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openmw-tes3mp/apps/openmw/mwmechanics/magiceffects.cpp

217 lines
5.4 KiB
C++

#include "magiceffects.hpp"
#include <cstdlib>
#include <stdexcept>
#include <components/esm/effectlist.hpp>
#include <components/esm/magiceffects.hpp>
namespace MWMechanics
{
EffectKey::EffectKey() : mId (0), mArg (-1) {}
EffectKey::EffectKey (const ESM::ENAMstruct& effect)
{
mId = effect.mEffectID;
mArg = -1;
if (effect.mSkill!=-1)
mArg = effect.mSkill;
if (effect.mAttribute!=-1)
{
if (mArg!=-1)
throw std::runtime_error (
"magic effect can't have both a skill and an attribute argument");
mArg = effect.mAttribute;
}
}
bool operator< (const EffectKey& left, const EffectKey& right)
{
if (left.mId<right.mId)
return true;
if (left.mId>right.mId)
return false;
return left.mArg<right.mArg;
}
float EffectParam::getMagnitude() const
{
return mBase + mModifier;
}
void EffectParam::modifyBase(int diff)
{
mBase += diff;
}
int EffectParam::getBase() const
{
return mBase;
}
void EffectParam::setBase(int base)
{
mBase = base;
}
void EffectParam::setModifier(float mod)
{
mModifier = mod;
}
float EffectParam::getModifier() const
{
return mModifier;
}
EffectParam::EffectParam() : mModifier (0), mBase(0) {}
EffectParam& EffectParam::operator+= (const EffectParam& param)
{
mModifier += param.mModifier;
mBase += param.mBase;
return *this;
}
EffectParam& EffectParam::operator-= (const EffectParam& param)
{
mModifier -= param.mModifier;
mBase -= param.mBase;
return *this;
}
void MagicEffects::remove(const EffectKey &key)
{
mCollection.erase(key);
}
void MagicEffects::add (const EffectKey& key, const EffectParam& param)
{
Collection::iterator iter = mCollection.find (key);
if (iter==mCollection.end())
{
mCollection.insert (std::make_pair (key, param));
}
else
{
iter->second += param;
}
}
void MagicEffects::modifyBase(const EffectKey &key, int diff)
{
mCollection[key].modifyBase(diff);
}
void MagicEffects::setModifiers(const MagicEffects &effects)
{
for (Collection::iterator it = mCollection.begin(); it != mCollection.end(); ++it)
{
it->second.setModifier(effects.get(it->first).getModifier());
}
for (Collection::const_iterator it = effects.begin(); it != effects.end(); ++it)
{
mCollection[it->first].setModifier(it->second.getModifier());
}
}
MagicEffects& MagicEffects::operator+= (const MagicEffects& effects)
{
if (this==&effects)
{
MagicEffects temp (effects);
*this += temp;
return *this;
}
for (Collection::const_iterator iter (effects.begin()); iter!=effects.end(); ++iter)
{
Collection::iterator result = mCollection.find (iter->first);
if (result!=mCollection.end())
result->second += iter->second;
else
mCollection.insert (*iter);
}
return *this;
}
EffectParam MagicEffects::get (const EffectKey& key) const
{
Collection::const_iterator iter = mCollection.find (key);
if (iter==mCollection.end())
{
return EffectParam();
}
else
{
return iter->second;
}
}
MagicEffects MagicEffects::diff (const MagicEffects& prev, const MagicEffects& now)
{
MagicEffects result;
// adding/changing
for (Collection::const_iterator iter (now.begin()); iter!=now.end(); ++iter)
{
Collection::const_iterator other = prev.mCollection.find (iter->first);
if (other==prev.end())
{
// adding
result.add (iter->first, iter->second);
}
else
{
// changing
result.add (iter->first, iter->second - other->second);
}
}
// removing
for (Collection::const_iterator iter (prev.begin()); iter!=prev.end(); ++iter)
{
Collection::const_iterator other = now.mCollection.find (iter->first);
if (other==now.end())
{
result.add (iter->first, EffectParam() - iter->second);
}
}
return result;
}
void MagicEffects::writeState(ESM::MagicEffects &state) const
{
// Don't need to save Modifiers, they are recalculated every frame anyway.
for (Collection::const_iterator iter (begin()); iter!=end(); ++iter)
{
if (iter->second.getBase() != 0)
{
// Don't worry about mArg, never used by magic effect script instructions
state.mEffects.insert(std::make_pair(iter->first.mId, iter->second.getBase()));
}
}
}
void MagicEffects::readState(const ESM::MagicEffects &state)
{
for (std::map<int, int>::const_iterator it = state.mEffects.begin(); it != state.mEffects.end(); ++it)
{
mCollection[EffectKey(it->first)].setBase(it->second);
}
}
}