You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
121 lines
3.2 KiB
C++
121 lines
3.2 KiB
C++
#ifndef GAME_MWMECHANICS_MAGICEFFECTS_H
|
|
#define GAME_MWMECHANICS_MAGICEFFECTS_H
|
|
|
|
#include <map>
|
|
#include <string>
|
|
|
|
namespace ESM
|
|
{
|
|
struct ENAMstruct;
|
|
struct EffectList;
|
|
|
|
struct MagicEffects;
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
struct EffectKey
|
|
{
|
|
int mId;
|
|
int mArg; // skill or ability
|
|
|
|
EffectKey();
|
|
|
|
EffectKey (int id, int arg = -1) : mId (id), mArg (arg) {}
|
|
|
|
EffectKey (const ESM::ENAMstruct& effect);
|
|
};
|
|
|
|
bool operator< (const EffectKey& left, const EffectKey& right);
|
|
|
|
struct EffectParam
|
|
{
|
|
private:
|
|
// Note usually this would be int, but applying partial resistance might introduce a decimal point.
|
|
float mModifier;
|
|
|
|
int mBase;
|
|
|
|
public:
|
|
/// Get the total magnitude including base and modifier.
|
|
float getMagnitude() const;
|
|
|
|
void setModifier(float mod);
|
|
float getModifier() const;
|
|
|
|
/// Change mBase by \a diff
|
|
void modifyBase(int diff);
|
|
void setBase(int base);
|
|
int getBase() const;
|
|
|
|
EffectParam();
|
|
|
|
EffectParam(float magnitude) : mModifier(magnitude), mBase(0) {}
|
|
|
|
EffectParam& operator+= (const EffectParam& param);
|
|
|
|
EffectParam& operator-= (const EffectParam& param);
|
|
};
|
|
|
|
inline EffectParam operator+ (const EffectParam& left, const EffectParam& right)
|
|
{
|
|
EffectParam param (left);
|
|
return param += right;
|
|
}
|
|
|
|
inline EffectParam operator- (const EffectParam& left, const EffectParam& right)
|
|
{
|
|
EffectParam param (left);
|
|
return param -= right;
|
|
}
|
|
|
|
// Used by effect management classes (ActiveSpells, InventoryStore, Spells) to list active effect sources for GUI display
|
|
struct EffectSourceVisitor
|
|
{
|
|
virtual ~EffectSourceVisitor() { }
|
|
|
|
virtual void visit (MWMechanics::EffectKey key,
|
|
const std::string& sourceName, const std::string& sourceId, int casterActorId,
|
|
float magnitude, float remainingTime = -1, float totalTime = -1) = 0;
|
|
};
|
|
|
|
/// \brief Effects currently affecting a NPC or creature
|
|
class MagicEffects
|
|
{
|
|
public:
|
|
|
|
typedef std::map<EffectKey, EffectParam> Collection;
|
|
|
|
private:
|
|
|
|
Collection mCollection;
|
|
|
|
public:
|
|
|
|
Collection::const_iterator begin() const { return mCollection.begin(); }
|
|
|
|
Collection::const_iterator end() const { return mCollection.end(); }
|
|
|
|
void readState (const ESM::MagicEffects& state);
|
|
void writeState (ESM::MagicEffects& state) const;
|
|
|
|
void add (const EffectKey& key, const EffectParam& param);
|
|
void remove (const EffectKey& key);
|
|
|
|
void modifyBase (const EffectKey& key, int diff);
|
|
|
|
/// Copy Modifier values from \a effects, but keep original mBase values.
|
|
void setModifiers(const MagicEffects& effects);
|
|
|
|
MagicEffects& operator+= (const MagicEffects& effects);
|
|
|
|
EffectParam get (const EffectKey& key) const;
|
|
///< This function can safely be used for keys that are not present.
|
|
|
|
static MagicEffects diff (const MagicEffects& prev, const MagicEffects& now);
|
|
///< Return changes from \a prev to \a now.
|
|
};
|
|
}
|
|
|
|
#endif
|