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coverity_scan
0.8.1
master
0.8.2
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0.8.0-vr
0.8.0
0.7.1-build-fixes
0.7.0
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celladd
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deque
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openmw-tes3mp
/
components
/
sceneutil
History
scrawl
48e0f098ff
Add missing copy of callbacks when a Transform is replaced by Group
...
(
Fixes
#3770
)
8 years ago
..
attach.cpp
Remove boneOffset node after using it
8 years ago
attach.hpp
Speed up finding of attachment node by using the cached nodeMap
8 years ago
clone.cpp
Remove support for OSG 3.2
9 years ago
clone.hpp
Add SceneManager and clone utility
10 years ago
controller.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
controller.hpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
lightcontroller.cpp
Move observer_ptr include where it belongs
9 years ago
lightcontroller.hpp
Pass a Vec4f by reference
9 years ago
lightmanager.cpp
Increase the importance of light radius when sorting lights (Bug
#2759
)
8 years ago
lightmanager.hpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
lightutil.cpp
Make actors with non-portable lights in inventory glow (
Closes
#2042
,
#3338
)
8 years ago
lightutil.hpp
Make actors with non-portable lights in inventory glow (
Closes
#2042
,
#3338
)
8 years ago
optimizer.cpp
Add missing copy of callbacks when a Transform is replaced by Group
8 years ago
optimizer.hpp
optimizer: don't merge Geometry that has transparency sorting enabled
8 years ago
pathgridutil.cpp
Changes to color scheme, slight change to drag indicator,
9 years ago
pathgridutil.hpp
Drag indicator.
9 years ago
positionattitudetransform.cpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
positionattitudetransform.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
riggeometry.cpp
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
riggeometry.hpp
Fix build error in OSG_USE_FLOAT_MATRIX=OFF mode due to a double implicit conversion to double (pun doubly intended)
8 years ago
serialize.cpp
Don't print Geometry data (vertices, triangles, etc.) in showscenegraph
8 years ago
serialize.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
skeleton.cpp
Clear the Skeleton's bone cache when a node is added/removed (
Fixes
#3663
)
8 years ago
skeleton.hpp
Clear the Skeleton's bone cache when a node is added/removed (
Fixes
#3663
)
8 years ago
statesetupdater.cpp
Change some osg::clone's to direct copy constructor to avoid dynamic_cast overhead
8 years ago
statesetupdater.hpp
StateSetUpdater: use the frameNumber
9 years ago
unrefqueue.cpp
Add resource statistics panel opened with F4
8 years ago
unrefqueue.hpp
Add resource statistics panel opened with F4
8 years ago
util.cpp
Explicitely opt for float matrices in performance critical places
9 years ago
util.hpp
Explicitely opt for float matrices in performance critical places
9 years ago
visitor.cpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
visitor.hpp
Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls
8 years ago
waterutil.cpp
Move water mesh + simple state generation to components library.
9 years ago
waterutil.hpp
Move water mesh + simple state generation to components library.
9 years ago
workqueue.cpp
Add resource statistics panel opened with F4
8 years ago
workqueue.hpp
Add resource statistics panel opened with F4
8 years ago
writescene.cpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago
writescene.hpp
Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
8 years ago