You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
openmw-tes3mp/apps/openmw/mwworld/cellstore.cpp

950 lines
32 KiB
C++

#include "cellstore.hpp"
#include <iostream>
#include <algorithm>
#include <components/esm/cellstate.hpp>
#include <components/esm/cellid.hpp>
#include <components/esm/esmreader.hpp>
#include <components/esm/esmwriter.hpp>
#include <components/esm/objectstate.hpp>
#include <components/esm/containerstate.hpp>
#include <components/esm/npcstate.hpp>
#include <components/esm/creaturestate.hpp>
#include <components/esm/fogstate.hpp>
#include <components/esm/creaturelevliststate.hpp>
#include <components/esm/doorstate.hpp>
#include "../mwbase/environment.hpp"
#include "../mwbase/world.hpp"
#include "../mwmechanics/creaturestats.hpp"
#include "ptr.hpp"
#include "esmstore.hpp"
#include "class.hpp"
#include "containerstore.hpp"
namespace
{
template<typename T>
MWWorld::Ptr searchInContainerList (MWWorld::CellRefList<T>& containerList, const std::string& id)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (containerList.mList.begin());
iter!=containerList.mList.end(); ++iter)
{
MWWorld::Ptr container (&*iter, 0);
MWWorld::Ptr ptr =
container.getClass().getContainerStore (container).search (id);
if (!ptr.isEmpty())
return ptr;
}
return MWWorld::Ptr();
}
template<typename T>
MWWorld::Ptr searchViaActorId (MWWorld::CellRefList<T>& actorList, int actorId,
MWWorld::CellStore *cell, const std::map<MWWorld::LiveCellRefBase*, MWWorld::CellStore*>& toIgnore)
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (actorList.mList.begin());
iter!=actorList.mList.end(); ++iter)
{
MWWorld::Ptr actor (&*iter, cell);
if (toIgnore.find(&*iter) != toIgnore.end())
continue;
if (actor.getClass().getCreatureStats (actor).matchesActorId (actorId) && actor.getRefData().getCount() > 0)
return actor;
}
return MWWorld::Ptr();
}
template<typename RecordType, typename T>
void writeReferenceCollection (ESM::ESMWriter& writer,
const MWWorld::CellRefList<T>& collection)
{
if (!collection.mList.empty())
{
// references
for (typename MWWorld::CellRefList<T>::List::const_iterator
iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
{
if (!iter->mData.hasChanged() && !iter->mRef.hasChanged() && iter->mRef.hasContentFile())
{
// Reference that came from a content file and has not been changed -> ignore
continue;
}
if (iter->mData.getCount()==0 && !iter->mRef.hasContentFile())
{
// Deleted reference that did not come from a content file -> ignore
continue;
}
RecordType state;
iter->save (state);
// recordId currently unused
writer.writeHNT ("OBJE", collection.mList.front().mBase->sRecordId);
state.save (writer);
}
}
}
template<typename RecordType, typename T>
void readReferenceCollection (ESM::ESMReader& reader,
MWWorld::CellRefList<T>& collection, const ESM::CellRef& cref, const std::map<int, int>& contentFileMap)
{
const MWWorld::ESMStore& esmStore = MWBase::Environment::get().getWorld()->getStore();
RecordType state;
state.mRef = cref;
state.load(reader);
// If the reference came from a content file, make sure this content file is loaded
if (state.mRef.mRefNum.hasContentFile())
{
std::map<int, int>::const_iterator iter =
contentFileMap.find (state.mRef.mRefNum.mContentFile);
if (iter==contentFileMap.end())
return; // content file has been removed -> skip
state.mRef.mRefNum.mContentFile = iter->second;
}
if (!MWWorld::LiveCellRef<T>::checkState (state))
return; // not valid anymore with current content files -> skip
const T *record = esmStore.get<T>().search (state.mRef.mRefID);
if (!record)
return;
if (state.mRef.mRefNum.hasContentFile())
{
for (typename MWWorld::CellRefList<T>::List::iterator iter (collection.mList.begin());
iter!=collection.mList.end(); ++iter)
if (iter->mRef.getRefNum()==state.mRef.mRefNum)
{
// overwrite existing reference
iter->load (state);
return;
}
}
// new reference
MWWorld::LiveCellRef<T> ref (record);
ref.load (state);
collection.mList.push_back (ref);
}
struct SearchByRefNumVisitor
{
MWWorld::LiveCellRefBase* mFound;
ESM::RefNum mRefNumToFind;
SearchByRefNumVisitor(const ESM::RefNum& toFind)
: mFound(NULL)
, mRefNumToFind(toFind)
{
}
bool operator()(const MWWorld::Ptr& ptr)
{
if (ptr.getCellRef().getRefNum() == mRefNumToFind)
{
mFound = ptr.getBase();
return false;
}
return true;
}
};
}
namespace MWWorld
{
template <typename X>
void CellRefList<X>::load(ESM::CellRef &ref, bool deleted, const MWWorld::ESMStore &esmStore)
{
const MWWorld::Store<X> &store = esmStore.get<X>();
if (const X *ptr = store.search (ref.mRefID))
{
typename std::list<LiveRef>::iterator iter =
std::find(mList.begin(), mList.end(), ref.mRefNum);
LiveRef liveCellRef (ref, ptr);
if (deleted)
liveCellRef.mData.setDeletedByContentFile(true);
if (iter != mList.end())
*iter = liveCellRef;
else
mList.push_back (liveCellRef);
}
else
{
std::cerr
<< "Error: could not resolve cell reference '" << ref.mRefID << "'"
<< " (dropping reference)" << std::endl;
}
}
template<typename X> bool operator==(const LiveCellRef<X>& ref, int pRefnum)
{
return (ref.mRef.mRefnum == pRefnum);
}
void CellStore::moveFrom(const Ptr &object, CellStore *from)
{
if (mState != State_Loaded)
load();
mHasState = true;
MovedRefTracker::iterator found = mMovedToAnotherCell.find(object.getBase());
if (found != mMovedToAnotherCell.end())
{
// A cell we had previously moved an object to is returning it to us.
assert (found->second == from);
mMovedToAnotherCell.erase(found);
}
else
{
mMovedHere.insert(std::make_pair(object.getBase(), from));
}
updateMergedRefs();
}
MWWorld::Ptr CellStore::moveTo(const Ptr &object, CellStore *cellToMoveTo)
{
if (cellToMoveTo == this)
throw std::runtime_error("moveTo: object is already in this cell");
// We assume that *this is in State_Loaded since we could hardly have reference to a live object otherwise.
if (mState != State_Loaded)
throw std::runtime_error("moveTo: can't move object from a non-loaded cell (how did you get this object anyway?)");
// Ensure that the object actually exists in the cell
SearchByRefNumVisitor searchVisitor(object.getCellRef().getRefNum());
forEach(searchVisitor);
if (!searchVisitor.mFound)
throw std::runtime_error("moveTo: object is not in this cell");
// Objects with no refnum can't be handled correctly in the merging process that happens
// on a save/load, so do a simple copy & delete for these objects.
if (!object.getCellRef().getRefNum().hasContentFile())
{
MWWorld::Ptr copied = object.getClass().copyToCell(object, *cellToMoveTo, object.getRefData().getCount());
object.getRefData().setCount(0);
object.getRefData().setBaseNode(NULL);
return copied;
}
MovedRefTracker::iterator found = mMovedHere.find(object.getBase());
if (found != mMovedHere.end())
{
// Special case - object didn't originate in this cell
// Move it back to its original cell first
CellStore* originalCell = found->second;
assert (originalCell != this);
originalCell->moveFrom(object, this);
mMovedHere.erase(found);
// Now that object is back to its rightful owner, we can move it
if (cellToMoveTo != originalCell)
{
originalCell->moveTo(object, cellToMoveTo);
}
updateMergedRefs();
return MWWorld::Ptr(object.getBase(), cellToMoveTo);
}
cellToMoveTo->moveFrom(object, this);
mMovedToAnotherCell.insert(std::make_pair(object.getBase(), cellToMoveTo));
updateMergedRefs();
return MWWorld::Ptr(object.getBase(), cellToMoveTo);
}
struct MergeVisitor
{
MergeVisitor(std::vector<LiveCellRefBase*>& mergeTo, const std::map<LiveCellRefBase*, MWWorld::CellStore*>& movedHere,
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& movedToAnotherCell)
: mMergeTo(mergeTo)
, mMovedHere(movedHere)
, mMovedToAnotherCell(movedToAnotherCell)
{
}
bool operator() (const MWWorld::Ptr& ptr)
{
if (mMovedToAnotherCell.find(ptr.getBase()) != mMovedToAnotherCell.end())
return true;
mMergeTo.push_back(ptr.getBase());
return true;
}
void merge()
{
for (std::map<LiveCellRefBase*, MWWorld::CellStore*>::const_iterator it = mMovedHere.begin(); it != mMovedHere.end(); ++it)
mMergeTo.push_back(it->first);
}
private:
std::vector<LiveCellRefBase*>& mMergeTo;
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& mMovedHere;
const std::map<LiveCellRefBase*, MWWorld::CellStore*>& mMovedToAnotherCell;
};
void CellStore::updateMergedRefs()
{
mMergedRefs.clear();
MergeVisitor visitor(mMergedRefs, mMovedHere, mMovedToAnotherCell);
forEachInternal(visitor);
visitor.merge();
}
CellStore::CellStore (const ESM::Cell *cell, const MWWorld::ESMStore& esmStore, std::vector<ESM::ESMReader>& readerList)
: mStore(esmStore), mReader(readerList), mCell (cell), mState (State_Unloaded), mHasState (false), mLastRespawn(0,0)
{
mWaterLevel = cell->mWater;
}
const ESM::Cell *CellStore::getCell() const
{
return mCell;
}
CellStore::State CellStore::getState() const
{
return mState;
}
const std::vector<std::string> &CellStore::getPreloadedIds() const
{
return mIds;
}
bool CellStore::hasState() const
{
return mHasState;
}
bool CellStore::hasId (const std::string& id) const
{
if (mState==State_Unloaded)
return false;
if (mState==State_Preloaded)
return std::binary_search (mIds.begin(), mIds.end(), id);
return searchConst (id).isEmpty();
}
template <typename PtrType>
struct SearchVisitor
{
PtrType mFound;
std::string mIdToFind;
bool operator()(const PtrType& ptr)
{
if (ptr.getCellRef().getRefId() == mIdToFind)
{
mFound = ptr;
return false;
}
return true;
}
};
Ptr CellStore::search (const std::string& id)
{
SearchVisitor<MWWorld::Ptr> searchVisitor;
searchVisitor.mIdToFind = id;
forEach(searchVisitor);
return searchVisitor.mFound;
}
ConstPtr CellStore::searchConst (const std::string& id) const
{
SearchVisitor<MWWorld::ConstPtr> searchVisitor;
searchVisitor.mIdToFind = id;
forEachConst(searchVisitor);
return searchVisitor.mFound;
}
Ptr CellStore::searchViaActorId (int id)
{
if (Ptr ptr = ::searchViaActorId (mNpcs, id, this, mMovedToAnotherCell))
return ptr;
if (Ptr ptr = ::searchViaActorId (mCreatures, id, this, mMovedToAnotherCell))
return ptr;
for (MovedRefTracker::const_iterator it = mMovedHere.begin(); it != mMovedHere.end(); ++it)
{
MWWorld::Ptr actor (it->first, this);
if (!actor.getClass().isActor())
continue;
if (actor.getClass().getCreatureStats (actor).matchesActorId (id) && actor.getRefData().getCount() > 0)
return actor;
}
return Ptr();
}
float CellStore::getWaterLevel() const
{
if (isExterior())
return -1;
return mWaterLevel;
}
void CellStore::setWaterLevel (float level)
{
mWaterLevel = level;
mHasState = true;
}
int CellStore::count() const
{
return mMergedRefs.size();
}
void CellStore::load ()
{
if (mState!=State_Loaded)
{
if (mState==State_Preloaded)
mIds.clear();
loadRefs ();
mState = State_Loaded;
// TODO: the pathgrid graph only needs to be loaded for active cells, so move this somewhere else.
// In a simple test, loading the graph for all cells in MW + expansions took 200 ms
mPathgridGraph.load(this);
}
}
void CellStore::preload ()
{
if (mState==State_Unloaded)
{
listRefs ();
mState = State_Preloaded;
}
}
void CellStore::listRefs()
{
std::vector<ESM::ESMReader>& esm = mReader;
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
try
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
// Get each reference in turn
bool deleted = false;
while (mCell->getNextRef (esm[index], ref, deleted))
{
if (deleted)
continue;
// Don't list reference if it was moved to a different cell.
ESM::MovedCellRefTracker::const_iterator iter =
std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefNum);
if (iter != mCell->mMovedRefs.end()) {
continue;
}
mIds.push_back (Misc::StringUtils::lowerCase (ref.mRefID));
}
}
catch (std::exception& e)
{
std::cerr << "An error occured listing references for cell " << getCell()->getDescription() << ": " << e.what() << std::endl;
}
}
// List moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
{
const ESM::CellRef &ref = *it;
mIds.push_back(Misc::StringUtils::lowerCase(ref.mRefID));
}
std::sort (mIds.begin(), mIds.end());
}
void CellStore::loadRefs()
{
std::vector<ESM::ESMReader>& esm = mReader;
assert (mCell);
if (mCell->mContextList.empty())
return; // this is a dynamically generated cell -> skipping.
// Load references from all plugins that do something with this cell.
for (size_t i = 0; i < mCell->mContextList.size(); i++)
{
try
{
// Reopen the ESM reader and seek to the right position.
int index = mCell->mContextList.at(i).index;
mCell->restore (esm[index], i);
ESM::CellRef ref;
ref.mRefNum.mContentFile = ESM::RefNum::RefNum_NoContentFile;
// Get each reference in turn
bool deleted = false;
while(mCell->getNextRef(esm[index], ref, deleted))
{
// Don't load reference if it was moved to a different cell.
ESM::MovedCellRefTracker::const_iterator iter =
std::find(mCell->mMovedRefs.begin(), mCell->mMovedRefs.end(), ref.mRefNum);
if (iter != mCell->mMovedRefs.end()) {
continue;
}
loadRef (ref, deleted);
}
}
catch (std::exception& e)
{
std::cerr << "An error occured loading references for cell " << getCell()->getDescription() << ": " << e.what() << std::endl;
}
}
// Load moved references, from separately tracked list.
for (ESM::CellRefTracker::const_iterator it = mCell->mLeasedRefs.begin(); it != mCell->mLeasedRefs.end(); ++it)
{
ESM::CellRef &ref = const_cast<ESM::CellRef&>(*it);
loadRef (ref, false);
}
updateMergedRefs();
}
bool CellStore::isExterior() const
{
return mCell->isExterior();
}
Ptr CellStore::searchInContainer (const std::string& id)
{
bool oldState = mHasState;
mHasState = true;
if (Ptr ptr = searchInContainerList (mContainers, id))
return ptr;
if (Ptr ptr = searchInContainerList (mCreatures, id))
return ptr;
if (Ptr ptr = searchInContainerList (mNpcs, id))
return ptr;
mHasState = oldState;
return Ptr();
}
void CellStore::loadRef (ESM::CellRef& ref, bool deleted)
{
Misc::StringUtils::lowerCaseInPlace (ref.mRefID);
const MWWorld::ESMStore& store = mStore;
switch (store.find (ref.mRefID))
{
case ESM::REC_ACTI: mActivators.load(ref, deleted, store); break;
case ESM::REC_ALCH: mPotions.load(ref, deleted,store); break;
case ESM::REC_APPA: mAppas.load(ref, deleted, store); break;
case ESM::REC_ARMO: mArmors.load(ref, deleted, store); break;
case ESM::REC_BOOK: mBooks.load(ref, deleted, store); break;
case ESM::REC_CLOT: mClothes.load(ref, deleted, store); break;
case ESM::REC_CONT: mContainers.load(ref, deleted, store); break;
case ESM::REC_CREA: mCreatures.load(ref, deleted, store); break;
case ESM::REC_DOOR: mDoors.load(ref, deleted, store); break;
case ESM::REC_INGR: mIngreds.load(ref, deleted, store); break;
case ESM::REC_LEVC: mCreatureLists.load(ref, deleted, store); break;
case ESM::REC_LEVI: mItemLists.load(ref, deleted, store); break;
case ESM::REC_LIGH: mLights.load(ref, deleted, store); break;
case ESM::REC_LOCK: mLockpicks.load(ref, deleted, store); break;
case ESM::REC_MISC: mMiscItems.load(ref, deleted, store); break;
case ESM::REC_NPC_: mNpcs.load(ref, deleted, store); break;
case ESM::REC_PROB: mProbes.load(ref, deleted, store); break;
case ESM::REC_REPA: mRepairs.load(ref, deleted, store); break;
case ESM::REC_STAT: mStatics.load(ref, deleted, store); break;
case ESM::REC_WEAP: mWeapons.load(ref, deleted, store); break;
case ESM::REC_BODY: mBodyParts.load(ref, deleted, store); break;
case 0: std::cerr << "Cell reference '" + ref.mRefID + "' not found!\n"; break;
default:
std::cerr
<< "WARNING: Ignoring reference '" << ref.mRefID << "' of unhandled type\n";
}
}
void CellStore::loadState (const ESM::CellState& state)
{
mHasState = true;
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
mWaterLevel = state.mWaterLevel;
mWaterLevel = state.mWaterLevel;
mLastRespawn = MWWorld::TimeStamp(state.mLastRespawn);
}
void CellStore::saveState (ESM::CellState& state) const
{
state.mId = mCell->getCellId();
if (mCell->mData.mFlags & ESM::Cell::Interior && mCell->mData.mFlags & ESM::Cell::HasWater)
state.mWaterLevel = mWaterLevel;
state.mWaterLevel = mWaterLevel;
state.mHasFogOfWar = (mFogState.get() ? 1 : 0);
state.mLastRespawn = mLastRespawn.toEsm();
}
void CellStore::writeFog(ESM::ESMWriter &writer) const
{
if (mFogState.get())
{
mFogState->save(writer, mCell->mData.mFlags & ESM::Cell::Interior);
}
}
void CellStore::readFog(ESM::ESMReader &reader)
{
mFogState.reset(new ESM::FogState());
mFogState->load(reader);
}
void CellStore::writeReferences (ESM::ESMWriter& writer) const
{
writeReferenceCollection<ESM::ObjectState> (writer, mActivators);
writeReferenceCollection<ESM::ObjectState> (writer, mPotions);
writeReferenceCollection<ESM::ObjectState> (writer, mAppas);
writeReferenceCollection<ESM::ObjectState> (writer, mArmors);
writeReferenceCollection<ESM::ObjectState> (writer, mBooks);
writeReferenceCollection<ESM::ObjectState> (writer, mClothes);
writeReferenceCollection<ESM::ContainerState> (writer, mContainers);
writeReferenceCollection<ESM::CreatureState> (writer, mCreatures);
writeReferenceCollection<ESM::DoorState> (writer, mDoors);
writeReferenceCollection<ESM::ObjectState> (writer, mIngreds);
writeReferenceCollection<ESM::CreatureLevListState> (writer, mCreatureLists);
writeReferenceCollection<ESM::ObjectState> (writer, mItemLists);
writeReferenceCollection<ESM::ObjectState> (writer, mLights);
writeReferenceCollection<ESM::ObjectState> (writer, mLockpicks);
writeReferenceCollection<ESM::ObjectState> (writer, mMiscItems);
writeReferenceCollection<ESM::NpcState> (writer, mNpcs);
writeReferenceCollection<ESM::ObjectState> (writer, mProbes);
writeReferenceCollection<ESM::ObjectState> (writer, mRepairs);
writeReferenceCollection<ESM::ObjectState> (writer, mStatics);
writeReferenceCollection<ESM::ObjectState> (writer, mWeapons);
writeReferenceCollection<ESM::ObjectState> (writer, mBodyParts);
for (MovedRefTracker::const_iterator it = mMovedToAnotherCell.begin(); it != mMovedToAnotherCell.end(); ++it)
{
LiveCellRefBase* base = it->first;
ESM::RefNum refNum = base->mRef.getRefNum();
ESM::CellId movedTo = it->second->getCell()->getCellId();
refNum.save(writer, true, "MVRF");
movedTo.save(writer);
}
}
void CellStore::readReferences (ESM::ESMReader& reader, const std::map<int, int>& contentFileMap, GetCellStoreCallback* callback)
{
mHasState = true;
while (reader.isNextSub ("OBJE"))
{
unsigned int unused;
reader.getHT (unused);
// load the RefID first so we know what type of object it is
ESM::CellRef cref;
cref.loadId(reader, true);
int type = MWBase::Environment::get().getWorld()->getStore().find(cref.mRefID);
if (type == 0)
{
std::cerr << "Dropping reference to '" << cref.mRefID << "' (object no longer exists)" << std::endl;
reader.skipHSubUntil("OBJE");
continue;
}
switch (type)
{
case ESM::REC_ACTI:
readReferenceCollection<ESM::ObjectState> (reader, mActivators, cref, contentFileMap);
break;
case ESM::REC_ALCH:
readReferenceCollection<ESM::ObjectState> (reader, mPotions, cref, contentFileMap);
break;
case ESM::REC_APPA:
readReferenceCollection<ESM::ObjectState> (reader, mAppas, cref, contentFileMap);
break;
case ESM::REC_ARMO:
readReferenceCollection<ESM::ObjectState> (reader, mArmors, cref, contentFileMap);
break;
case ESM::REC_BOOK:
readReferenceCollection<ESM::ObjectState> (reader, mBooks, cref, contentFileMap);
break;
case ESM::REC_CLOT:
readReferenceCollection<ESM::ObjectState> (reader, mClothes, cref, contentFileMap);
break;
case ESM::REC_CONT:
readReferenceCollection<ESM::ContainerState> (reader, mContainers, cref, contentFileMap);
break;
case ESM::REC_CREA:
readReferenceCollection<ESM::CreatureState> (reader, mCreatures, cref, contentFileMap);
break;
case ESM::REC_DOOR:
readReferenceCollection<ESM::DoorState> (reader, mDoors, cref, contentFileMap);
break;
case ESM::REC_INGR:
readReferenceCollection<ESM::ObjectState> (reader, mIngreds, cref, contentFileMap);
break;
case ESM::REC_LEVC:
readReferenceCollection<ESM::CreatureLevListState> (reader, mCreatureLists, cref, contentFileMap);
break;
case ESM::REC_LEVI:
readReferenceCollection<ESM::ObjectState> (reader, mItemLists, cref, contentFileMap);
break;
case ESM::REC_LIGH:
readReferenceCollection<ESM::ObjectState> (reader, mLights, cref, contentFileMap);
break;
case ESM::REC_LOCK:
readReferenceCollection<ESM::ObjectState> (reader, mLockpicks, cref, contentFileMap);
break;
case ESM::REC_MISC:
readReferenceCollection<ESM::ObjectState> (reader, mMiscItems, cref, contentFileMap);
break;
case ESM::REC_NPC_:
readReferenceCollection<ESM::NpcState> (reader, mNpcs, cref, contentFileMap);
break;
case ESM::REC_PROB:
readReferenceCollection<ESM::ObjectState> (reader, mProbes, cref, contentFileMap);
break;
case ESM::REC_REPA:
readReferenceCollection<ESM::ObjectState> (reader, mRepairs, cref, contentFileMap);
break;
case ESM::REC_STAT:
readReferenceCollection<ESM::ObjectState> (reader, mStatics, cref, contentFileMap);
break;
case ESM::REC_WEAP:
readReferenceCollection<ESM::ObjectState> (reader, mWeapons, cref, contentFileMap);
break;
case ESM::REC_BODY:
readReferenceCollection<ESM::ObjectState> (reader, mBodyParts, cref, contentFileMap);
break;
default:
throw std::runtime_error ("unknown type in cell reference section");
}
}
// Do another update here to make sure objects referred to by MVRF tags can be found
// This update is only needed for old saves that used the old copy&delete way of moving objects
updateMergedRefs();
while (reader.isNextSub("MVRF"))
{
reader.cacheSubName();
ESM::RefNum refnum;
ESM::CellId movedTo;
refnum.load(reader, true, "MVRF");
movedTo.load(reader);
// Search for the reference. It might no longer exist if its content file was removed.
SearchByRefNumVisitor visitor(refnum);
forEachInternal(visitor);
if (!visitor.mFound)
{
std::cerr << "Dropping moved ref tag for " << refnum.mIndex << " (moved object no longer exists)" << std::endl;
continue;
}
MWWorld::LiveCellRefBase* movedRef = visitor.mFound;
CellStore* otherCell = callback->getCellStore(movedTo);
if (otherCell == NULL)
{
std::cerr << "Dropping moved ref tag for " << movedRef->mRef.getRefId()
<< " (target cell " << movedTo.mWorldspace << " no longer exists). Reference moved back to its original location." << std::endl;
// Note by dropping tag the object will automatically re-appear in its original cell, though potentially at inapproriate coordinates.
// Restore original coordinates:
movedRef->mData.setPosition(movedRef->mRef.getPosition());
continue;
}
if (otherCell == this)
{
// Should never happen unless someone's tampering with files.
std::cerr << "Found invalid moved ref, ignoring" << std::endl;
continue;
}
moveTo(MWWorld::Ptr(movedRef, this), otherCell);
}
}
bool operator== (const CellStore& left, const CellStore& right)
{
return left.getCell()->getCellId()==right.getCell()->getCellId();
}
bool operator!= (const CellStore& left, const CellStore& right)
{
return !(left==right);
}
bool CellStore::isPointConnected(const int start, const int end) const
{
return mPathgridGraph.isPointConnected(start, end);
}
std::list<ESM::Pathgrid::Point> CellStore::aStarSearch(const int start, const int end) const
{
return mPathgridGraph.aStarSearch(start, end);
}
void CellStore::setFog(ESM::FogState *fog)
{
mFogState.reset(fog);
}
ESM::FogState* CellStore::getFog() const
{
return mFogState.get();
}
void clearCorpse(const MWWorld::Ptr& ptr)
{
const MWMechanics::CreatureStats& creatureStats = ptr.getClass().getCreatureStats(ptr);
static const float fCorpseClearDelay = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("fCorpseClearDelay")->getFloat();
if (creatureStats.isDead() && !ptr.getClass().isPersistent(ptr) && creatureStats.getTimeOfDeath() + fCorpseClearDelay <= MWBase::Environment::get().getWorld()->getTimeStamp())
MWBase::Environment::get().getWorld()->deleteObject(ptr);
}
void CellStore::respawn()
{
if (mState == State_Loaded)
{
static const int iMonthsToRespawn = MWBase::Environment::get().getWorld()->getStore().get<ESM::GameSetting>().find("iMonthsToRespawn")->getInt();
if (MWBase::Environment::get().getWorld()->getTimeStamp() - mLastRespawn > 24*30*iMonthsToRespawn)
{
mLastRespawn = MWBase::Environment::get().getWorld()->getTimeStamp();
for (CellRefList<ESM::Container>::List::iterator it (mContainers.mList.begin()); it!=mContainers.mList.end(); ++it)
{
Ptr ptr (&*it, this);
ptr.getClass().respawn(ptr);
}
}
for (CellRefList<ESM::Creature>::List::iterator it (mCreatures.mList.begin()); it!=mCreatures.mList.end(); ++it)
{
Ptr ptr (&*it, this);
clearCorpse(ptr);
ptr.getClass().respawn(ptr);
}
for (CellRefList<ESM::NPC>::List::iterator it (mNpcs.mList.begin()); it!=mNpcs.mList.end(); ++it)
{
Ptr ptr (&*it, this);
clearCorpse(ptr);
ptr.getClass().respawn(ptr);
}
for (CellRefList<ESM::CreatureLevList>::List::iterator it (mCreatureLists.mList.begin()); it!=mCreatureLists.mList.end(); ++it)
{
Ptr ptr (&*it, this);
// no need to clearCorpse, handled as part of mCreatures
ptr.getClass().respawn(ptr);
}
}
}
}