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148 lines
3.9 KiB
C++
148 lines
3.9 KiB
C++
#include "loadnpc.hpp"
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#include "esmreader.hpp"
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#include "esmwriter.hpp"
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#include "defs.hpp"
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namespace ESM
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{
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unsigned int NPC::sRecordId = REC_NPC_;
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void NPC::load(ESMReader &esm)
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{
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mPersistent = esm.getRecordFlags() & 0x0400;
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mModel = esm.getHNOString("MODL");
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mName = esm.getHNOString("FNAM");
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mRace = esm.getHNString("RNAM");
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mClass = esm.getHNString("CNAM");
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mFaction = esm.getHNString("ANAM");
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mHead = esm.getHNString("BNAM");
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mHair = esm.getHNString("KNAM");
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mScript = esm.getHNOString("SCRI");
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esm.getSubNameIs("NPDT");
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esm.getSubHeader();
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if (esm.getSubSize() == 52)
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{
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mNpdtType = NPC_DEFAULT;
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esm.getExact(&mNpdt52, 52);
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}
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else if (esm.getSubSize() == 12)
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{
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mNpdtType = NPC_WITH_AUTOCALCULATED_STATS;
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esm.getExact(&mNpdt12, 12);
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}
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else
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esm.fail("NPC_NPDT must be 12 or 52 bytes long");
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esm.getHNT(mFlags, "FLAG");
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mInventory.load(esm);
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mSpells.load(esm);
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if (esm.isNextSub("AIDT"))
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{
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esm.getHExact(&mAiData, sizeof(mAiData));
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mHasAI= true;
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}
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else
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mHasAI = false;
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mTransport.clear();
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while (esm.isNextSub("DODT") || esm.isNextSub("DNAM")) {
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if (esm.retSubName() == 0x54444f44) { // DODT struct
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Dest dodt;
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esm.getHExact(&dodt.mPos, 24);
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mTransport.push_back(dodt);
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} else if (esm.retSubName() == 0x4d414e44) { // DNAM struct
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mTransport.back().mCellName = esm.getHString();
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}
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}
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mAiPackage.load(esm);
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}
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void NPC::save(ESMWriter &esm) const
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{
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esm.writeHNOCString("MODL", mModel);
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esm.writeHNOCString("FNAM", mName);
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esm.writeHNCString("RNAM", mRace);
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esm.writeHNCString("CNAM", mClass);
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esm.writeHNCString("ANAM", mFaction);
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esm.writeHNCString("BNAM", mHead);
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esm.writeHNCString("KNAM", mHair);
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esm.writeHNOCString("SCRI", mScript);
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if (mNpdtType == NPC_DEFAULT)
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esm.writeHNT("NPDT", mNpdt52, 52);
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else if (mNpdtType == NPC_WITH_AUTOCALCULATED_STATS)
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esm.writeHNT("NPDT", mNpdt12, 12);
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esm.writeHNT("FLAG", mFlags);
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mInventory.save(esm);
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mSpells.save(esm);
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if (mHasAI) {
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esm.writeHNT("AIDT", mAiData, sizeof(mAiData));
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}
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typedef std::vector<Dest>::const_iterator DestIter;
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for (DestIter it = mTransport.begin(); it != mTransport.end(); ++it) {
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esm.writeHNT("DODT", it->mPos, sizeof(it->mPos));
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esm.writeHNOCString("DNAM", it->mCellName);
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}
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mAiPackage.save(esm);
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}
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bool NPC::isMale() const {
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return (mFlags & Female) == 0;
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}
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void NPC::setIsMale(bool value) {
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mFlags |= Female;
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if (value) {
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mFlags ^= Female;
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}
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}
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void NPC::blank()
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{
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mNpdtType = 0;
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mNpdt52.mLevel = 0;
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mNpdt52.mStrength = mNpdt52.mIntelligence = mNpdt52.mWillpower = mNpdt52.mAgility =
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mNpdt52.mSpeed = mNpdt52.mEndurance = mNpdt52.mPersonality = mNpdt52.mLuck = 0;
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for (int i=0; i< Skill::Length; ++i) mNpdt52.mSkills[i] = 0;
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mNpdt52.mReputation = 0;
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mNpdt52.mHealth = mNpdt52.mMana = mNpdt52.mFatigue = 0;
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mNpdt52.mDisposition = 0;
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mNpdt52.mFactionID = 0;
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mNpdt52.mRank = 0;
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mNpdt52.mUnknown = 0;
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mNpdt52.mGold = 0;
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mNpdt12.mLevel = 0;
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mNpdt12.mDisposition = 0;
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mNpdt12.mReputation = 0;
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mNpdt12.mRank = 0;
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mNpdt12.mUnknown1 = 0;
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mNpdt12.mUnknown2 = 0;
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mNpdt12.mUnknown3 = 0;
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mNpdt12.mGold = 0;
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mFlags = 0;
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mInventory.mList.clear();
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mSpells.mList.clear();
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mAiData.blank();
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mHasAI = false;
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mTransport.clear();
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mAiPackage.mList.clear();
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mName.clear();
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mModel.clear();
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mRace.clear();
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mClass.clear();
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mFaction.clear();
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mScript.clear();
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mHair.clear();
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mHead.clear();
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}
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}
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