.. |
activespells.cpp
|
When an actor dies purge all spell effects cast by that actor (Fixes #3175)
|
9 years ago |
activespells.hpp
|
Rename to lowerCaseInPlace
|
9 years ago |
actor.cpp
|
MechanicsManager, frame update
|
10 years ago |
actor.hpp
|
Add MWMechanics::Actor class for temporary actor state, move AiState there
|
10 years ago |
actors.cpp
|
Fix clang analyzer warnings
|
9 years ago |
actors.hpp
|
AiEscort do not follow target through doors
|
9 years ago |
actorutil.cpp
|
Added MWMechanics::isPlayerInCombat()
|
9 years ago |
actorutil.hpp
|
actorutil.hpp includes mwworld/ptr.hpp
|
9 years ago |
aiactivate.cpp
|
Include cleanup
|
10 years ago |
aiactivate.hpp
|
Pass the CharacterController to AiPackage::execute
|
10 years ago |
aiavoiddoor.cpp
|
Accept a ConstPtr in getDoorState
|
9 years ago |
aiavoiddoor.hpp
|
Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
|
9 years ago |
aicombat.cpp
|
Fix cppcheck warnings
|
9 years ago |
aicombat.hpp
|
Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
|
9 years ago |
aicombataction.cpp
|
AI: don't cast fortify effects (Fixes #3184)
|
9 years ago |
aicombataction.hpp
|
AI combat actions: rename 'target' to 'enemy'
|
9 years ago |
aiescort.cpp
|
Fix clang analyzer warnings
|
9 years ago |
aiescort.hpp
|
Fix clang analyzer warnings
|
9 years ago |
aifollow.cpp
|
Fix clang analyzer warnings
|
9 years ago |
aifollow.hpp
|
Fix clang analyzer warnings
|
9 years ago |
aipackage.cpp
|
Fix clang analyzer warnings
|
9 years ago |
aipackage.hpp
|
Fix clang analyzer warnings
|
9 years ago |
aipursue.cpp
|
extracted function isTargetMagicallyHidden().
|
10 years ago |
aipursue.hpp
|
Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697)
|
9 years ago |
aisequence.cpp
|
Fix memory leaks
|
9 years ago |
aisequence.hpp
|
Pass the CharacterController to AiPackage::execute
|
10 years ago |
aistate.hpp
|
Remove BOOST_STATIC_ASSERT to fix clang warnings
|
10 years ago |
aitravel.cpp
|
Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)"
|
9 years ago |
aitravel.hpp
|
Pass the CharacterController to AiPackage::execute
|
10 years ago |
aiwander.cpp
|
Use empty() instead of !size()
|
9 years ago |
aiwander.hpp
|
AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130)
|
9 years ago |
alchemy.cpp
|
Don't reveal unknown potion effects in alchemy window (Fixes #3146)
|
9 years ago |
alchemy.hpp
|
Don't reveal unknown potion effects in alchemy window (Fixes #3146)
|
9 years ago |
autocalcspell.cpp
|
Fixed rest of travis errors.
|
9 years ago |
autocalcspell.hpp
|
Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences.
|
11 years ago |
character.cpp
|
Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
|
9 years ago |
character.hpp
|
Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259)
|
9 years ago |
combat.cpp
|
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
|
9 years ago |
combat.hpp
|
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
|
9 years ago |
coordinateconverter.cpp
|
Fixed errors pointed out by Zini.
|
9 years ago |
coordinateconverter.hpp
|
Fixed errors pointed out by Zini.
|
9 years ago |
creaturestats.cpp
|
Corpse clearing fix
|
9 years ago |
creaturestats.hpp
|
Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
|
9 years ago |
difficultyscaling.cpp
|
extracted MWMechanics::getPlayer()
|
9 years ago |
difficultyscaling.hpp
|
Implement difficulty scaling (Fixes #1505)
|
11 years ago |
disease.hpp
|
Optimize MWMechanics::Spells
|
9 years ago |
drawstate.hpp
|
Savegame: store most of CreatureStats
|
11 years ago |
enchanting.cpp
|
extracted MWMechanics::getPlayer()
|
9 years ago |
enchanting.hpp
|
Enchanting: fix skill-based cast cost bonus being applied twice
|
10 years ago |
levelledlist.hpp
|
extracted MWMechanics::getPlayer()
|
9 years ago |
magiceffects.cpp
|
Remove empty line at the beginning of files
|
10 years ago |
magiceffects.hpp
|
Fix various MSVC warnings
|
10 years ago |
mechanicsmanagerimp.cpp
|
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
|
9 years ago |
mechanicsmanagerimp.hpp
|
Remove some garbage
|
9 years ago |
movement.hpp
|
Readded collision objects and movement physics
|
10 years ago |
npcstats.cpp
|
Remove empty line at the beginning of files
|
10 years ago |
npcstats.hpp
|
Don't use separate werewolf skills/attributes for non-player werewolves
|
10 years ago |
objects.cpp
|
Make an error message slightly more helpful
|
10 years ago |
objects.hpp
|
Alert the user if attempting to play an animation fails
|
10 years ago |
obstacle.cpp
|
Fix the ObstacleCheck time step (Fixes #3211)
|
9 years ago |
obstacle.hpp
|
Rotations: move doors via Rotation rather than LocalRotation
|
9 years ago |
pathfinding.cpp
|
Moved pathfinding logic from AiCombat to Pathfinding.
|
9 years ago |
pathfinding.hpp
|
pass parameters as const &
|
10 years ago |
pathgrid.cpp
|
centralize the world/cell coordinate conversion logic.
|
10 years ago |
pathgrid.hpp
|
fixed warning C4099:
|
10 years ago |
pickpocket.cpp
|
Move rng to components
|
10 years ago |
pickpocket.hpp
|
Implement pickpocket detection. Play a voiced dialogue entry when detected.
|
11 years ago |
repair.cpp
|
extracted MWMechanics::getPlayer()
|
9 years ago |
repair.hpp
|
Added PC repair feature
|
12 years ago |
security.cpp
|
Don't attempt to lock or unlock unsuitable objects (Fixes #2826)
|
10 years ago |
security.hpp
|
Cleanup Security class
|
12 years ago |
spellcasting.cpp
|
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
|
9 years ago |
spellcasting.hpp
|
Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212)
|
9 years ago |
spells.cpp
|
Some fixes for building on FreeBSD
|
9 years ago |
spells.hpp
|
Some fixes for building on FreeBSD
|
9 years ago |
stat.cpp
|
Explicity instantiate MWMechanics::Stat
|
10 years ago |
stat.hpp
|
Explicity instantiate MWMechanics::Stat
|
10 years ago |
steering.cpp
|
Fixed bug in smoothTurn()
|
9 years ago |
steering.hpp
|
Fixes for building with unity build
|
9 years ago |
summoning.cpp
|
Use safePlaceObject for summoned creature spawning
|
9 years ago |
summoning.hpp
|
Suppress warning about the lack of virtual destructor.
|
10 years ago |