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107 lines
2.2 KiB
C++
107 lines
2.2 KiB
C++
#ifndef GAME_RENDER_OBJECTS_H
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#define GAME_RENDER_OBJECTS_H
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#include <map>
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#include <memory>
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#include <string>
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#include <osg/ref_ptr>
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#include <osg/Object>
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#include "../mwworld/ptr.hpp"
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namespace osg
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{
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class Group;
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}
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namespace osgUtil
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{
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class IncrementalCompileOperation;
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}
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namespace Resource
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{
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class ResourceSystem;
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}
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namespace MWWorld
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{
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class CellStore;
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}
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namespace SceneUtil
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{
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class UnrefQueue;
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}
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namespace MWRender{
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class Animation;
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class PtrHolder : public osg::Object
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{
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public:
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PtrHolder(MWWorld::Ptr ptr)
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: mPtr(ptr)
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{
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}
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PtrHolder()
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{
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}
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PtrHolder(const PtrHolder& copy, const osg::CopyOp& copyop)
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: mPtr(copy.mPtr)
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{
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}
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META_Object(MWRender, PtrHolder)
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MWWorld::Ptr mPtr;
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};
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class Objects{
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typedef std::map<MWWorld::ConstPtr,Animation*> PtrAnimationMap;
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typedef std::map<const MWWorld::CellStore*, osg::ref_ptr<osg::Group> > CellMap;
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CellMap mCellSceneNodes;
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PtrAnimationMap mObjects;
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osg::ref_ptr<osg::Group> mRootNode;
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Resource::ResourceSystem* mResourceSystem;
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osg::ref_ptr<SceneUtil::UnrefQueue> mUnrefQueue;
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void insertBegin(const MWWorld::Ptr& ptr);
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public:
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Objects(Resource::ResourceSystem* resourceSystem, osg::ref_ptr<osg::Group> rootNode, SceneUtil::UnrefQueue* unrefQueue);
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~Objects();
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/// @param animated Attempt to load separate keyframes from a .kf file matching the model file?
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/// @param allowLight If false, no lights will be created, and particles systems will be removed.
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void insertModel(const MWWorld::Ptr& ptr, const std::string &model, bool animated=false, bool allowLight=true);
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void insertNPC(const MWWorld::Ptr& ptr);
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void insertCreature (const MWWorld::Ptr& ptr, const std::string& model, bool weaponsShields);
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Animation* getAnimation(const MWWorld::Ptr &ptr);
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const Animation* getAnimation(const MWWorld::ConstPtr &ptr) const;
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bool removeObject (const MWWorld::Ptr& ptr);
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///< \return found?
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void removeCell(const MWWorld::CellStore* store);
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/// Updates containing cell for object rendering data
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void updatePtr(const MWWorld::Ptr &old, const MWWorld::Ptr &cur);
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private:
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void operator = (const Objects&);
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Objects(const Objects&);
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};
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}
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#endif
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