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openmw-tes3mp/apps/openmw/mwmechanics
scrawl b332704df7 Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 9 years ago
..
activespells.cpp When an actor dies purge all spell effects cast by that actor (Fixes #3175) 9 years ago
activespells.hpp Rename to lowerCaseInPlace 9 years ago
actor.cpp MechanicsManager, frame update 10 years ago
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
actors.cpp Fix clang analyzer warnings 9 years ago
actors.hpp AiEscort do not follow target through doors 9 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp Include cleanup 10 years ago
aiactivate.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aiavoiddoor.cpp Accept a ConstPtr in getDoorState 9 years ago
aiavoiddoor.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
aicombat.cpp Fix cppcheck warnings 9 years ago
aicombat.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
aicombataction.cpp AI: don't cast fortify effects (Fixes #3184) 9 years ago
aicombataction.hpp AI combat actions: rename 'target' to 'enemy' 9 years ago
aiescort.cpp Fix clang analyzer warnings 9 years ago
aiescort.hpp Fix clang analyzer warnings 9 years ago
aifollow.cpp Fix clang analyzer warnings 9 years ago
aifollow.hpp Fix clang analyzer warnings 9 years ago
aipackage.cpp Fix clang analyzer warnings 9 years ago
aipackage.hpp Fix clang analyzer warnings 9 years ago
aipursue.cpp extracted function isTargetMagicallyHidden(). 10 years ago
aipursue.hpp Don't stack Ai packages (Fixes #3101, Fixes #3080, Fixes #2697) 9 years ago
aisequence.cpp Fix memory leaks 9 years ago
aisequence.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
aitravel.cpp Revert "Apply the AiTravel maxRange to AiEscort as well (Fixes #2697)" 9 years ago
aitravel.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aiwander.cpp Use empty() instead of !size() 9 years ago
aiwander.hpp AiWander: reset mAllowedNodes on cell change (Fixes #3176, Fixes #3130) 9 years ago
alchemy.cpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
alchemy.hpp Don't reveal unknown potion effects in alchemy window (Fixes #3146) 9 years ago
autocalcspell.cpp Fixed rest of travis errors. 9 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 9 years ago
character.hpp Switch hand-to-hand attack types randomly when "always use best attack" is turned on (Fixes #3259) 9 years ago
combat.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
combat.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp Corpse clearing fix 9 years ago
creaturestats.hpp Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
difficultyscaling.cpp extracted MWMechanics::getPlayer() 9 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp Optimize MWMechanics::Spells 9 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp extracted MWMechanics::getPlayer() 9 years ago
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 10 years ago
levelledlist.hpp extracted MWMechanics::getPlayer() 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Don't clamp disposition twice, clamping is already done inside getDerivedDisposition 9 years ago
mechanicsmanagerimp.hpp Remove some garbage 9 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Remove empty line at the beginning of files 10 years ago
npcstats.hpp Don't use separate werewolf skills/attributes for non-player werewolves 10 years ago
objects.cpp Make an error message slightly more helpful 10 years ago
objects.hpp Alert the user if attempting to play an animation fails 10 years ago
obstacle.cpp Fix the ObstacleCheck time step (Fixes #3211) 9 years ago
obstacle.hpp Rotations: move doors via Rotation rather than LocalRotation 9 years ago
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 9 years ago
pathfinding.hpp pass parameters as const & 10 years ago
pathgrid.cpp centralize the world/cell coordinate conversion logic. 10 years ago
pathgrid.hpp fixed warning C4099: 10 years ago
pickpocket.cpp Move rng to components 10 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp extracted MWMechanics::getPlayer() 9 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
spellcasting.hpp Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
spells.cpp Some fixes for building on FreeBSD 9 years ago
spells.hpp Some fixes for building on FreeBSD 9 years ago
stat.cpp Explicity instantiate MWMechanics::Stat 10 years ago
stat.hpp Explicity instantiate MWMechanics::Stat 10 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Fixes for building with unity build 9 years ago
summoning.cpp Use safePlaceObject for summoned creature spawning 9 years ago
summoning.hpp Suppress warning about the lack of virtual destructor. 10 years ago