You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
1698 lines
66 KiB
C++
1698 lines
66 KiB
C++
#include "mechanicsmanagerimp.hpp"
|
|
|
|
#include <limits.h>
|
|
|
|
#include <components/misc/rng.hpp>
|
|
|
|
#include <components/esm/esmwriter.hpp>
|
|
#include <components/esm/stolenitems.hpp>
|
|
|
|
#include <components/sceneutil/positionattitudetransform.hpp>
|
|
|
|
#include "../mwworld/esmstore.hpp"
|
|
#include "../mwworld/inventorystore.hpp"
|
|
|
|
#include "../mwbase/environment.hpp"
|
|
#include "../mwbase/world.hpp"
|
|
#include "../mwbase/windowmanager.hpp"
|
|
#include "../mwbase/dialoguemanager.hpp"
|
|
|
|
#include "../mwworld/class.hpp"
|
|
#include "../mwworld/player.hpp"
|
|
|
|
#include "../mwmechanics/aicombat.hpp"
|
|
#include "../mwmechanics/aipursue.hpp"
|
|
|
|
#include "spellcasting.hpp"
|
|
#include "autocalcspell.hpp"
|
|
#include "npcstats.hpp"
|
|
#include "actorutil.hpp"
|
|
|
|
namespace
|
|
{
|
|
|
|
float getFightDistanceBias(const MWWorld::Ptr& actor1, const MWWorld::Ptr& actor2)
|
|
{
|
|
osg::Vec3f pos1 (actor1.getRefData().getPosition().asVec3());
|
|
osg::Vec3f pos2 (actor2.getRefData().getPosition().asVec3());
|
|
|
|
float d = (pos1 - pos2).length();
|
|
|
|
static const int iFightDistanceBase = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
|
"iFightDistanceBase")->getInt();
|
|
static const float fFightDistanceMultiplier = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
|
"fFightDistanceMultiplier")->getFloat();
|
|
|
|
return (iFightDistanceBase - fFightDistanceMultiplier * d);
|
|
}
|
|
|
|
float getFightDispositionBias(float disposition)
|
|
{
|
|
static const float fFightDispMult = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(
|
|
"fFightDispMult")->getFloat();
|
|
return ((50.f - disposition) * fFightDispMult);
|
|
}
|
|
|
|
void getPersuasionRatings(const MWMechanics::NpcStats& stats, float& rating1, float& rating2, float& rating3, bool player)
|
|
{
|
|
const MWWorld::Store<ESM::GameSetting> &gmst =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
float persTerm = stats.getAttribute(ESM::Attribute::Personality).getModified() / gmst.find("fPersonalityMod")->getFloat();
|
|
float luckTerm = stats.getAttribute(ESM::Attribute::Luck).getModified() / gmst.find("fLuckMod")->getFloat();
|
|
float repTerm = stats.getReputation() * gmst.find("fReputationMod")->getFloat();
|
|
float fatigueTerm = stats.getFatigueTerm();
|
|
float levelTerm = stats.getLevel() * gmst.find("fLevelMod")->getFloat();
|
|
|
|
rating1 = (repTerm + luckTerm + persTerm + stats.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
|
|
|
|
if (player)
|
|
{
|
|
rating2 = rating1 + levelTerm;
|
|
rating3 = (stats.getSkill(ESM::Skill::Mercantile).getModified() + luckTerm + persTerm) * fatigueTerm;
|
|
}
|
|
else
|
|
{
|
|
rating2 = (levelTerm + repTerm + luckTerm + persTerm + stats.getSkill(ESM::Skill::Speechcraft).getModified()) * fatigueTerm;
|
|
rating3 = (stats.getSkill(ESM::Skill::Mercantile).getModified() + repTerm + luckTerm + persTerm) * fatigueTerm;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
namespace MWMechanics
|
|
{
|
|
void MechanicsManager::buildPlayer()
|
|
{
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
|
|
MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats (ptr);
|
|
MWMechanics::NpcStats& npcStats = ptr.getClass().getNpcStats (ptr);
|
|
|
|
const ESM::NPC *player = ptr.get<ESM::NPC>()->mBase;
|
|
|
|
// reset
|
|
creatureStats.setLevel(player->mNpdt52.mLevel);
|
|
creatureStats.getSpells().clear();
|
|
creatureStats.modifyMagicEffects(MagicEffects());
|
|
|
|
for (int i=0; i<27; ++i)
|
|
npcStats.getSkill (i).setBase (player->mNpdt52.mSkills[i]);
|
|
|
|
creatureStats.setAttribute(ESM::Attribute::Strength, player->mNpdt52.mStrength);
|
|
creatureStats.setAttribute(ESM::Attribute::Intelligence, player->mNpdt52.mIntelligence);
|
|
creatureStats.setAttribute(ESM::Attribute::Willpower, player->mNpdt52.mWillpower);
|
|
creatureStats.setAttribute(ESM::Attribute::Agility, player->mNpdt52.mAgility);
|
|
creatureStats.setAttribute(ESM::Attribute::Speed, player->mNpdt52.mSpeed);
|
|
creatureStats.setAttribute(ESM::Attribute::Endurance, player->mNpdt52.mEndurance);
|
|
creatureStats.setAttribute(ESM::Attribute::Personality, player->mNpdt52.mPersonality);
|
|
creatureStats.setAttribute(ESM::Attribute::Luck, player->mNpdt52.mLuck);
|
|
const MWWorld::ESMStore &esmStore =
|
|
MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
// race
|
|
if (mRaceSelected)
|
|
{
|
|
const ESM::Race *race =
|
|
esmStore.get<ESM::Race>().find(player->mRace);
|
|
|
|
bool male = (player->mFlags & ESM::NPC::Female) == 0;
|
|
|
|
for (int i=0; i<8; ++i)
|
|
{
|
|
const ESM::Race::MaleFemale& attribute = race->mData.mAttributeValues[i];
|
|
|
|
creatureStats.setAttribute(i, male ? attribute.mMale : attribute.mFemale);
|
|
}
|
|
|
|
for (int i=0; i<27; ++i)
|
|
{
|
|
int bonus = 0;
|
|
|
|
for (int i2=0; i2<7; ++i2)
|
|
if (race->mData.mBonus[i2].mSkill==i)
|
|
{
|
|
bonus = race->mData.mBonus[i2].mBonus;
|
|
break;
|
|
}
|
|
|
|
npcStats.getSkill (i).setBase (5 + bonus);
|
|
}
|
|
|
|
for (std::vector<std::string>::const_iterator iter (race->mPowers.mList.begin());
|
|
iter!=race->mPowers.mList.end(); ++iter)
|
|
{
|
|
creatureStats.getSpells().add (*iter);
|
|
}
|
|
}
|
|
|
|
// birthsign
|
|
const std::string &signId =
|
|
MWBase::Environment::get().getWorld()->getPlayer().getBirthSign();
|
|
|
|
if (!signId.empty())
|
|
{
|
|
const ESM::BirthSign *sign =
|
|
esmStore.get<ESM::BirthSign>().find(signId);
|
|
|
|
for (std::vector<std::string>::const_iterator iter (sign->mPowers.mList.begin());
|
|
iter!=sign->mPowers.mList.end(); ++iter)
|
|
{
|
|
creatureStats.getSpells().add (*iter);
|
|
}
|
|
}
|
|
|
|
// class
|
|
if (mClassSelected)
|
|
{
|
|
const ESM::Class *class_ =
|
|
esmStore.get<ESM::Class>().find(player->mClass);
|
|
|
|
for (int i=0; i<2; ++i)
|
|
{
|
|
int attribute = class_->mData.mAttribute[i];
|
|
if (attribute>=0 && attribute<8)
|
|
{
|
|
creatureStats.setAttribute(attribute,
|
|
creatureStats.getAttribute(attribute).getBase() + 10);
|
|
}
|
|
}
|
|
|
|
for (int i=0; i<2; ++i)
|
|
{
|
|
int bonus = i==0 ? 10 : 25;
|
|
|
|
for (int i2=0; i2<5; ++i2)
|
|
{
|
|
int index = class_->mData.mSkills[i2][i];
|
|
|
|
if (index>=0 && index<27)
|
|
{
|
|
npcStats.getSkill (index).setBase (
|
|
npcStats.getSkill (index).getBase() + bonus);
|
|
}
|
|
}
|
|
}
|
|
|
|
const MWWorld::Store<ESM::Skill> &skills =
|
|
esmStore.get<ESM::Skill>();
|
|
|
|
MWWorld::Store<ESM::Skill>::iterator iter = skills.begin();
|
|
for (; iter != skills.end(); ++iter)
|
|
{
|
|
if (iter->second.mData.mSpecialization==class_->mData.mSpecialization)
|
|
{
|
|
int index = iter->first;
|
|
|
|
if (index>=0 && index<27)
|
|
{
|
|
npcStats.getSkill (index).setBase (
|
|
npcStats.getSkill (index).getBase() + 5);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// F_PCStart spells
|
|
static const float fPCbaseMagickaMult = esmStore.get<ESM::GameSetting>().find("fPCbaseMagickaMult")->getFloat();
|
|
|
|
float baseMagicka = fPCbaseMagickaMult * creatureStats.getAttribute(ESM::Attribute::Intelligence).getBase();
|
|
bool reachedLimit = false;
|
|
const ESM::Spell* weakestSpell = NULL;
|
|
int minCost = INT_MAX;
|
|
|
|
std::vector<std::string> selectedSpells;
|
|
|
|
const ESM::Race* race = NULL;
|
|
if (mRaceSelected)
|
|
race = esmStore.get<ESM::Race>().find(player->mRace);
|
|
|
|
int skills[ESM::Skill::Length];
|
|
for (int i=0; i<ESM::Skill::Length; ++i)
|
|
skills[i] = npcStats.getSkill(i).getBase();
|
|
|
|
int attributes[ESM::Attribute::Length];
|
|
for (int i=0; i<ESM::Attribute::Length; ++i)
|
|
attributes[i] = npcStats.getAttribute(i).getBase();
|
|
|
|
const MWWorld::Store<ESM::Spell> &spells =
|
|
esmStore.get<ESM::Spell>();
|
|
for (MWWorld::Store<ESM::Spell>::iterator iter = spells.begin(); iter != spells.end(); ++iter)
|
|
{
|
|
const ESM::Spell* spell = &*iter;
|
|
|
|
if (spell->mData.mType != ESM::Spell::ST_Spell)
|
|
continue;
|
|
if (!(spell->mData.mFlags & ESM::Spell::F_PCStart))
|
|
continue;
|
|
if (reachedLimit && spell->mData.mCost <= minCost)
|
|
continue;
|
|
if (race && std::find(race->mPowers.mList.begin(), race->mPowers.mList.end(), spell->mId) != race->mPowers.mList.end())
|
|
continue;
|
|
if (baseMagicka < spell->mData.mCost)
|
|
continue;
|
|
|
|
static const float fAutoPCSpellChance = esmStore.get<ESM::GameSetting>().find("fAutoPCSpellChance")->getFloat();
|
|
if (calcAutoCastChance(spell, skills, attributes, -1) < fAutoPCSpellChance)
|
|
continue;
|
|
|
|
if (!attrSkillCheck(spell, skills, attributes))
|
|
continue;
|
|
|
|
selectedSpells.push_back(spell->mId);
|
|
|
|
if (reachedLimit)
|
|
{
|
|
std::vector<std::string>::iterator it = std::find(selectedSpells.begin(), selectedSpells.end(), weakestSpell->mId);
|
|
if (it != selectedSpells.end())
|
|
selectedSpells.erase(it);
|
|
|
|
minCost = INT_MAX;
|
|
for (std::vector<std::string>::iterator weakIt = selectedSpells.begin(); weakIt != selectedSpells.end(); ++weakIt)
|
|
{
|
|
const ESM::Spell* testSpell = esmStore.get<ESM::Spell>().find(*weakIt);
|
|
if (testSpell->mData.mCost < minCost)
|
|
{
|
|
minCost = testSpell->mData.mCost;
|
|
weakestSpell = testSpell;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (spell->mData.mCost < minCost)
|
|
{
|
|
weakestSpell = spell;
|
|
minCost = weakestSpell->mData.mCost;
|
|
}
|
|
static const unsigned int iAutoPCSpellMax = esmStore.get<ESM::GameSetting>().find("iAutoPCSpellMax")->getInt();
|
|
if (selectedSpells.size() == iAutoPCSpellMax)
|
|
reachedLimit = true;
|
|
}
|
|
}
|
|
|
|
for (std::vector<std::string>::iterator it = selectedSpells.begin(); it != selectedSpells.end(); ++it)
|
|
creatureStats.getSpells().add(*it);
|
|
|
|
// forced update and current value adjustments
|
|
mActors.updateActor (ptr, 0);
|
|
|
|
for (int i=0; i<3; ++i)
|
|
{
|
|
DynamicStat<float> stat = creatureStats.getDynamic (i);
|
|
stat.setCurrent (stat.getModified());
|
|
creatureStats.setDynamic (i, stat);
|
|
}
|
|
|
|
// auto-equip again. we need this for when the race is changed to a beast race and shoes are no longer equippable
|
|
MWWorld::InventoryStore& invStore = ptr.getClass().getInventoryStore(ptr);
|
|
for (int i=0; i<MWWorld::InventoryStore::Slots; ++i)
|
|
invStore.unequipAll(ptr);
|
|
invStore.autoEquip(ptr);
|
|
}
|
|
|
|
MechanicsManager::MechanicsManager()
|
|
: mWatchedStatsEmpty (true), mUpdatePlayer (true), mClassSelected (false),
|
|
mRaceSelected (false), mAI(true)
|
|
{
|
|
//buildPlayer no longer here, needs to be done explicitely after all subsystems are up and running
|
|
}
|
|
|
|
void MechanicsManager::add(const MWWorld::Ptr& ptr)
|
|
{
|
|
if(ptr.getClass().isActor())
|
|
mActors.addActor(ptr);
|
|
else
|
|
mObjects.addObject(ptr);
|
|
}
|
|
|
|
void MechanicsManager::remove(const MWWorld::Ptr& ptr)
|
|
{
|
|
if(ptr == mWatched)
|
|
mWatched = MWWorld::Ptr();
|
|
mActors.removeActor(ptr);
|
|
mObjects.removeObject(ptr);
|
|
}
|
|
|
|
void MechanicsManager::updateCell(const MWWorld::Ptr &old, const MWWorld::Ptr &ptr)
|
|
{
|
|
if(old == mWatched)
|
|
mWatched = ptr;
|
|
|
|
if(ptr.getClass().isActor())
|
|
mActors.updateActor(old, ptr);
|
|
else
|
|
mObjects.updateObject(old, ptr);
|
|
}
|
|
|
|
|
|
void MechanicsManager::drop(const MWWorld::CellStore *cellStore)
|
|
{
|
|
mActors.dropActors(cellStore, mWatched);
|
|
mObjects.dropObjects(cellStore);
|
|
}
|
|
|
|
|
|
void MechanicsManager::watchActor(const MWWorld::Ptr& ptr)
|
|
{
|
|
mWatched = ptr;
|
|
}
|
|
|
|
void MechanicsManager::advanceTime (float duration)
|
|
{
|
|
// Uses ingame time, but scaled to real time
|
|
duration /= MWBase::Environment::get().getWorld()->getTimeScaleFactor();
|
|
MWWorld::Ptr player = getPlayer();
|
|
player.getClass().getInventoryStore(player).rechargeItems(duration);
|
|
}
|
|
|
|
void MechanicsManager::update(float duration, bool paused)
|
|
{
|
|
if(!mWatched.isEmpty())
|
|
{
|
|
MWBase::WindowManager *winMgr = MWBase::Environment::get().getWindowManager();
|
|
const MWMechanics::NpcStats &stats = mWatched.getClass().getNpcStats(mWatched);
|
|
for(int i = 0;i < ESM::Attribute::Length;++i)
|
|
{
|
|
if(stats.getAttribute(i) != mWatchedStats.getAttribute(i) || mWatchedStatsEmpty)
|
|
{
|
|
std::stringstream attrname;
|
|
attrname << "AttribVal"<<(i+1);
|
|
|
|
mWatchedStats.setAttribute(i, stats.getAttribute(i));
|
|
winMgr->setValue(attrname.str(), stats.getAttribute(i));
|
|
}
|
|
}
|
|
|
|
if(stats.getHealth() != mWatchedStats.getHealth() || mWatchedStatsEmpty)
|
|
{
|
|
static const std::string hbar("HBar");
|
|
mWatchedStats.setHealth(stats.getHealth());
|
|
winMgr->setValue(hbar, stats.getHealth());
|
|
}
|
|
if(stats.getMagicka() != mWatchedStats.getMagicka() || mWatchedStatsEmpty)
|
|
{
|
|
static const std::string mbar("MBar");
|
|
mWatchedStats.setMagicka(stats.getMagicka());
|
|
winMgr->setValue(mbar, stats.getMagicka());
|
|
}
|
|
if(stats.getFatigue() != mWatchedStats.getFatigue() || mWatchedStatsEmpty)
|
|
{
|
|
static const std::string fbar("FBar");
|
|
mWatchedStats.setFatigue(stats.getFatigue());
|
|
winMgr->setValue(fbar, stats.getFatigue());
|
|
}
|
|
|
|
if(stats.getTimeToStartDrowning() != mWatchedStats.getTimeToStartDrowning())
|
|
{
|
|
const float fHoldBreathTime = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>()
|
|
.find("fHoldBreathTime")->getFloat();
|
|
mWatchedStats.setTimeToStartDrowning(stats.getTimeToStartDrowning());
|
|
if(stats.getTimeToStartDrowning() >= fHoldBreathTime)
|
|
winMgr->setDrowningBarVisibility(false);
|
|
else
|
|
{
|
|
winMgr->setDrowningBarVisibility(true);
|
|
winMgr->setDrowningTimeLeft(stats.getTimeToStartDrowning(), fHoldBreathTime);
|
|
}
|
|
}
|
|
|
|
bool update = false;
|
|
|
|
//Loop over ESM::Skill::SkillEnum
|
|
for(int i = 0; i < ESM::Skill::Length; ++i)
|
|
{
|
|
if(stats.getSkill(i) != mWatchedStats.getSkill(i) || mWatchedStatsEmpty)
|
|
{
|
|
update = true;
|
|
mWatchedStats.getSkill(i) = stats.getSkill(i);
|
|
winMgr->setValue((ESM::Skill::SkillEnum)i, stats.getSkill(i));
|
|
}
|
|
}
|
|
|
|
if(update)
|
|
winMgr->updateSkillArea();
|
|
|
|
winMgr->setValue("level", stats.getLevel());
|
|
|
|
mWatchedStatsEmpty = false;
|
|
|
|
// Update the equipped weapon icon
|
|
MWWorld::InventoryStore& inv = mWatched.getClass().getInventoryStore(mWatched);
|
|
MWWorld::ContainerStoreIterator weapon = inv.getSlot(MWWorld::InventoryStore::Slot_CarriedRight);
|
|
if (weapon == inv.end())
|
|
winMgr->unsetSelectedWeapon();
|
|
else
|
|
winMgr->setSelectedWeapon(*weapon);
|
|
|
|
// Update the selected spell icon
|
|
MWWorld::ContainerStoreIterator enchantItem = inv.getSelectedEnchantItem();
|
|
if (enchantItem != inv.end())
|
|
winMgr->setSelectedEnchantItem(*enchantItem);
|
|
else if (!winMgr->getSelectedSpell().empty())
|
|
winMgr->setSelectedSpell(winMgr->getSelectedSpell(), int(MWMechanics::getSpellSuccessChance(winMgr->getSelectedSpell(), mWatched)));
|
|
else
|
|
winMgr->unsetSelectedSpell();
|
|
}
|
|
|
|
if (mUpdatePlayer)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
// basic player profile; should not change anymore after the creation phase is finished.
|
|
MWBase::WindowManager *winMgr =
|
|
MWBase::Environment::get().getWindowManager();
|
|
|
|
const ESM::NPC *player =
|
|
world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
|
|
const ESM::Race *race =
|
|
world->getStore().get<ESM::Race>().find(player->mRace);
|
|
const ESM::Class *cls =
|
|
world->getStore().get<ESM::Class>().find(player->mClass);
|
|
|
|
winMgr->setValue ("name", player->mName);
|
|
winMgr->setValue ("race", race->mName);
|
|
winMgr->setValue ("class", cls->mName);
|
|
|
|
mUpdatePlayer = false;
|
|
|
|
MWBase::WindowManager::SkillList majorSkills (5);
|
|
MWBase::WindowManager::SkillList minorSkills (5);
|
|
|
|
for (int i=0; i<5; ++i)
|
|
{
|
|
minorSkills[i] = cls->mData.mSkills[i][0];
|
|
majorSkills[i] = cls->mData.mSkills[i][1];
|
|
}
|
|
|
|
winMgr->configureSkills (majorSkills, minorSkills);
|
|
|
|
// HACK? The player has been changed, so a new Animation object may
|
|
// have been made for them. Make sure they're properly updated.
|
|
MWWorld::Ptr ptr = getPlayer();
|
|
mActors.removeActor(ptr);
|
|
mActors.addActor(ptr, true);
|
|
}
|
|
|
|
mActors.update(duration, paused);
|
|
mObjects.update(duration, paused);
|
|
}
|
|
|
|
void MechanicsManager::rest(bool sleep)
|
|
{
|
|
mActors.restoreDynamicStats (sleep);
|
|
mActors.fastForwardAi();
|
|
}
|
|
|
|
int MechanicsManager::getHoursToRest() const
|
|
{
|
|
return mActors.getHoursToRest(mWatched);
|
|
}
|
|
|
|
void MechanicsManager::setPlayerName (const std::string& name)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
ESM::NPC player =
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
player.mName = name;
|
|
|
|
world->createRecord(player);
|
|
|
|
mUpdatePlayer = true;
|
|
}
|
|
|
|
void MechanicsManager::setPlayerRace (const std::string& race, bool male, const std::string &head, const std::string &hair)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
ESM::NPC player =
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
|
|
player.mRace = race;
|
|
player.mHead = head;
|
|
player.mHair = hair;
|
|
player.setIsMale(male);
|
|
|
|
world->createRecord(player);
|
|
|
|
mRaceSelected = true;
|
|
buildPlayer();
|
|
mUpdatePlayer = true;
|
|
}
|
|
|
|
void MechanicsManager::setPlayerBirthsign (const std::string& id)
|
|
{
|
|
MWBase::Environment::get().getWorld()->getPlayer().setBirthSign(id);
|
|
buildPlayer();
|
|
mUpdatePlayer = true;
|
|
}
|
|
|
|
void MechanicsManager::setPlayerClass (const std::string& id)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
ESM::NPC player =
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
player.mClass = id;
|
|
|
|
world->createRecord(player);
|
|
|
|
mClassSelected = true;
|
|
buildPlayer();
|
|
mUpdatePlayer = true;
|
|
}
|
|
|
|
void MechanicsManager::setPlayerClass (const ESM::Class &cls)
|
|
{
|
|
MWBase::World *world = MWBase::Environment::get().getWorld();
|
|
|
|
const ESM::Class *ptr = world->createRecord(cls);
|
|
|
|
ESM::NPC player =
|
|
*world->getPlayerPtr().get<ESM::NPC>()->mBase;
|
|
player.mClass = ptr->mId;
|
|
|
|
world->createRecord(player);
|
|
|
|
mClassSelected = true;
|
|
buildPlayer();
|
|
mUpdatePlayer = true;
|
|
}
|
|
|
|
int MechanicsManager::getDerivedDisposition(const MWWorld::Ptr& ptr, bool addTemporaryDispositionChange)
|
|
{
|
|
const MWMechanics::NpcStats& npcSkill = ptr.getClass().getNpcStats(ptr);
|
|
float x = static_cast<float>(npcSkill.getBaseDisposition());
|
|
|
|
MWWorld::LiveCellRef<ESM::NPC>* npc = ptr.get<ESM::NPC>();
|
|
MWWorld::Ptr playerPtr = getPlayer();
|
|
MWWorld::LiveCellRef<ESM::NPC>* player = playerPtr.get<ESM::NPC>();
|
|
const MWMechanics::NpcStats &playerStats = playerPtr.getClass().getNpcStats(playerPtr);
|
|
|
|
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
static const float fDispRaceMod = gmst.find("fDispRaceMod")->getFloat();
|
|
if (Misc::StringUtils::ciEqual(npc->mBase->mRace, player->mBase->mRace))
|
|
x += fDispRaceMod;
|
|
|
|
static const float fDispPersonalityMult = gmst.find("fDispPersonalityMult")->getFloat();
|
|
static const float fDispPersonalityBase = gmst.find("fDispPersonalityBase")->getFloat();
|
|
x += fDispPersonalityMult * (playerStats.getAttribute(ESM::Attribute::Personality).getModified() - fDispPersonalityBase);
|
|
|
|
float reaction = 0;
|
|
int rank = 0;
|
|
std::string npcFaction = ptr.getClass().getPrimaryFaction(ptr);
|
|
|
|
Misc::StringUtils::lowerCaseInPlace(npcFaction);
|
|
|
|
if (playerStats.getFactionRanks().find(npcFaction) != playerStats.getFactionRanks().end())
|
|
{
|
|
if (!playerStats.getExpelled(npcFaction))
|
|
{
|
|
// faction reaction towards itself. yes, that exists
|
|
reaction = static_cast<float>(MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, npcFaction));
|
|
|
|
rank = playerStats.getFactionRanks().find(npcFaction)->second;
|
|
}
|
|
}
|
|
else if (!npcFaction.empty())
|
|
{
|
|
std::map<std::string, int>::const_iterator playerFactionIt = playerStats.getFactionRanks().begin();
|
|
for (; playerFactionIt != playerStats.getFactionRanks().end(); ++playerFactionIt)
|
|
{
|
|
std::string itFaction = playerFactionIt->first;
|
|
|
|
int itReaction = MWBase::Environment::get().getDialogueManager()->getFactionReaction(npcFaction, itFaction);
|
|
if (playerFactionIt == playerStats.getFactionRanks().begin() || itReaction < reaction)
|
|
reaction = static_cast<float>(itReaction);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
reaction = 0;
|
|
rank = 0;
|
|
}
|
|
|
|
static const float fDispFactionRankMult = gmst.find("fDispFactionRankMult")->getFloat();
|
|
static const float fDispFactionRankBase = gmst.find("fDispFactionRankBase")->getFloat();
|
|
static const float fDispFactionMod = gmst.find("fDispFactionMod")->getFloat();
|
|
x += (fDispFactionRankMult * rank
|
|
+ fDispFactionRankBase)
|
|
* fDispFactionMod * reaction;
|
|
|
|
static const float fDispCrimeMod = gmst.find("fDispCrimeMod")->getFloat();
|
|
static const float fDispDiseaseMod = gmst.find("fDispDiseaseMod")->getFloat();
|
|
x -= fDispCrimeMod * playerStats.getBounty();
|
|
if (playerStats.hasCommonDisease() || playerStats.hasBlightDisease())
|
|
x += fDispDiseaseMod;
|
|
|
|
static const float fDispWeaponDrawn = gmst.find("fDispWeaponDrawn")->getFloat();
|
|
if (playerStats.getDrawState() == MWMechanics::DrawState_Weapon)
|
|
x += fDispWeaponDrawn;
|
|
|
|
x += ptr.getClass().getCreatureStats(ptr).getMagicEffects().get(ESM::MagicEffect::Charm).getMagnitude();
|
|
|
|
if(addTemporaryDispositionChange)
|
|
x += MWBase::Environment::get().getDialogueManager()->getTemporaryDispositionChange();
|
|
|
|
int effective_disposition = std::max(0,std::min(int(x),100));//, normally clamped to [0..100] when used
|
|
return effective_disposition;
|
|
}
|
|
|
|
int MechanicsManager::getBarterOffer(const MWWorld::Ptr& ptr,int basePrice, bool buying)
|
|
{
|
|
if (ptr.getTypeName() == typeid(ESM::Creature).name())
|
|
return basePrice;
|
|
|
|
const MWMechanics::NpcStats &sellerStats = ptr.getClass().getNpcStats(ptr);
|
|
|
|
MWWorld::Ptr playerPtr = getPlayer();
|
|
const MWMechanics::NpcStats &playerStats = playerPtr.getClass().getNpcStats(playerPtr);
|
|
|
|
// I suppose the temporary disposition change (second param to getDerivedDisposition()) _has_ to be considered here,
|
|
// otherwise one would get different prices when exiting and re-entering the dialogue window...
|
|
int clampedDisposition = getDerivedDisposition(ptr);
|
|
float a = static_cast<float>(std::min(playerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100));
|
|
float b = std::min(0.1f * playerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
|
float c = std::min(0.2f * playerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
|
float d = static_cast<float>(std::min(sellerStats.getSkill(ESM::Skill::Mercantile).getModified(), 100));
|
|
float e = std::min(0.1f * sellerStats.getAttribute(ESM::Attribute::Luck).getModified(), 10.f);
|
|
float f = std::min(0.2f * sellerStats.getAttribute(ESM::Attribute::Personality).getModified(), 10.f);
|
|
|
|
float pcTerm = (clampedDisposition - 50 + a + b + c) * playerStats.getFatigueTerm();
|
|
float npcTerm = (d + e + f) * sellerStats.getFatigueTerm();
|
|
float buyTerm = 0.01f * (100 - 0.5f * (pcTerm - npcTerm));
|
|
float sellTerm = 0.01f * (50 - 0.5f * (npcTerm - pcTerm));
|
|
|
|
float x;
|
|
if(buying) x = buyTerm;
|
|
else x = std::min(buyTerm, sellTerm);
|
|
int offerPrice;
|
|
if (x < 1)
|
|
offerPrice = int(x * basePrice);
|
|
else
|
|
offerPrice = basePrice + int((x - 1) * basePrice);
|
|
offerPrice = std::max(1, offerPrice);
|
|
return offerPrice;
|
|
}
|
|
|
|
int MechanicsManager::countDeaths (const std::string& id) const
|
|
{
|
|
return mActors.countDeaths (id);
|
|
}
|
|
|
|
void MechanicsManager::getPersuasionDispositionChange (const MWWorld::Ptr& npc, PersuasionType type, bool& success, float& tempChange, float& permChange)
|
|
{
|
|
const MWWorld::Store<ESM::GameSetting> &gmst =
|
|
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
MWMechanics::NpcStats& npcStats = npc.getClass().getNpcStats(npc);
|
|
|
|
MWWorld::Ptr playerPtr = getPlayer();
|
|
const MWMechanics::NpcStats &playerStats = playerPtr.getClass().getNpcStats(playerPtr);
|
|
|
|
float npcRating1, npcRating2, npcRating3;
|
|
getPersuasionRatings(npcStats, npcRating1, npcRating2, npcRating3, false);
|
|
|
|
float playerRating1, playerRating2, playerRating3;
|
|
getPersuasionRatings(playerStats, playerRating1, playerRating2, playerRating3, true);
|
|
|
|
int currentDisposition = getDerivedDisposition(npc);
|
|
|
|
float d = 1 - 0.02f * abs(currentDisposition - 50);
|
|
float target1 = d * (playerRating1 - npcRating1 + 50);
|
|
float target2 = d * (playerRating2 - npcRating2 + 50);
|
|
|
|
float bribeMod;
|
|
if (type == PT_Bribe10) bribeMod = gmst.find("fBribe10Mod")->getFloat();
|
|
else if (type == PT_Bribe100) bribeMod = gmst.find("fBribe100Mod")->getFloat();
|
|
else bribeMod = gmst.find("fBribe1000Mod")->getFloat();
|
|
|
|
float target3 = d * (playerRating3 - npcRating3 + 50) + bribeMod;
|
|
|
|
float iPerMinChance = floor(gmst.find("iPerMinChance")->getFloat());
|
|
float iPerMinChange = floor(gmst.find("iPerMinChange")->getFloat());
|
|
float fPerDieRollMult = gmst.find("fPerDieRollMult")->getFloat();
|
|
float fPerTempMult = gmst.find("fPerTempMult")->getFloat();
|
|
|
|
float x = 0;
|
|
float y = 0;
|
|
|
|
int roll = Misc::Rng::roll0to99();
|
|
|
|
if (type == PT_Admire)
|
|
{
|
|
target1 = std::max(iPerMinChance, target1);
|
|
success = (roll <= target1);
|
|
float c = floor(fPerDieRollMult * (target1 - roll));
|
|
x = success ? std::max(iPerMinChange, c) : c;
|
|
}
|
|
else if (type == PT_Intimidate)
|
|
{
|
|
target2 = std::max(iPerMinChance, target2);
|
|
|
|
success = (roll <= target2);
|
|
|
|
float r;
|
|
if (roll != target2)
|
|
r = floor(target2 - roll);
|
|
else
|
|
r = 1;
|
|
|
|
if (roll <= target2)
|
|
{
|
|
float s = floor(r * fPerDieRollMult * fPerTempMult);
|
|
|
|
int flee = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Flee).getBase();
|
|
int fight = npcStats.getAiSetting(MWMechanics::CreatureStats::AI_Fight).getBase();
|
|
npcStats.setAiSetting (MWMechanics::CreatureStats::AI_Flee,
|
|
std::max(0, std::min(100, flee + int(std::max(iPerMinChange, s)))));
|
|
npcStats.setAiSetting (MWMechanics::CreatureStats::AI_Fight,
|
|
std::max(0, std::min(100, fight + int(std::min(-iPerMinChange, -s)))));
|
|
}
|
|
|
|
float c = -std::abs(floor(r * fPerDieRollMult));
|
|
if (success)
|
|
{
|
|
if (std::abs(c) < iPerMinChange)
|
|
{
|
|
x = 0;
|
|
y = -iPerMinChange;
|
|
}
|
|
else
|
|
{
|
|
x = -floor(c * fPerTempMult);
|
|
y = c;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
x = floor(c * fPerTempMult);
|
|
y = c;
|
|
}
|
|
}
|
|
else if (type == PT_Taunt)
|
|
{
|
|
target1 = std::max(iPerMinChance, target1);
|
|
success = (roll <= target1);
|
|
|
|
float c = std::abs(floor(target1 - roll));
|
|
|
|
if (success)
|
|
{
|
|
float s = c * fPerDieRollMult * fPerTempMult;
|
|
int flee = npcStats.getAiSetting (CreatureStats::AI_Flee).getBase();
|
|
int fight = npcStats.getAiSetting (CreatureStats::AI_Fight).getBase();
|
|
npcStats.setAiSetting (CreatureStats::AI_Flee,
|
|
std::max(0, std::min(100, flee + std::min(-int(iPerMinChange), int(-s)))));
|
|
npcStats.setAiSetting (CreatureStats::AI_Fight,
|
|
std::max(0, std::min(100, fight + std::max(int(iPerMinChange), int(s)))));
|
|
}
|
|
x = floor(-c * fPerDieRollMult);
|
|
|
|
if (success && std::abs(x) < iPerMinChange)
|
|
x = -iPerMinChange;
|
|
}
|
|
else // Bribe
|
|
{
|
|
target3 = std::max(iPerMinChance, target3);
|
|
success = (roll <= target3);
|
|
float c = floor((target3 - roll) * fPerDieRollMult);
|
|
|
|
x = success ? std::max(iPerMinChange, c) : c;
|
|
}
|
|
|
|
tempChange = type == PT_Intimidate ? x : int(x * fPerTempMult);
|
|
|
|
|
|
float cappedDispositionChange = tempChange;
|
|
if (currentDisposition + tempChange > 100.f)
|
|
cappedDispositionChange = static_cast<float>(100 - currentDisposition);
|
|
if (currentDisposition + tempChange < 0.f)
|
|
cappedDispositionChange = static_cast<float>(-currentDisposition);
|
|
|
|
permChange = floor(cappedDispositionChange / fPerTempMult);
|
|
if (type == PT_Intimidate)
|
|
{
|
|
permChange = success ? -int(cappedDispositionChange/ fPerTempMult) : y;
|
|
}
|
|
}
|
|
|
|
void MechanicsManager::forceStateUpdate(const MWWorld::Ptr &ptr)
|
|
{
|
|
if(ptr.getClass().isActor())
|
|
mActors.forceStateUpdate(ptr);
|
|
}
|
|
|
|
bool MechanicsManager::playAnimationGroup(const MWWorld::Ptr& ptr, const std::string& groupName, int mode, int number)
|
|
{
|
|
if(ptr.getClass().isActor())
|
|
return mActors.playAnimationGroup(ptr, groupName, mode, number);
|
|
else
|
|
return mObjects.playAnimationGroup(ptr, groupName, mode, number);
|
|
}
|
|
void MechanicsManager::skipAnimation(const MWWorld::Ptr& ptr)
|
|
{
|
|
if(ptr.getClass().isActor())
|
|
mActors.skipAnimation(ptr);
|
|
else
|
|
mObjects.skipAnimation(ptr);
|
|
}
|
|
bool MechanicsManager::checkAnimationPlaying(const MWWorld::Ptr& ptr, const std::string &groupName)
|
|
{
|
|
if(ptr.getClass().isActor())
|
|
return mActors.checkAnimationPlaying(ptr, groupName);
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void MechanicsManager::updateMagicEffects(const MWWorld::Ptr &ptr)
|
|
{
|
|
mActors.updateMagicEffects(ptr);
|
|
}
|
|
|
|
bool MechanicsManager::toggleAI()
|
|
{
|
|
mAI = !mAI;
|
|
return mAI;
|
|
}
|
|
|
|
bool MechanicsManager::isAIActive()
|
|
{
|
|
return mAI;
|
|
}
|
|
|
|
void MechanicsManager::playerLoaded()
|
|
{
|
|
mUpdatePlayer = true;
|
|
mClassSelected = true;
|
|
mRaceSelected = true;
|
|
mAI = true;
|
|
}
|
|
|
|
bool MechanicsManager::isAllowedToUse (const MWWorld::Ptr& ptr, const MWWorld::CellRef& cellref, MWWorld::Ptr& victim)
|
|
{
|
|
const std::string& owner = cellref.getOwner();
|
|
bool isOwned = !owner.empty() && owner != "player";
|
|
|
|
const std::string& faction = cellref.getFaction();
|
|
bool isFactionOwned = false;
|
|
if (!faction.empty() && ptr.getClass().isNpc())
|
|
{
|
|
const std::map<std::string, int>& factions = ptr.getClass().getNpcStats(ptr).getFactionRanks();
|
|
std::map<std::string, int>::const_iterator found = factions.find(Misc::StringUtils::lowerCase(faction));
|
|
if (found == factions.end()
|
|
|| found->second < cellref.getFactionRank())
|
|
isFactionOwned = true;
|
|
}
|
|
|
|
const std::string& globalVariable = cellref.getGlobalVariable();
|
|
if (!globalVariable.empty() && MWBase::Environment::get().getWorld()->getGlobalInt(Misc::StringUtils::lowerCase(globalVariable)) == 1)
|
|
{
|
|
isOwned = false;
|
|
isFactionOwned = false;
|
|
}
|
|
|
|
if (!cellref.getOwner().empty())
|
|
victim = MWBase::Environment::get().getWorld()->searchPtr(cellref.getOwner(), true);
|
|
|
|
return (!isOwned && !isFactionOwned);
|
|
}
|
|
|
|
bool MechanicsManager::sleepInBed(const MWWorld::Ptr &ptr, const MWWorld::Ptr &bed)
|
|
{
|
|
if (ptr.getClass().getNpcStats(ptr).isWerewolf())
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sWerewolfRefusal}");
|
|
return true;
|
|
}
|
|
|
|
if(MWMechanics::isPlayerInCombat()) {
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage2}");
|
|
return true;
|
|
}
|
|
|
|
MWWorld::Ptr victim;
|
|
if (isAllowedToUse(ptr, bed.getCellRef(), victim))
|
|
return false;
|
|
|
|
if(commitCrime(ptr, victim, OT_SleepingInOwnedBed))
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sNotifyMessage64}");
|
|
return true;
|
|
}
|
|
else
|
|
return false;
|
|
}
|
|
|
|
void MechanicsManager::objectOpened(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item)
|
|
{
|
|
MWWorld::Ptr victim;
|
|
if (isAllowedToUse(ptr, item.getCellRef(), victim))
|
|
return;
|
|
commitCrime(ptr, victim, OT_Trespassing);
|
|
}
|
|
|
|
std::vector<std::pair<std::string, int> > MechanicsManager::getStolenItemOwners(const std::string& itemid)
|
|
{
|
|
std::vector<std::pair<std::string, int> > result;
|
|
StolenItemsMap::const_iterator it = mStolenItems.find(Misc::StringUtils::lowerCase(itemid));
|
|
if (it == mStolenItems.end())
|
|
return result;
|
|
else
|
|
{
|
|
const OwnerMap& owners = it->second;
|
|
for (OwnerMap::const_iterator ownerIt = owners.begin(); ownerIt != owners.end(); ++ownerIt)
|
|
result.push_back(std::make_pair(ownerIt->first.first, ownerIt->second));
|
|
return result;
|
|
}
|
|
}
|
|
|
|
bool MechanicsManager::isItemStolenFrom(const std::string &itemid, const std::string &ownerid)
|
|
{
|
|
StolenItemsMap::const_iterator it = mStolenItems.find(Misc::StringUtils::lowerCase(itemid));
|
|
if (it == mStolenItems.end())
|
|
return false;
|
|
const OwnerMap& owners = it->second;
|
|
OwnerMap::const_iterator ownerFound = owners.find(std::make_pair(Misc::StringUtils::lowerCase(ownerid), false));
|
|
return ownerFound != owners.end();
|
|
}
|
|
|
|
void MechanicsManager::confiscateStolenItems(const MWWorld::Ptr &player, const MWWorld::Ptr &targetContainer)
|
|
{
|
|
MWWorld::ContainerStore& store = player.getClass().getContainerStore(player);
|
|
for (MWWorld::ContainerStoreIterator it = store.begin(); it != store.end(); ++it)
|
|
{
|
|
StolenItemsMap::iterator stolenIt = mStolenItems.find(Misc::StringUtils::lowerCase(it->getCellRef().getRefId()));
|
|
if (stolenIt == mStolenItems.end())
|
|
continue;
|
|
OwnerMap& owners = stolenIt->second;
|
|
int itemCount = it->getRefData().getCount();
|
|
for (OwnerMap::iterator ownerIt = owners.begin(); ownerIt != owners.end();)
|
|
{
|
|
int toRemove = std::min(itemCount, ownerIt->second);
|
|
itemCount -= toRemove;
|
|
ownerIt->second -= toRemove;
|
|
if (ownerIt->second == 0)
|
|
owners.erase(ownerIt++);
|
|
else
|
|
++ownerIt;
|
|
}
|
|
|
|
int toMove = it->getRefData().getCount() - itemCount;
|
|
|
|
targetContainer.getClass().getContainerStore(targetContainer).add(*it, toMove, targetContainer);
|
|
store.remove(*it, toMove, player);
|
|
}
|
|
// TODO: unhardcode the locklevel
|
|
targetContainer.getClass().lock(targetContainer,50);
|
|
}
|
|
|
|
void MechanicsManager::itemTaken(const MWWorld::Ptr &ptr, const MWWorld::Ptr &item, const MWWorld::Ptr& container,
|
|
int count)
|
|
{
|
|
if (ptr != getPlayer())
|
|
return;
|
|
|
|
MWWorld::Ptr victim;
|
|
|
|
const MWWorld::CellRef* ownerCellRef = &item.getCellRef();
|
|
if (!container.isEmpty())
|
|
{
|
|
// Inherit the owner of the container
|
|
ownerCellRef = &container.getCellRef();
|
|
}
|
|
else
|
|
{
|
|
if (!item.getCellRef().hasContentFile())
|
|
{
|
|
// this is a manually placed item, which means it was already stolen
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (isAllowedToUse(ptr, *ownerCellRef, victim))
|
|
return;
|
|
|
|
Owner owner;
|
|
owner.first = ownerCellRef->getOwner();
|
|
owner.second = false;
|
|
if (owner.first.empty())
|
|
{
|
|
owner.first = ownerCellRef->getFaction();
|
|
owner.second = true;
|
|
}
|
|
Misc::StringUtils::lowerCaseInPlace(owner.first);
|
|
|
|
if (!Misc::StringUtils::ciEqual(item.getCellRef().getRefId(), MWWorld::ContainerStore::sGoldId))
|
|
mStolenItems[Misc::StringUtils::lowerCase(item.getCellRef().getRefId())][owner] += count;
|
|
|
|
commitCrime(ptr, victim, OT_Theft, item.getClass().getValue(item) * count);
|
|
}
|
|
|
|
|
|
void getFollowers (const MWWorld::Ptr& actor, std::set<MWWorld::Ptr>& out)
|
|
{
|
|
std::list<MWWorld::Ptr> followers = MWBase::Environment::get().getMechanicsManager()->getActorsSidingWith(actor);
|
|
for(std::list<MWWorld::Ptr>::iterator it = followers.begin();it != followers.end();++it)
|
|
{
|
|
if (out.insert(*it).second)
|
|
{
|
|
getFollowers(*it, out);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MechanicsManager::commitCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg, bool victimAware)
|
|
{
|
|
// NOTE: victim may be empty
|
|
|
|
// Only player can commit crime
|
|
if (player != getPlayer())
|
|
return false;
|
|
|
|
// Find all the actors within the alarm radius
|
|
std::vector<MWWorld::Ptr> neighbors;
|
|
|
|
osg::Vec3f from (player.getRefData().getPosition().asVec3());
|
|
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
|
float radius = esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getFloat();
|
|
|
|
mActors.getObjectsInRange(from, radius, neighbors);
|
|
|
|
// victim should be considered even beyond alarm radius
|
|
if (!victim.isEmpty() && (from - victim.getRefData().getPosition().asVec3()).length2() > radius*radius)
|
|
neighbors.push_back(victim);
|
|
|
|
// get the player's followers / allies (works recursively) that will not report crimes
|
|
std::set<MWWorld::Ptr> playerFollowers;
|
|
getFollowers(player, playerFollowers);
|
|
|
|
// Did anyone see it?
|
|
bool crimeSeen = false;
|
|
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
|
|
{
|
|
if (*it == player)
|
|
continue; // skip player
|
|
if (it->getClass().getCreatureStats(*it).isDead())
|
|
continue;
|
|
|
|
if ((*it == victim && victimAware)
|
|
|| (MWBase::Environment::get().getWorld()->getLOS(player, *it) && awarenessCheck(player, *it) )
|
|
// Murder crime can be reported even if no one saw it (hearing is enough, I guess).
|
|
// TODO: Add mod support for stealth executions!
|
|
|| (type == OT_Murder && *it != victim))
|
|
{
|
|
// Crime reporting only applies to NPCs
|
|
if (!it->getClass().isNpc())
|
|
continue;
|
|
|
|
if (it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(victim))
|
|
continue;
|
|
|
|
if (playerFollowers.find(*it) != playerFollowers.end())
|
|
continue;
|
|
|
|
if (type == OT_Theft || type == OT_Pickpocket)
|
|
MWBase::Environment::get().getDialogueManager()->say(*it, "thief");
|
|
else if (type == OT_Trespassing)
|
|
MWBase::Environment::get().getDialogueManager()->say(*it, "intruder");
|
|
|
|
crimeSeen = true;
|
|
}
|
|
}
|
|
|
|
if (crimeSeen)
|
|
reportCrime(player, victim, type, arg);
|
|
else if (type == OT_Assault && !victim.isEmpty())
|
|
startCombat(victim, player); // TODO: combat should be started with an "unaware" flag, which makes the victim flee?
|
|
return crimeSeen;
|
|
}
|
|
|
|
void MechanicsManager::reportCrime(const MWWorld::Ptr &player, const MWWorld::Ptr &victim, OffenseType type, int arg)
|
|
{
|
|
const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
if (type == OT_Murder && !victim.isEmpty())
|
|
victim.getClass().getCreatureStats(victim).notifyMurder();
|
|
|
|
// Bounty and disposition penalty for each type of crime
|
|
float disp = 0.f, dispVictim = 0.f;
|
|
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
|
|
{
|
|
arg = store.find("iCrimeTresspass")->getInt();
|
|
disp = dispVictim = store.find("iDispTresspass")->getFloat();
|
|
}
|
|
else if (type == OT_Pickpocket)
|
|
{
|
|
arg = store.find("iCrimePickPocket")->getInt();
|
|
disp = dispVictim = store.find("fDispPickPocketMod")->getFloat();
|
|
}
|
|
else if (type == OT_Assault)
|
|
{
|
|
arg = store.find("iCrimeAttack")->getInt();
|
|
disp = store.find("iDispAttackMod")->getFloat();
|
|
dispVictim = store.find("fDispAttacking")->getFloat();
|
|
}
|
|
else if (type == OT_Murder)
|
|
{
|
|
arg = store.find("iCrimeKilling")->getInt();
|
|
disp = dispVictim = store.find("iDispKilling")->getFloat();
|
|
}
|
|
else if (type == OT_Theft)
|
|
{
|
|
disp = dispVictim = store.find("fDispStealing")->getFloat() * arg;
|
|
arg = static_cast<int>(arg * store.find("fCrimeStealing")->getFloat());
|
|
arg = std::max(1, arg); // Minimum bounty of 1, in case items with zero value are stolen
|
|
}
|
|
|
|
// Make surrounding actors within alarm distance respond to the crime
|
|
std::vector<MWWorld::Ptr> neighbors;
|
|
|
|
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
|
|
|
|
osg::Vec3f from (player.getRefData().getPosition().asVec3());
|
|
float radius = esmStore.get<ESM::GameSetting>().find("fAlarmRadius")->getFloat();
|
|
|
|
mActors.getObjectsInRange(from, radius, neighbors);
|
|
|
|
// victim should be considered even beyond alarm radius
|
|
if (!victim.isEmpty() && (from - victim.getRefData().getPosition().asVec3()).length2() > radius*radius)
|
|
neighbors.push_back(victim);
|
|
|
|
int id = MWBase::Environment::get().getWorld()->getPlayer().getNewCrimeId();
|
|
|
|
// What amount of provocation did this crime generate?
|
|
// Controls whether witnesses will engage combat with the criminal.
|
|
int fight = 0, fightVictim = 0;
|
|
if (type == OT_Trespassing || type == OT_SleepingInOwnedBed)
|
|
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("iFightTrespass")->getInt();
|
|
else if (type == OT_Pickpocket)
|
|
{
|
|
fight = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->getInt();
|
|
fightVictim = esmStore.get<ESM::GameSetting>().find("iFightPickpocket")->getInt() * 4; // *4 according to research wiki
|
|
}
|
|
else if (type == OT_Assault)
|
|
{
|
|
fight = esmStore.get<ESM::GameSetting>().find("iFightAttacking")->getInt();
|
|
fightVictim = esmStore.get<ESM::GameSetting>().find("iFightAttack")->getInt();
|
|
}
|
|
else if (type == OT_Murder)
|
|
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("iFightKilling")->getInt();
|
|
else if (type == OT_Theft)
|
|
fight = fightVictim = esmStore.get<ESM::GameSetting>().find("fFightStealing")->getInt();
|
|
|
|
bool reported = false;
|
|
|
|
// Tell everyone (including the original reporter) in alarm range
|
|
for (std::vector<MWWorld::Ptr>::iterator it = neighbors.begin(); it != neighbors.end(); ++it)
|
|
{
|
|
if ( *it == player
|
|
|| !it->getClass().isNpc() || it->getClass().getCreatureStats(*it).isDead()) continue;
|
|
|
|
if (it->getClass().getCreatureStats(*it).getAiSequence().isInCombat(victim))
|
|
continue;
|
|
|
|
// Will the witness report the crime?
|
|
if (it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase() >= 100)
|
|
{
|
|
reported = true;
|
|
}
|
|
|
|
if (it->getClass().isClass(*it, "guard"))
|
|
{
|
|
// Mark as Alarmed for dialogue
|
|
it->getClass().getCreatureStats(*it).setAlarmed(true);
|
|
|
|
// Set the crime ID, which we will use to calm down participants
|
|
// once the bounty has been paid.
|
|
it->getClass().getNpcStats(*it).setCrimeId(id);
|
|
|
|
it->getClass().getCreatureStats(*it).getAiSequence().stack(AiPursue(player), *it);
|
|
}
|
|
else
|
|
{
|
|
float dispTerm = (*it == victim) ? dispVictim : disp;
|
|
|
|
float alarmTerm = 0.01f * it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Alarm).getBase();
|
|
if (type == OT_Pickpocket && alarmTerm <= 0)
|
|
alarmTerm = 1.0;
|
|
|
|
if (*it != victim)
|
|
dispTerm *= alarmTerm;
|
|
|
|
float fightTerm = static_cast<float>((*it == victim) ? fightVictim : fight);
|
|
fightTerm += getFightDispositionBias(dispTerm);
|
|
fightTerm += getFightDistanceBias(*it, player);
|
|
fightTerm *= alarmTerm;
|
|
|
|
int observerFightRating = it->getClass().getCreatureStats(*it).getAiSetting(CreatureStats::AI_Fight).getBase();
|
|
if (observerFightRating + fightTerm > 100)
|
|
fightTerm = static_cast<float>(100 - observerFightRating);
|
|
fightTerm = std::max(0.f, fightTerm);
|
|
|
|
if (observerFightRating + fightTerm >= 100)
|
|
{
|
|
startCombat(*it, player);
|
|
|
|
NpcStats& observerStats = it->getClass().getNpcStats(*it);
|
|
// Apply aggression value to the base Fight rating, so that the actor can continue fighting
|
|
// after a Calm spell wears off
|
|
observerStats.setAiSetting(CreatureStats::AI_Fight, observerFightRating + static_cast<int>(fightTerm));
|
|
|
|
observerStats.setBaseDisposition(observerStats.getBaseDisposition() + static_cast<int>(dispTerm));
|
|
|
|
// Set the crime ID, which we will use to calm down participants
|
|
// once the bounty has been paid.
|
|
observerStats.setCrimeId(id);
|
|
|
|
// Mark as Alarmed for dialogue
|
|
observerStats.setAlarmed(true);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (reported)
|
|
{
|
|
MWBase::Environment::get().getWindowManager()->messageBox("#{sCrimeMessage}");
|
|
player.getClass().getNpcStats(player).setBounty(player.getClass().getNpcStats(player).getBounty()
|
|
+ arg);
|
|
|
|
// If committing a crime against a faction member, expell from the faction
|
|
if (!victim.isEmpty() && victim.getClass().isNpc())
|
|
{
|
|
std::string factionID = victim.getClass().getPrimaryFaction(victim);
|
|
|
|
const std::map<std::string, int>& playerRanks = player.getClass().getNpcStats(player).getFactionRanks();
|
|
if (playerRanks.find(Misc::StringUtils::lowerCase(factionID)) != playerRanks.end())
|
|
{
|
|
player.getClass().getNpcStats(player).expell(factionID);
|
|
}
|
|
}
|
|
|
|
if (type == OT_Assault && !victim.isEmpty()
|
|
&& !victim.getClass().getCreatureStats(victim).getAiSequence().isInCombat(player)
|
|
&& victim.getClass().isNpc())
|
|
{
|
|
// Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back.
|
|
// Note: accidental or collateral damage attacks are ignored.
|
|
startCombat(victim, player);
|
|
|
|
// Set the crime ID, which we will use to calm down participants
|
|
// once the bounty has been paid.
|
|
victim.getClass().getNpcStats(victim).setCrimeId(id);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MechanicsManager::actorAttacked(const MWWorld::Ptr &ptr, const MWWorld::Ptr &attacker)
|
|
{
|
|
if (ptr == getPlayer())
|
|
return false;
|
|
|
|
std::list<MWWorld::Ptr> followers = getActorsSidingWith(attacker);
|
|
MWMechanics::CreatureStats& targetStats = ptr.getClass().getCreatureStats(ptr);
|
|
if (std::find(followers.begin(), followers.end(), ptr) != followers.end())
|
|
{
|
|
targetStats.friendlyHit();
|
|
|
|
if (targetStats.getFriendlyHits() < 4)
|
|
{
|
|
MWBase::Environment::get().getDialogueManager()->say(ptr, "hit");
|
|
return false;
|
|
}
|
|
}
|
|
|
|
// Attacking an NPC that is already in combat with any other NPC is not a crime
|
|
AiSequence& seq = targetStats.getAiSequence();
|
|
bool isFightingNpc = false;
|
|
for (std::list<AiPackage*>::const_iterator it = seq.begin(); it != seq.end(); ++it)
|
|
{
|
|
if ((*it)->getTypeId() == AiPackage::TypeIdCombat)
|
|
{
|
|
MWWorld::Ptr target = (*it)->getTarget();
|
|
if (!target.isEmpty() && target.getClass().isNpc())
|
|
isFightingNpc = true;
|
|
}
|
|
}
|
|
|
|
if (ptr.getClass().isNpc() && !attacker.isEmpty() && !seq.isInCombat(attacker)
|
|
&& !isAggressive(ptr, attacker) && !isFightingNpc)
|
|
commitCrime(attacker, ptr, MWBase::MechanicsManager::OT_Assault);
|
|
|
|
if (!attacker.isEmpty() && (attacker.getClass().getCreatureStats(attacker).getAiSequence().isInCombat(ptr)
|
|
|| attacker == getPlayer())
|
|
&& !seq.isInCombat(attacker))
|
|
{
|
|
// Attacker is in combat with us, but we are not in combat with the attacker yet. Time to fight back.
|
|
// Note: accidental or collateral damage attacks are ignored.
|
|
startCombat(ptr, attacker);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void MechanicsManager::actorKilled(const MWWorld::Ptr &victim, const MWWorld::Ptr &attacker)
|
|
{
|
|
if (attacker.isEmpty() || attacker != getPlayer())
|
|
return;
|
|
|
|
if (victim == attacker)
|
|
return; // known to happen
|
|
|
|
if (!victim.getClass().isNpc())
|
|
return; // TODO: implement animal rights
|
|
|
|
const MWMechanics::NpcStats& victimStats = victim.getClass().getNpcStats(victim);
|
|
|
|
// Simple check for who attacked first: if the player attacked first, a crimeId should be set
|
|
// Doesn't handle possible edge case where no one reported the assault, but in such a case,
|
|
// for bystanders it is not possible to tell who attacked first, anyway.
|
|
if (victimStats.getCrimeId() != -1)
|
|
commitCrime(attacker, victim, MWBase::MechanicsManager::OT_Murder);
|
|
|
|
}
|
|
|
|
bool MechanicsManager::awarenessCheck(const MWWorld::Ptr &ptr, const MWWorld::Ptr &observer)
|
|
{
|
|
if (observer.getClass().getCreatureStats(observer).isDead() || !observer.getRefData().isEnabled())
|
|
return false;
|
|
|
|
const MWWorld::Store<ESM::GameSetting>& store = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
|
|
CreatureStats& stats = ptr.getClass().getCreatureStats(ptr);
|
|
|
|
float invisibility = stats.getMagicEffects().get(ESM::MagicEffect::Invisibility).getMagnitude();
|
|
if (invisibility > 0)
|
|
return false;
|
|
|
|
float sneakTerm = 0;
|
|
if (ptr.getClass().getCreatureStats(ptr).getStance(CreatureStats::Stance_Sneak)
|
|
&& !MWBase::Environment::get().getWorld()->isSwimming(ptr)
|
|
&& MWBase::Environment::get().getWorld()->isOnGround(ptr))
|
|
{
|
|
static float fSneakSkillMult = store.find("fSneakSkillMult")->getFloat();
|
|
static float fSneakBootMult = store.find("fSneakBootMult")->getFloat();
|
|
float sneak = static_cast<float>(ptr.getClass().getSkill(ptr, ESM::Skill::Sneak));
|
|
int agility = stats.getAttribute(ESM::Attribute::Agility).getModified();
|
|
int luck = stats.getAttribute(ESM::Attribute::Luck).getModified();
|
|
float bootWeight = 0;
|
|
if (ptr.getClass().isNpc())
|
|
{
|
|
MWWorld::InventoryStore& inv = ptr.getClass().getInventoryStore(ptr);
|
|
MWWorld::ContainerStoreIterator it = inv.getSlot(MWWorld::InventoryStore::Slot_Boots);
|
|
if (it != inv.end())
|
|
bootWeight = it->getClass().getWeight(*it);
|
|
}
|
|
sneakTerm = fSneakSkillMult * sneak + 0.2f * agility + 0.1f * luck + bootWeight * fSneakBootMult;
|
|
}
|
|
|
|
static float fSneakDistBase = store.find("fSneakDistanceBase")->getFloat();
|
|
static float fSneakDistMult = store.find("fSneakDistanceMultiplier")->getFloat();
|
|
|
|
osg::Vec3f pos1 (ptr.getRefData().getPosition().asVec3());
|
|
osg::Vec3f pos2 (observer.getRefData().getPosition().asVec3());
|
|
float distTerm = fSneakDistBase + fSneakDistMult * (pos1 - pos2).length();
|
|
|
|
float chameleon = stats.getMagicEffects().get(ESM::MagicEffect::Chameleon).getMagnitude();
|
|
float x = sneakTerm * distTerm * stats.getFatigueTerm() + chameleon + invisibility;
|
|
|
|
CreatureStats& observerStats = observer.getClass().getCreatureStats(observer);
|
|
int obsAgility = observerStats.getAttribute(ESM::Attribute::Agility).getModified();
|
|
int obsLuck = observerStats.getAttribute(ESM::Attribute::Luck).getModified();
|
|
float obsBlind = observerStats.getMagicEffects().get(ESM::MagicEffect::Blind).getMagnitude();
|
|
int obsSneak = observer.getClass().getSkill(observer, ESM::Skill::Sneak);
|
|
|
|
float obsTerm = obsSneak + 0.2f * obsAgility + 0.1f * obsLuck - obsBlind;
|
|
|
|
// is ptr behind the observer?
|
|
static float fSneakNoViewMult = store.find("fSneakNoViewMult")->getFloat();
|
|
static float fSneakViewMult = store.find("fSneakViewMult")->getFloat();
|
|
float y = 0;
|
|
osg::Vec3f vec = pos1 - pos2;
|
|
if (observer.getRefData().getBaseNode())
|
|
{
|
|
osg::Vec3f observerDir = (observer.getRefData().getBaseNode()->getAttitude() * osg::Vec3f(0,1,0));
|
|
|
|
float angleRadians = std::acos(observerDir * vec / (observerDir.length() * vec.length()));
|
|
if (angleRadians > osg::DegreesToRadians(90.f))
|
|
y = obsTerm * observerStats.getFatigueTerm() * fSneakNoViewMult;
|
|
else
|
|
y = obsTerm * observerStats.getFatigueTerm() * fSneakViewMult;
|
|
}
|
|
|
|
float target = x - y;
|
|
|
|
return (Misc::Rng::roll0to99() >= target);
|
|
}
|
|
|
|
void MechanicsManager::startCombat(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
|
|
{
|
|
if (ptr.getClass().getCreatureStats(ptr).getAiSequence().isInCombat(target))
|
|
return;
|
|
ptr.getClass().getCreatureStats(ptr).getAiSequence().stack(MWMechanics::AiCombat(target), ptr);
|
|
if (target == getPlayer())
|
|
{
|
|
// if guard starts combat with player, guards pursuing player should do the same
|
|
if (ptr.getClass().isClass(ptr, "Guard"))
|
|
{
|
|
for (Actors::PtrActorMap::const_iterator iter = mActors.begin(); iter != mActors.end(); ++iter)
|
|
{
|
|
if (iter->first.getClass().isClass(iter->first, "Guard"))
|
|
{
|
|
MWMechanics::AiSequence& aiSeq = iter->first.getClass().getCreatureStats(iter->first).getAiSequence();
|
|
if (aiSeq.getTypeId() == MWMechanics::AiPackage::TypeIdPursue)
|
|
{
|
|
aiSeq.stopPursuit();
|
|
aiSeq.stack(MWMechanics::AiCombat(target), ptr);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Must be done after the target is set up, so that CreatureTargetted dialogue filter works properly
|
|
if (ptr.getClass().isNpc() && !ptr.getClass().getCreatureStats(ptr).isDead())
|
|
MWBase::Environment::get().getDialogueManager()->say(ptr, "attack");
|
|
}
|
|
|
|
void MechanicsManager::getObjectsInRange(const osg::Vec3f &position, float radius, std::vector<MWWorld::Ptr> &objects)
|
|
{
|
|
mActors.getObjectsInRange(position, radius, objects);
|
|
mObjects.getObjectsInRange(position, radius, objects);
|
|
}
|
|
|
|
void MechanicsManager::getActorsInRange(const osg::Vec3f &position, float radius, std::vector<MWWorld::Ptr> &objects)
|
|
{
|
|
mActors.getObjectsInRange(position, radius, objects);
|
|
}
|
|
|
|
std::list<MWWorld::Ptr> MechanicsManager::getActorsSidingWith(const MWWorld::Ptr& actor)
|
|
{
|
|
return mActors.getActorsSidingWith(actor);
|
|
}
|
|
|
|
std::list<MWWorld::Ptr> MechanicsManager::getActorsFollowing(const MWWorld::Ptr& actor)
|
|
{
|
|
return mActors.getActorsFollowing(actor);
|
|
}
|
|
|
|
std::list<int> MechanicsManager::getActorsFollowingIndices(const MWWorld::Ptr& actor)
|
|
{
|
|
return mActors.getActorsFollowingIndices(actor);
|
|
}
|
|
|
|
std::list<MWWorld::Ptr> MechanicsManager::getActorsFighting(const MWWorld::Ptr& actor) {
|
|
return mActors.getActorsFighting(actor);
|
|
}
|
|
|
|
int MechanicsManager::countSavedGameRecords() const
|
|
{
|
|
return 1 // Death counter
|
|
+1; // Stolen items
|
|
}
|
|
|
|
void MechanicsManager::write(ESM::ESMWriter &writer, Loading::Listener &listener) const
|
|
{
|
|
mActors.write(writer, listener);
|
|
|
|
ESM::StolenItems items;
|
|
items.mStolenItems = mStolenItems;
|
|
writer.startRecord(ESM::REC_STLN);
|
|
items.write(writer);
|
|
writer.endRecord(ESM::REC_STLN);
|
|
}
|
|
|
|
void MechanicsManager::readRecord(ESM::ESMReader &reader, uint32_t type)
|
|
{
|
|
if (type == ESM::REC_STLN)
|
|
{
|
|
ESM::StolenItems items;
|
|
items.load(reader);
|
|
mStolenItems = items.mStolenItems;
|
|
}
|
|
else
|
|
mActors.readRecord(reader, type);
|
|
}
|
|
|
|
void MechanicsManager::clear()
|
|
{
|
|
mActors.clear();
|
|
mStolenItems.clear();
|
|
}
|
|
|
|
bool MechanicsManager::isAggressive(const MWWorld::Ptr &ptr, const MWWorld::Ptr &target)
|
|
{
|
|
int disposition = 50;
|
|
if (ptr.getClass().isNpc())
|
|
disposition = getDerivedDisposition(ptr, false);
|
|
|
|
int fight = std::max(0, ptr.getClass().getCreatureStats(ptr).getAiSetting(CreatureStats::AI_Fight).getModified()
|
|
+ static_cast<int>(getFightDistanceBias(ptr, target) + getFightDispositionBias(static_cast<float>(disposition))));
|
|
|
|
if (ptr.getClass().isNpc() && target.getClass().isNpc())
|
|
{
|
|
if (target.getClass().getNpcStats(target).isWerewolf() ||
|
|
(target == getPlayer() &&
|
|
MWBase::Environment::get().getWorld()->getGlobalInt("pcknownwerewolf")))
|
|
{
|
|
const ESM::GameSetting * iWerewolfFightMod = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iWerewolfFightMod");
|
|
fight += iWerewolfFightMod->getInt();
|
|
}
|
|
}
|
|
|
|
return (fight >= 100);
|
|
}
|
|
|
|
void MechanicsManager::keepPlayerAlive()
|
|
{
|
|
MWWorld::Ptr player = getPlayer();
|
|
CreatureStats& stats = player.getClass().getCreatureStats(player);
|
|
if (stats.isDead())
|
|
{
|
|
MWMechanics::DynamicStat<float> stat (stats.getHealth());
|
|
|
|
if (stat.getModified()<1)
|
|
{
|
|
stat.setModified(1, 0);
|
|
stats.setHealth(stat);
|
|
}
|
|
stats.resurrect();
|
|
}
|
|
}
|
|
|
|
bool MechanicsManager::isReadyToBlock(const MWWorld::Ptr &ptr) const
|
|
{
|
|
return mActors.isReadyToBlock(ptr);
|
|
}
|
|
|
|
void MechanicsManager::setWerewolf(const MWWorld::Ptr& actor, bool werewolf)
|
|
{
|
|
MWMechanics::NpcStats& npcStats = actor.getClass().getNpcStats(actor);
|
|
|
|
// The actor does not have to change state
|
|
if (npcStats.isWerewolf() == werewolf)
|
|
return;
|
|
|
|
MWWorld::Player* player = &MWBase::Environment::get().getWorld()->getPlayer();
|
|
|
|
if (actor == player->getPlayer())
|
|
{
|
|
if (werewolf)
|
|
{
|
|
player->saveSkillsAttributes();
|
|
player->setWerewolfSkillsAttributes();
|
|
}
|
|
else
|
|
player->restoreSkillsAttributes();
|
|
}
|
|
|
|
// Equipped items other than WerewolfRobe may reference bones that do not even
|
|
// exist with the werewolf object root, so make sure to unequip all items
|
|
// *before* we become a werewolf.
|
|
MWWorld::InventoryStore& invStore = actor.getClass().getInventoryStore(actor);
|
|
invStore.unequipAll(actor);
|
|
|
|
// Werewolfs can not cast spells, so we need to unset the prepared spell if there is one.
|
|
if (npcStats.getDrawState() == MWMechanics::DrawState_Spell)
|
|
npcStats.setDrawState(MWMechanics::DrawState_Nothing);
|
|
|
|
npcStats.setWerewolf(werewolf);
|
|
|
|
if(werewolf)
|
|
{
|
|
MWWorld::InventoryStore &inv = actor.getClass().getInventoryStore(actor);
|
|
|
|
inv.equip(MWWorld::InventoryStore::Slot_Robe, inv.ContainerStore::add("werewolfrobe", 1, actor), actor);
|
|
}
|
|
else
|
|
{
|
|
actor.getClass().getContainerStore(actor).remove("werewolfrobe", 1, actor);
|
|
}
|
|
|
|
if(actor == player->getPlayer())
|
|
{
|
|
MWBase::Environment::get().getWorld()->reattachPlayerCamera();
|
|
|
|
// Update the GUI only when called on the player
|
|
MWBase::WindowManager* windowManager = MWBase::Environment::get().getWindowManager();
|
|
|
|
if (werewolf)
|
|
{
|
|
windowManager->forceHide(MWGui::GW_Inventory);
|
|
windowManager->forceHide(MWGui::GW_Magic);
|
|
}
|
|
else
|
|
{
|
|
windowManager->unsetForceHide(MWGui::GW_Inventory);
|
|
windowManager->unsetForceHide(MWGui::GW_Magic);
|
|
}
|
|
|
|
windowManager->setWerewolfOverlay(werewolf);
|
|
|
|
// Witnesses of the player's transformation will make them a globally known werewolf
|
|
std::vector<MWWorld::Ptr> closeActors;
|
|
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
getActorsInRange(actor.getRefData().getPosition().asVec3(), gmst.find("fAlarmRadius")->getFloat(), closeActors);
|
|
|
|
bool detected = false, reported = false;
|
|
for (std::vector<MWWorld::Ptr>::const_iterator it = closeActors.begin(); it != closeActors.end(); ++it)
|
|
{
|
|
if (*it == actor)
|
|
continue;
|
|
|
|
if (!it->getClass().isNpc())
|
|
continue;
|
|
|
|
if (MWBase::Environment::get().getWorld()->getLOS(*it, actor) && awarenessCheck(actor, *it))
|
|
detected = true;
|
|
if (it->getClass().getCreatureStats(*it).getAiSetting(MWMechanics::CreatureStats::AI_Alarm).getModified() > 0)
|
|
reported = true;
|
|
}
|
|
|
|
if (detected)
|
|
{
|
|
windowManager->messageBox("#{sWerewolfAlarmMessage}");
|
|
MWBase::Environment::get().getWorld()->setGlobalInt("pcknownwerewolf", 1);
|
|
|
|
if (reported)
|
|
{
|
|
npcStats.setBounty(npcStats.getBounty()+
|
|
gmst.find("iWereWolfBounty")->getInt());
|
|
windowManager->messageBox("#{sCrimeMessage}");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void MechanicsManager::applyWerewolfAcrobatics(const MWWorld::Ptr &actor)
|
|
{
|
|
const MWWorld::Store<ESM::GameSetting>& gmst = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>();
|
|
MWMechanics::NpcStats &stats = actor.getClass().getNpcStats(actor);
|
|
|
|
stats.getSkill(ESM::Skill::Acrobatics).setBase(gmst.find("fWerewolfAcrobatics")->getInt());
|
|
}
|
|
|
|
}
|