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124 lines
3.7 KiB
C++
124 lines
3.7 KiB
C++
#ifndef OPENMW_GAME_MWGUI_HUD_H
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#define OPENMW_GAME_MWGUI_HUD_H
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#include "mapwindow.hpp"
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#include "../mwmechanics/stat.hpp"
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namespace MWWorld
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{
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class Ptr;
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}
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namespace MWGui
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{
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class DragAndDrop;
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class SpellIcons;
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class ItemWidget;
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class HUD : public Layout, public LocalMapBase
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{
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public:
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HUD(CustomMarkerCollection& customMarkers, DragAndDrop* dragAndDrop, MWRender::LocalMap* localMapRender);
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virtual ~HUD();
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void setValue (const std::string& id, const MWMechanics::DynamicStat<float>& value);
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/// Set time left for the player to start drowning
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/// @param time time left to start drowning
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/// @param maxTime how long we can be underwater (in total) until drowning starts
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void setDrowningTimeLeft(float time, float maxTime);
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void setDrowningBarVisible(bool visible);
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void setHmsVisible(bool visible);
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void setWeapVisible(bool visible);
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void setSpellVisible(bool visible);
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void setSneakVisible(bool visible);
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void setEffectVisible(bool visible);
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void setMinimapVisible(bool visible);
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void setSelectedSpell(const std::string& spellId, int successChancePercent);
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void setSelectedEnchantItem(const MWWorld::Ptr& item, int chargePercent);
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void setSelectedWeapon(const MWWorld::Ptr& item, int durabilityPercent);
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void unsetSelectedSpell();
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void unsetSelectedWeapon();
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void setCrosshairVisible(bool visible);
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void setCrosshairOwned(bool owned);
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void onFrame(float dt);
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void setCellName(const std::string& cellName);
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bool getWorldMouseOver() { return mWorldMouseOver; }
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MyGUI::Widget* getEffectBox() { return mEffectBox; }
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void update();
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void setEnemy(const MWWorld::Ptr& enemy);
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void resetEnemy();
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private:
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MyGUI::ProgressBar *mHealth, *mMagicka, *mStamina, *mEnemyHealth, *mDrowning;
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MyGUI::Widget* mHealthFrame;
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MyGUI::Widget *mWeapBox, *mSpellBox, *mSneakBox;
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ItemWidget *mWeapImage, *mSpellImage;
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MyGUI::ProgressBar *mWeapStatus, *mSpellStatus;
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MyGUI::Widget *mEffectBox, *mMinimapBox;
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MyGUI::Button* mMinimapButton;
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MyGUI::ScrollView* mMinimap;
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MyGUI::ImageBox* mCompass;
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MyGUI::ImageBox* mCrosshair;
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MyGUI::TextBox* mCellNameBox;
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MyGUI::TextBox* mWeaponSpellBox;
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MyGUI::Widget *mDrowningFrame, *mDrowningFlash;
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// bottom left elements
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int mHealthManaStaminaBaseLeft, mWeapBoxBaseLeft, mSpellBoxBaseLeft, mSneakBoxBaseLeft;
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// bottom right elements
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int mMinimapBoxBaseRight, mEffectBoxBaseRight;
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DragAndDrop* mDragAndDrop;
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std::string mCellName;
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float mCellNameTimer;
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std::string mWeaponName;
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std::string mSpellName;
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float mWeaponSpellTimer;
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bool mMapVisible;
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bool mWeaponVisible;
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bool mSpellVisible;
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bool mWorldMouseOver;
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SpellIcons* mSpellIcons;
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int mEnemyActorId;
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float mEnemyHealthTimer;
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bool mIsDrowning;
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float mDrowningFlashTheta;
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void onWorldClicked(MyGUI::Widget* _sender);
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void onWorldMouseOver(MyGUI::Widget* _sender, int x, int y);
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void onWorldMouseLostFocus(MyGUI::Widget* _sender, MyGUI::Widget* _new);
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void onHMSClicked(MyGUI::Widget* _sender);
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void onWeaponClicked(MyGUI::Widget* _sender);
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void onMagicClicked(MyGUI::Widget* _sender);
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void onMapClicked(MyGUI::Widget* _sender);
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// LocalMapBase
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virtual void customMarkerCreated(MyGUI::Widget* marker);
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virtual void doorMarkerCreated(MyGUI::Widget* marker);
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void updateEnemyHealthBar();
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void updatePositions();
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};
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}
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#endif
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