM::REC_PROB: readEquipmentState (getState (probes, state), thisIndex, inventory); break;
|
|
case ESM::REC_REPA: getState (repairs, state); break;
|
|
case ESM::REC_WEAP: readEquipmentState (getState (weapons, state), thisIndex, inventory); break;
|
|
case ESM::REC_LIGH: readEquipmentState (getState (lights, state), thisIndex, inventory); break;
|
|
case 0:
|
|
std::cerr << "Dropping reference to '" << state.mRef.mRefID << "' (object no longer exists)" << std::endl;
|
|
break;
|
|
default:
|
|
std::cerr << "Invalid item type in inventory state, refid " << state.mRef.mRefID << std::endl;
|
|
break;
|
|
}
|
|
}
|
|
|
|
|
|
mLevelledItemMap = inventory.mLevelledItemMap;
|
|
}
|
|
|
|
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container)
|
|
: mType (-1), mMask (0), mContainer (container)
|
|
{}
|
|
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (int mask, ContainerStore *container)
|
|
: mType (0), mMask (mask), mContainer (container)
|
|
{
|
|
nextType();
|
|
|
|
if (mType==-1 || (**this).getRefData().getCount())
|
|
return;
|
|
|
|
++*this;
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Potion>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Potion), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mPotion(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Apparatus>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Apparatus), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mApparatus(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Armor>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Armor), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mArmor(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Book>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Book), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mBook(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Clothing>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Clothing), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mClothing(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Ingredient>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Ingredient), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mIngredient(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Light>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Light), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLight(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Lockpick>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Lockpick), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mLockpick(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Miscellaneous>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Miscellaneous), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mMiscellaneous(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Probe>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Probe), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mProbe(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Repair>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Repair), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mRepair(iterator){}
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator (ContainerStore *container, MWWorld::CellRefList<ESM::Weapon>::List::iterator iterator)
|
|
: mType(MWWorld::ContainerStore::Type_Weapon), mMask(MWWorld::ContainerStore::Type_All), mContainer(container), mWeapon(iterator){}
|
|
|
|
MWWorld::ContainerStoreIterator::ContainerStoreIterator( const ContainerStoreIterator& src )
|
|
{
|
|
copy(src);
|
|
}
|
|
|
|
void MWWorld::ContainerStoreIterator::incType()
|
|
{
|
|
if (mType==0)
|
|
mType = 1;
|
|
else if (mType!=-1)
|
|
{
|
|
mType <<= 1;
|
|
|
|
if (mType>ContainerStore::Type_Last)
|
|
mType = -1;
|
|
}
|
|
}
|
|
|
|
void MWWorld::ContainerStoreIterator::nextType()
|
|
{
|
|
while (mType!=-1)
|
|
{
|
|
incType();
|
|
|
|
if ((mType & mMask) && mType>0)
|
|
if (resetIterator())
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool MWWorld::ContainerStoreIterator::resetIterator()
|
|
{
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion:
|
|
|
|
mPotion = mContainer->potions.mList.begin();
|
|
return mPotion!=mContainer->potions.mList.end();
|
|
|
|
case ContainerStore::Type_Apparatus:
|
|
|
|
mApparatus = mContainer->appas.mList.begin();
|
|
return mApparatus!=mContainer->appas.mList.end();
|
|
|
|
case ContainerStore::Type_Armor:
|
|
|
|
mArmor = mContainer->armors.mList.begin();
|
|
return mArmor!=mContainer->armors.mList.end();
|
|
|
|
case ContainerStore::Type_Book:
|
|
|
|
mBook = mContainer->books.mList.begin();
|
|
return mBook!=mContainer->books.mList.end();
|
|
|
|
case ContainerStore::Type_Clothing:
|
|
|
|
mClothing = mContainer->clothes.mList.begin();
|
|
return mClothing!=mContainer->clothes.mList.end();
|
|
|
|
case ContainerStore::Type_Ingredient:
|
|
|
|
mIngredient = mContainer->ingreds.mList.begin();
|
|
return mIngredient!=mContainer->ingreds.mList.end();
|
|
|
|
case ContainerStore::Type_Light:
|
|
|
|
mLight = mContainer->lights.mList.begin();
|
|
return mLight!=mContainer->lights.mList.end();
|
|
|
|
case ContainerStore::Type_Lockpick:
|
|
|
|
mLockpick = mContainer->lockpicks.mList.begin();
|
|
return mLockpick!=mContainer->lockpicks.mList.end();
|
|
|
|
case ContainerStore::Type_Miscellaneous:
|
|
|
|
mMiscellaneous = mContainer->miscItems.mList.begin();
|
|
return mMiscellaneous!=mContainer->miscItems.mList.end();
|
|
|
|
case ContainerStore::Type_Probe:
|
|
|
|
mProbe = mContainer->probes.mList.begin();
|
|
return mProbe!=mContainer->probes.mList.end();
|
|
|
|
case ContainerStore::Type_Repair:
|
|
|
|
mRepair = mContainer->repairs.mList.begin();
|
|
return mRepair!=mContainer->repairs.mList.end();
|
|
|
|
case ContainerStore::Type_Weapon:
|
|
|
|
mWeapon = mContainer->weapons.mList.begin();
|
|
return mWeapon!=mContainer->weapons.mList.end();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool MWWorld::ContainerStoreIterator::incIterator()
|
|
{
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion:
|
|
|
|
++mPotion;
|
|
return mPotion==mContainer->potions.mList.end();
|
|
|
|
case ContainerStore::Type_Apparatus:
|
|
|
|
++mApparatus;
|
|
return mApparatus==mContainer->appas.mList.end();
|
|
|
|
case ContainerStore::Type_Armor:
|
|
|
|
++mArmor;
|
|
return mArmor==mContainer->armors.mList.end();
|
|
|
|
case ContainerStore::Type_Book:
|
|
|
|
++mBook;
|
|
return mBook==mContainer->books.mList.end();
|
|
|
|
case ContainerStore::Type_Clothing:
|
|
|
|
++mClothing;
|
|
return mClothing==mContainer->clothes.mList.end();
|
|
|
|
case ContainerStore::Type_Ingredient:
|
|
|
|
++mIngredient;
|
|
return mIngredient==mContainer->ingreds.mList.end();
|
|
|
|
case ContainerStore::Type_Light:
|
|
|
|
++mLight;
|
|
return mLight==mContainer->lights.mList.end();
|
|
|
|
case ContainerStore::Type_Lockpick:
|
|
|
|
++mLockpick;
|
|
return mLockpick==mContainer->lockpicks.mList.end();
|
|
|
|
case ContainerStore::Type_Miscellaneous:
|
|
|
|
++mMiscellaneous;
|
|
return mMiscellaneous==mContainer->miscItems.mList.end();
|
|
|
|
case ContainerStore::Type_Probe:
|
|
|
|
++mProbe;
|
|
return mProbe==mContainer->probes.mList.end();
|
|
|
|
case ContainerStore::Type_Repair:
|
|
|
|
++mRepair;
|
|
return mRepair==mContainer->repairs.mList.end();
|
|
|
|
case ContainerStore::Type_Weapon:
|
|
|
|
++mWeapon;
|
|
return mWeapon==mContainer->weapons.mList.end();
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
MWWorld::Ptr *MWWorld::ContainerStoreIterator::operator->() const
|
|
{
|
|
mPtr = **this;
|
|
return &mPtr;
|
|
}
|
|
|
|
MWWorld::Ptr MWWorld::ContainerStoreIterator::operator*() const
|
|
{
|
|
Ptr ptr;
|
|
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion: ptr = MWWorld::Ptr (&*mPotion, 0); break;
|
|
case ContainerStore::Type_Apparatus: ptr = MWWorld::Ptr (&*mApparatus, 0); break;
|
|
case ContainerStore::Type_Armor: ptr = MWWorld::Ptr (&*mArmor, 0); break;
|
|
case ContainerStore::Type_Book: ptr = MWWorld::Ptr (&*mBook, 0); break;
|
|
case ContainerStore::Type_Clothing: ptr = MWWorld::Ptr (&*mClothing, 0); break;
|
|
case ContainerStore::Type_Ingredient: ptr = MWWorld::Ptr (&*mIngredient, 0); break;
|
|
case ContainerStore::Type_Light: ptr = MWWorld::Ptr (&*mLight, 0); break;
|
|
case ContainerStore::Type_Lockpick: ptr = MWWorld::Ptr (&*mLockpick, 0); break;
|
|
case ContainerStore::Type_Miscellaneous: ptr = MWWorld::Ptr (&*mMiscellaneous, 0); break;
|
|
case ContainerStore::Type_Probe: ptr = MWWorld::Ptr (&*mProbe, 0); break;
|
|
case ContainerStore::Type_Repair: ptr = MWWorld::Ptr (&*mRepair, 0); break;
|
|
case ContainerStore::Type_Weapon: ptr = MWWorld::Ptr (&*mWeapon, 0); break;
|
|
}
|
|
|
|
if (ptr.isEmpty())
|
|
throw std::runtime_error ("invalid iterator");
|
|
|
|
ptr.setContainerStore (mContainer);
|
|
|
|
return ptr;
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator++()
|
|
{
|
|
do
|
|
{
|
|
if (incIterator())
|
|
nextType();
|
|
}
|
|
while (mType!=-1 && !(**this).getRefData().getCount());
|
|
|
|
return *this;
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator MWWorld::ContainerStoreIterator::operator++ (int)
|
|
{
|
|
ContainerStoreIterator iter (*this);
|
|
++*this;
|
|
return iter;
|
|
}
|
|
|
|
bool MWWorld::ContainerStoreIterator::isEqual (const ContainerStoreIterator& iter) const
|
|
{
|
|
if (mContainer!=iter.mContainer)
|
|
return false;
|
|
|
|
if (mType!=iter.mType)
|
|
return false;
|
|
|
|
switch (mType)
|
|
{
|
|
case ContainerStore::Type_Potion: return mPotion==iter.mPotion;
|
|
case ContainerStore::Type_Apparatus: return mApparatus==iter.mApparatus;
|
|
case ContainerStore::Type_Armor: return mArmor==iter.mArmor;
|
|
case ContainerStore::Type_Book: return mBook==iter.mBook;
|
|
case ContainerStore::Type_Clothing: return mClothing==iter.mClothing;
|
|
case ContainerStore::Type_Ingredient: return mIngredient==iter.mIngredient;
|
|
case ContainerStore::Type_Light: return mLight==iter.mLight;
|
|
case ContainerStore::Type_Lockpick: return mLockpick==iter.mLockpick;
|
|
case ContainerStore::Type_Miscellaneous: return mMiscellaneous==iter.mMiscellaneous;
|
|
case ContainerStore::Type_Probe: return mProbe==iter.mProbe;
|
|
case ContainerStore::Type_Repair: return mRepair==iter.mRepair;
|
|
case ContainerStore::Type_Weapon: return mWeapon==iter.mWeapon;
|
|
case -1: return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
int MWWorld::ContainerStoreIterator::getType() const
|
|
{
|
|
return mType;
|
|
}
|
|
|
|
const MWWorld::ContainerStore *MWWorld::ContainerStoreIterator::getContainerStore() const
|
|
{
|
|
return mContainer;
|
|
}
|
|
|
|
void MWWorld::ContainerStoreIterator::copy(const ContainerStoreIterator& src)
|
|
{
|
|
mType = src.mType;
|
|
mMask = src.mMask;
|
|
mContainer = src.mContainer;
|
|
mPtr = src.mPtr;
|
|
|
|
switch (mType)
|
|
{
|
|
case MWWorld::ContainerStore::Type_Potion: mPotion = src.mPotion; break;
|
|
case MWWorld::ContainerStore::Type_Apparatus: mApparatus = src.mApparatus; break;
|
|
case MWWorld::ContainerStore::Type_Armor: mArmor = src.mArmor; break;
|
|
case MWWorld::ContainerStore::Type_Book: mBook = src.mBook; break;
|
|
case MWWorld::ContainerStore::Type_Clothing: mClothing = src.mClothing; break;
|
|
case MWWorld::ContainerStore::Type_Ingredient: mIngredient = src.mIngredient; break;
|
|
case MWWorld::ContainerStore::Type_Light: mLight = src.mLight; break;
|
|
case MWWorld::ContainerStore::Type_Lockpick: mLockpick = src.mLockpick; break;
|
|
case MWWorld::ContainerStore::Type_Miscellaneous: mMiscellaneous = src.mMiscellaneous; break;
|
|
case MWWorld::ContainerStore::Type_Probe: mProbe = src.mProbe; break;
|
|
case MWWorld::ContainerStore::Type_Repair: mRepair = src.mRepair; break;
|
|
case MWWorld::ContainerStore::Type_Weapon: mWeapon = src.mWeapon; break;
|
|
case -1: break;
|
|
default: assert(0);
|
|
}
|
|
}
|
|
|
|
MWWorld::ContainerStoreIterator& MWWorld::ContainerStoreIterator::operator=( const ContainerStoreIterator& rhs )
|
|
{
|
|
if (this!=&rhs)
|
|
{
|
|
copy(rhs);
|
|
}
|
|
return *this;
|
|
}
|
|
|
|
bool MWWorld::operator== (const ContainerStoreIterator& left, const ContainerStoreIterator& right)
|
|
{
|
|
return left.isEqual (right);
|
|
}
|
|
|
|
bool MWWorld::operator!= (const ContainerStoreIterator& left, const ContainerStoreIterator& right)
|
|
{
|
|
return !(left==right);
|
|
}
|