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openmw-tes3mp/apps/openmw/mwmechanics/summoning.cpp

196 lines
8.7 KiB
C++

#include "summoning.hpp"
#include <iostream>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/spellcasting.hpp"
#include "../mwworld/esmstore.hpp"
#include "../mwworld/class.hpp"
#include "../mwworld/manualref.hpp"
#include "../mwworld/inventorystore.hpp"
#include "../mwrender/animation.hpp"
#include "creaturestats.hpp"
#include "aifollow.hpp"
namespace MWMechanics
{
void cleanupSummonedCreature (MWMechanics::CreatureStats& casterStats, int creatureActorId)
{
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaActorId(creatureActorId);
if (!ptr.isEmpty())
{
// TODO: Show death animation before deleting? We shouldn't allow looting the corpse while the animation
// plays though, which is a rather lame exploit in vanilla.
MWBase::Environment::get().getWorld()->deleteObject(ptr);
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_End");
if (fx)
MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel,
"", ptr.getRefData().getPosition().asVec3());
}
else if (creatureActorId != -1)
{
// We didn't find the creature. It's probably in an inactive cell.
// Add to graveyard so we can delete it when the cell becomes active.
std::vector<int>& graveyard = casterStats.getSummonedCreatureGraveyard();
graveyard.push_back(creatureActorId);
}
}
UpdateSummonedCreatures::UpdateSummonedCreatures(const MWWorld::Ptr &actor)
: mActor(actor)
{
}
UpdateSummonedCreatures::~UpdateSummonedCreatures()
{
}
void UpdateSummonedCreatures::visit(EffectKey key, const std::string &sourceName, const std::string &sourceId, int casterActorId, float magnitude, float remainingTime, float totalTime)
{
if (isSummoningEffect(key.mId) && magnitude > 0)
{
mActiveEffects.insert(std::make_pair(key.mId, sourceId));
}
}
void UpdateSummonedCreatures::finish()
{
static std::map<int, std::string> summonMap;
if (summonMap.empty())
{
summonMap[ESM::MagicEffect::SummonAncestralGhost] = "sMagicAncestralGhostID";
summonMap[ESM::MagicEffect::SummonBonelord] = "sMagicBonelordID";
summonMap[ESM::MagicEffect::SummonBonewalker] = "sMagicLeastBonewalkerID";
summonMap[ESM::MagicEffect::SummonCenturionSphere] = "sMagicCenturionSphereID";
summonMap[ESM::MagicEffect::SummonClannfear] = "sMagicClannfearID";
summonMap[ESM::MagicEffect::SummonDaedroth] = "sMagicDaedrothID";
summonMap[ESM::MagicEffect::SummonDremora] = "sMagicDremoraID";
summonMap[ESM::MagicEffect::SummonFabricant] = "sMagicFabricantID";
summonMap[ESM::MagicEffect::SummonFlameAtronach] = "sMagicFlameAtronachID";
summonMap[ESM::MagicEffect::SummonFrostAtronach] = "sMagicFrostAtronachID";
summonMap[ESM::MagicEffect::SummonGoldenSaint] = "sMagicGoldenSaintID";
summonMap[ESM::MagicEffect::SummonGreaterBonewalker] = "sMagicGreaterBonewalkerID";
summonMap[ESM::MagicEffect::SummonHunger] = "sMagicHungerID";
summonMap[ESM::MagicEffect::SummonScamp] = "sMagicScampID";
summonMap[ESM::MagicEffect::SummonSkeletalMinion] = "sMagicSkeletalMinionID";
summonMap[ESM::MagicEffect::SummonStormAtronach] = "sMagicStormAtronachID";
summonMap[ESM::MagicEffect::SummonWingedTwilight] = "sMagicWingedTwilightID";
summonMap[ESM::MagicEffect::SummonWolf] = "sMagicCreature01ID";
summonMap[ESM::MagicEffect::SummonBear] = "sMagicCreature02ID";
summonMap[ESM::MagicEffect::SummonBonewolf] = "sMagicCreature03ID";
summonMap[ESM::MagicEffect::SummonCreature04] = "sMagicCreature04ID";
summonMap[ESM::MagicEffect::SummonCreature05] = "sMagicCreature05ID";
}
MWMechanics::CreatureStats& creatureStats = mActor.getClass().getCreatureStats(mActor);
// Update summon effects
std::map<CreatureStats::SummonKey, int>& creatureMap = creatureStats.getSummonedCreatureMap();
for (std::map<CreatureStats::SummonKey, int>::iterator it = creatureMap.begin(); it != creatureMap.end(); )
{
bool found = mActiveEffects.find(it->first) != mActiveEffects.end();
if (!found)
{
// Effect has ended
cleanupSummonedCreature(creatureStats, it->second);
creatureMap.erase(it++);
continue;
}
++it;
}
for (std::set<std::pair<int, std::string> >::iterator it = mActiveEffects.begin(); it != mActiveEffects.end(); ++it)
{
bool found = creatureMap.find(std::make_pair(it->first, it->second)) != creatureMap.end();
if (!found)
{
const std::string& creatureGmst = summonMap[it->first];
std::string creatureID =
MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find(creatureGmst)->getString();
if (!creatureID.empty())
{
int creatureActorId = -1;
try
{
MWWorld::ManualRef ref(MWBase::Environment::get().getWorld()->getStore(), creatureID, 1);
MWMechanics::CreatureStats& summonedCreatureStats = ref.getPtr().getClass().getCreatureStats(ref.getPtr());
// Make the summoned creature follow its master and help in fights
AiFollow package(mActor.getCellRef().getRefId());
summonedCreatureStats.getAiSequence().stack(package, ref.getPtr());
creatureActorId = summonedCreatureStats.getActorId();
MWWorld::Ptr placed = MWBase::Environment::get().getWorld()->safePlaceObject(ref.getPtr(), mActor, mActor.getCell(), 0, 120.f);
MWRender::Animation* anim = MWBase::Environment::get().getWorld()->getAnimation(placed);
if (anim)
{
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_Start");
if (fx)
anim->addEffect("meshes\\" + fx->mModel, -1, false);
}
}
catch (std::exception& e)
{
std::cerr << "Failed to spawn summoned creature: " << e.what() << std::endl;
// still insert into creatureMap so we don't try to spawn again every frame, that would spam the warning log
}
creatureMap.insert(std::make_pair(*it, creatureActorId));
}
}
}
for (std::map<CreatureStats::SummonKey, int>::iterator it = creatureMap.begin(); it != creatureMap.end(); )
{
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaActorId(it->second);
if (!ptr.isEmpty() && ptr.getClass().getCreatureStats(ptr).isDead())
{
// Purge the magic effect so a new creature can be summoned if desired
creatureStats.getActiveSpells().purgeEffect(it->first.first, it->first.second);
if (mActor.getClass().hasInventoryStore(ptr))
mActor.getClass().getInventoryStore(mActor).purgeEffect(it->first.first, it->first.second);
cleanupSummonedCreature(creatureStats, it->second);
creatureMap.erase(it++);
}
else
++it;
}
std::vector<int>& graveyard = creatureStats.getSummonedCreatureGraveyard();
for (std::vector<int>::iterator it = graveyard.begin(); it != graveyard.end(); )
{
MWWorld::Ptr ptr = MWBase::Environment::get().getWorld()->searchPtrViaActorId(*it);
if (!ptr.isEmpty())
{
it = graveyard.erase(it);
const ESM::Static* fx = MWBase::Environment::get().getWorld()->getStore().get<ESM::Static>()
.search("VFX_Summon_End");
if (fx)
MWBase::Environment::get().getWorld()->spawnEffect("meshes\\" + fx->mModel,
"", ptr.getRefData().getPosition().asVec3());
MWBase::Environment::get().getWorld()->deleteObject(ptr);
}
else
++it;
}
}
}