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openmw-tes3mp/apps/openmw/mwmechanics/pathgrid.hpp

80 lines
2.4 KiB
C++

#ifndef GAME_MWMECHANICS_PATHGRID_H
#define GAME_MWMECHANICS_PATHGRID_H
#include <components/esm/loadpgrd.hpp>
#include <list>
namespace ESM
{
struct Cell;
}
namespace MWWorld
{
class CellStore;
}
namespace MWMechanics
{
class PathgridGraph
{
public:
PathgridGraph();
bool load(const MWWorld::CellStore *cell);
// returns true if end point is strongly connected (i.e. reachable
// from start point) both start and end are pathgrid point indexes
bool isPointConnected(const int start, const int end) const;
// the input parameters are pathgrid point indexes
// the output list is in local (internal cells) or world (external
// cells) co-ordinates
//
// NOTE: if start equals end an empty path is returned
std::list<ESM::Pathgrid::Point> aStarSearch(const int start,
const int end) const;
private:
const ESM::Cell *mCell;
const ESM::Pathgrid *mPathgrid;
bool mIsExterior;
struct ConnectedPoint // edge
{
int index; // pathgrid point index of neighbour
float cost;
};
struct Node // point
{
int componentId;
std::vector<ConnectedPoint> edges; // neighbours
};
// componentId is an integer indicating the groups of connected
// pathgrid points (all connected points will have the same value)
//
// In Seyda Neen there are 3:
//
// 52, 53 and 54 are one set (enclosed yard)
// 48, 49, 50, 51, 84, 85, 86, 87, 88, 89, 90 (ship & office)
// all other pathgrid points are the third set
//
std::vector<Node> mGraph;
bool mIsGraphConstructed;
// variables used to calculate connected components
int mSCCId;
int mSCCIndex;
std::vector<int> mSCCStack;
typedef std::pair<int, int> VPair; // first is index, second is lowlink
std::vector<VPair> mSCCPoint;
// methods used to calculate connected components
void recursiveStrongConnect(int v);
void buildConnectedPoints();
};
}
#endif