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258 lines
7.8 KiB
C++
258 lines
7.8 KiB
C++
#include "pathgrid.hpp"
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#include <cassert>
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#include <osg/Geometry>
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#include <osg/PositionAttitudeTransform>
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#include <osg/Group>
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#include <components/esm/loadstat.hpp>
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#include <components/esm/loadpgrd.hpp>
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#include "../mwbase/world.hpp" // these includes can be removed once the static-hack is gone
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#include "../mwbase/environment.hpp"
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#include "../mwworld/ptr.hpp"
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#include "../mwworld/cellstore.hpp"
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#include "../mwworld/esmstore.hpp"
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#include "../mwmechanics/pathfinding.hpp"
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#include "../mwmechanics/coordinateconverter.hpp"
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#include "vismask.hpp"
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namespace MWRender
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{
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static const int POINT_MESH_BASE = 35;
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osg::ref_ptr<osg::Geometry> Pathgrid::createPathgridLines(const ESM::Pathgrid *pathgrid)
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{
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osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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for(ESM::Pathgrid::EdgeList::const_iterator it = pathgrid->mEdges.begin();
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it != pathgrid->mEdges.end();
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++it)
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{
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const ESM::Pathgrid::Edge &edge = *it;
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const ESM::Pathgrid::Point &p1 = pathgrid->mPoints[edge.mV0], &p2 = pathgrid->mPoints[edge.mV1];
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osg::Vec3f direction = MWMechanics::PathFinder::MakeOsgVec3(p2) - MWMechanics::PathFinder::MakeOsgVec3(p1);
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osg::Vec3f lineDisplacement = (direction^osg::Vec3f(0,0,1));
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lineDisplacement.normalize();
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lineDisplacement = lineDisplacement * POINT_MESH_BASE +
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osg::Vec3f(0, 0, 10); // move lines up a little, so they will be less covered by meshes/landscape
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vertices->push_back(MWMechanics::PathFinder::MakeOsgVec3(p1) + lineDisplacement);
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vertices->push_back(MWMechanics::PathFinder::MakeOsgVec3(p2) + lineDisplacement);
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}
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geom->setVertexArray(vertices);
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geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, vertices->size()));
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1.f, 1.f, 0.f, 1.f));
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geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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return geom;
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}
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osg::ref_ptr<osg::Geometry> Pathgrid::createPathgridPoints(const ESM::Pathgrid *pathgrid)
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{
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osg::ref_ptr<osg::Geometry> geom = new osg::Geometry;
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const float height = POINT_MESH_BASE * sqrtf(2);
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osg::ref_ptr<osg::Vec3Array> vertices = new osg::Vec3Array;
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osg::ref_ptr<osg::UShortArray> indices = new osg::UShortArray;
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bool first = true;
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unsigned short startIndex = 0;
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for(ESM::Pathgrid::PointList::const_iterator it = pathgrid->mPoints.begin();
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it != pathgrid->mPoints.end();
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++it, startIndex += 6)
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{
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osg::Vec3f pointPos(MWMechanics::PathFinder::MakeOsgVec3(*it));
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if (!first)
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{
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// degenerate triangle from previous octahedron
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indices->push_back(startIndex - 4); // 2nd point of previous octahedron
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indices->push_back(startIndex); // start point of current octahedron
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}
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float pointMeshBase = static_cast<float>(POINT_MESH_BASE);
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vertices->push_back(pointPos + osg::Vec3f(0, 0, height)); // 0
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vertices->push_back(pointPos + osg::Vec3f(-pointMeshBase, -pointMeshBase, 0)); // 1
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vertices->push_back(pointPos + osg::Vec3f(pointMeshBase, -pointMeshBase, 0)); // 2
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vertices->push_back(pointPos + osg::Vec3f(pointMeshBase, pointMeshBase, 0)); // 3
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vertices->push_back(pointPos + osg::Vec3f(-pointMeshBase, pointMeshBase, 0)); // 4
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vertices->push_back(pointPos + osg::Vec3f(0, 0, -height)); // 5
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indices->push_back(startIndex + 0);
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indices->push_back(startIndex + 1);
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indices->push_back(startIndex + 2);
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indices->push_back(startIndex + 5);
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indices->push_back(startIndex + 3);
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indices->push_back(startIndex + 4);
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// degenerates
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indices->push_back(startIndex + 4);
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indices->push_back(startIndex + 5);
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indices->push_back(startIndex + 5);
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// end degenerates
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indices->push_back(startIndex + 1);
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indices->push_back(startIndex + 4);
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indices->push_back(startIndex + 0);
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indices->push_back(startIndex + 3);
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indices->push_back(startIndex + 2);
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first = false;
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}
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geom->setVertexArray(vertices);
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geom->addPrimitiveSet(new osg::DrawElementsUShort(osg::PrimitiveSet::TRIANGLE_STRIP, indices->size(), &(*indices)[0]));
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osg::ref_ptr<osg::Vec4Array> colors = new osg::Vec4Array;
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colors->push_back(osg::Vec4(1.f, 0.f, 0.f, 1.f));
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geom->setColorArray(colors, osg::Array::BIND_OVERALL);
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return geom;
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}
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Pathgrid::Pathgrid(osg::ref_ptr<osg::Group> root)
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: mPathgridEnabled(false)
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, mRootNode(root)
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, mPathGridRoot(NULL)
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, mInteriorPathgridNode(NULL)
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{
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}
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Pathgrid::~Pathgrid()
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{
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if (mPathgridEnabled)
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{
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togglePathgrid();
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}
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}
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bool Pathgrid::toggleRenderMode (int mode){
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switch (mode)
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{
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case Render_Pathgrid:
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togglePathgrid();
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return mPathgridEnabled;
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default:
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return false;
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}
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return false;
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}
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void Pathgrid::addCell(const MWWorld::CellStore *store)
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{
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mActiveCells.push_back(store);
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if (mPathgridEnabled)
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enableCellPathgrid(store);
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}
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void Pathgrid::removeCell(const MWWorld::CellStore *store)
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{
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mActiveCells.erase(std::remove(mActiveCells.begin(), mActiveCells.end(), store), mActiveCells.end());
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if (mPathgridEnabled)
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disableCellPathgrid(store);
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}
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void Pathgrid::togglePathgrid()
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{
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mPathgridEnabled = !mPathgridEnabled;
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if (mPathgridEnabled)
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{
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// add path grid meshes to already loaded cells
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mPathGridRoot = new osg::Group;
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mPathGridRoot->setNodeMask(Mask_Debug);
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mRootNode->addChild(mPathGridRoot);
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for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); ++it)
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{
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enableCellPathgrid(*it);
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}
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}
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else
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{
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// remove path grid meshes from already loaded cells
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for(CellList::iterator it = mActiveCells.begin(); it != mActiveCells.end(); ++it)
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{
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disableCellPathgrid(*it);
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}
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if (mPathGridRoot)
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{
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mRootNode->removeChild(mPathGridRoot);
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mPathGridRoot = NULL;
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}
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}
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}
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void Pathgrid::enableCellPathgrid(const MWWorld::CellStore *store)
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{
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MWBase::World* world = MWBase::Environment::get().getWorld();
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const ESM::Pathgrid *pathgrid =
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world->getStore().get<ESM::Pathgrid>().search(*store->getCell());
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if (!pathgrid) return;
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osg::Vec3f cellPathGridPos(0, 0, 0);
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MWMechanics::CoordinateConverter(store->getCell()).toWorld(cellPathGridPos);
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osg::ref_ptr<osg::PositionAttitudeTransform> cellPathGrid = new osg::PositionAttitudeTransform;
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cellPathGrid->setPosition(cellPathGridPos);
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osg::ref_ptr<osg::Geometry> lines = createPathgridLines(pathgrid);
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osg::ref_ptr<osg::Geometry> points = createPathgridPoints(pathgrid);
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cellPathGrid->addChild(lines);
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cellPathGrid->addChild(points);
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mPathGridRoot->addChild(cellPathGrid);
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if (store->getCell()->isExterior())
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{
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mExteriorPathgridNodes[std::make_pair(store->getCell()->getGridX(), store->getCell()->getGridY())] = cellPathGrid;
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}
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else
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{
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assert(mInteriorPathgridNode == NULL);
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mInteriorPathgridNode = cellPathGrid;
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}
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}
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void Pathgrid::disableCellPathgrid(const MWWorld::CellStore *store)
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{
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if (store->getCell()->isExterior())
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{
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ExteriorPathgridNodes::iterator it =
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mExteriorPathgridNodes.find(std::make_pair(store->getCell()->getGridX(), store->getCell()->getGridY()));
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if (it != mExteriorPathgridNodes.end())
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{
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mPathGridRoot->removeChild(it->second);
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mExteriorPathgridNodes.erase(it);
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}
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}
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else
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{
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if (mInteriorPathgridNode)
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{
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mPathGridRoot->removeChild(mInteriorPathgridNode);
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mInteriorPathgridNode = NULL;
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}
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}
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}
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}
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