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openmw-tes3mp/components/terrain
scrawl eda296f1e3 Remove workaround for Ogre 1.8 (no longer supported) 10 years ago
..
buffercache.cpp Fix some MSVC warnings. 11 years ago
buffercache.hpp Terrain: decoupled Chunk from QuadTreeNode. 11 years ago
chunk.cpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
chunk.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
defaultworld.cpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
defaultworld.hpp Fix cppcheck issues 10 years ago
defs.hpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
material.cpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
material.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
quadtreenode.cpp Remove workaround for Ogre 1.8 (no longer supported) 10 years ago
quadtreenode.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago
storage.cpp Removed terrain component's dependency on ESM 11 years ago
storage.hpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 11 years ago
terraingrid.cpp Move terrain grid implementation to a component so the editor can use it (Feature #1597) 11 years ago
terraingrid.hpp Move terrain grid implementation to a component so the editor can use it (Feature #1597) 11 years ago
world.cpp Fix cppcheck issues 10 years ago
world.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 11 years ago