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openmw-tes3mp
/
apps
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openmw
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mwrender
History
scrawl
157c11398d
Add terrain parallax mapping
9 years ago
..
.gitignore
directory structure reorganisation (still missing the mangle stuff)
15 years ago
animation.cpp
Include cleanup
9 years ago
animation.hpp
Animation: don't create the NodeMap if we don't need it
9 years ago
bulletdebugdraw.cpp
Don't use Geodes
9 years ago
bulletdebugdraw.hpp
Don't use Geodes
9 years ago
camera.cpp
Don't compute the world matrix multiple times
9 years ago
camera.hpp
Remove a stray method declaration
9 years ago
cell.hpp
implemented take action
15 years ago
characterpreview.cpp
Use empty() instead of !size()
9 years ago
characterpreview.hpp
Use a single-precision PositionAttitudeTransform in speed critical places
9 years ago
creatureanimation.cpp
Preload instances in SceneManager
9 years ago
creatureanimation.hpp
Move attackStrength to the CharacterController, where it should have been to begin with
10 years ago
effectmanager.cpp
Preload instances in SceneManager
9 years ago
effectmanager.hpp
Port EffectManager
10 years ago
globalmap.cpp
Don't use Geodes
9 years ago
globalmap.hpp
Fix the global map overlay viewport (Bug
#3018
)
9 years ago
localmap.cpp
Use empty() instead of !size()
9 years ago
localmap.hpp
Make the local map cell distance configurable
9 years ago
npcanimation.cpp
Use xbase_anim_female as the base skeleton for female NPCs (
Fixes
#3258
)
9 years ago
npcanimation.hpp
Preload NPC body parts
9 years ago
objects.cpp
Don't use Geodes
9 years ago
objects.hpp
Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
9 years ago
pathgrid.cpp
Don't use Geodes
9 years ago
pathgrid.hpp
Rename MWRender::Debugging to MWRender::Pathgrid
10 years ago
renderbin.hpp
Implement a custom RenderBin for first person models (
Fixes
#1612
)
9 years ago
renderinginterface.hpp
Dead code removal
10 years ago
renderingmanager.cpp
Add terrain parallax mapping
9 years ago
renderingmanager.hpp
Rename lightRoot to sceneRoot
9 years ago
rendermode.hpp
Basic water rendering
10 years ago
ripplesimulation.cpp
Don't use Geodes
9 years ago
ripplesimulation.hpp
Move Fallback map to components/
9 years ago
rotatecontroller.cpp
Don't compute the world matrix multiple times
9 years ago
rotatecontroller.hpp
Leak fix
9 years ago
sky.cpp
Improve occlusion query geometry rendering
9 years ago
sky.hpp
Include cleanup
9 years ago
terrainstorage.cpp
Add terrain parallax mapping
9 years ago
terrainstorage.hpp
Add terrain parallax mapping
9 years ago
util.cpp
Recreate shader in NpcAnimation::setAlpha
9 years ago
util.hpp
Move NoTraverseCallback to mwrender/util.hpp
9 years ago
vismask.hpp
Don't use Geodes
9 years ago
water.cpp
Don't use Geodes
9 years ago
water.hpp
Don't use Geodes
9 years ago
weaponanimation.cpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (
Fixes
#3223
).
9 years ago
weaponanimation.hpp
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (
Fixes
#3223
).
9 years ago