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openmw-tes3mp/apps/openmw/mwworld
scrawl 3e6cf17665 Warn about cellrefs with an empty refId (Bug #3238) 9 years ago
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action.cpp Replace Play_NoTrack with playManualSound3D, and rename the latter 9 years ago
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 12 years ago
actionalchemy.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionalchemy.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionapply.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 11 years ago
actiondoor.cpp Opening doors 12 years ago
actiondoor.hpp Opening doors 12 years ago
actioneat.cpp Remove redundant getId function 9 years ago
actioneat.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionequip.cpp Fix crash when onPcEquip script removes the equipped item (Fixes #3016) 9 years ago
actionequip.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionopen.cpp WindowManager refactoring 10 years ago
actionopen.hpp Remove empty line at the beginning of files 10 years ago
actionread.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionread.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionrepair.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionrepair.hpp Added PC repair feature 12 years ago
actionsoulgem.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actionsoulgem.hpp Added soulgem dialog; made interactive message boxes not close the previous UI 12 years ago
actiontake.cpp Remove empty line at the beginning of files 10 years ago
actiontake.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actiontalk.cpp Remove empty line at the beginning of files 10 years ago
actiontalk.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
actionteleport.cpp AiEscort do not follow target through doors 9 years ago
actionteleport.hpp Don't teleport followers when using teleportation spells 10 years ago
actiontrap.cpp Restore projectiles 10 years ago
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 11 years ago
cellpreloader.cpp Update preloading settings 9 years ago
cellpreloader.hpp Update preloading settings 9 years ago
cellref.cpp Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
cellref.hpp Stolen item tracking overhaul part 2 (Fixes #2338) 10 years ago
cellreflist.hpp Fix logic for scripting access of deleted objects 9 years ago
cells.cpp Fix logic for scripting access of deleted objects 9 years ago
cells.hpp Several warning fixes 10 years ago
cellstore.cpp Warn about cellrefs with an empty refId (Bug #3238) 9 years ago
cellstore.hpp Add basic cell preloader class 9 years ago
cellvisitors.hpp Rename CellStore Functor to Visitor 9 years ago
class.cpp Move preload model list to MWClass, preload NPC head/hair 9 years ago
class.hpp Move preload model list to MWClass, preload NPC head/hair 9 years ago
containerstore.cpp Merge pull request #879 from jordan-ayers/bugfix/1544 9 years ago
containerstore.hpp Adjust ContainerStore / InventoryStore to allow partial unequip of items. 9 years ago
contentloader.hpp Missing iostream include 11 years ago
customdata.cpp Use the const version of CustomData::as* 9 years ago
customdata.hpp Use the const version of CustomData::as* 9 years ago
esmloader.cpp Silence -Wreorder warnings, and remove -Wno-reorder. 10 years ago
esmloader.hpp Reduce includes 10 years ago
esmstore.cpp Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
esmstore.hpp Explicitly instantiate MWWorld::Store 10 years ago
failedaction.cpp extracted MWMechanics::getPlayer() 9 years ago
failedaction.hpp fix -Wnewline-eof warnings 10 years ago
globals.cpp Rename to lowerCaseInPlace 9 years ago
globals.hpp Remove NAME handling from MWWorld::Globals 10 years ago
inventorystore.cpp Don't apply constant magic effects to dead actors (Fixes #3174) 9 years ago
inventorystore.hpp Adjust ContainerStore / InventoryStore to allow partial unequip of items. 9 years ago
livecellref.cpp Pass a string by reference 9 years ago
livecellref.hpp Pass a string by reference 9 years ago
localscripts.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 9 years ago
localscripts.hpp Vanilla-compatible activate / onActivate (Fixes #1629) 9 years ago
manualref.cpp Add support for placing BodyParts in a cell (Bug #3118) 9 years ago
manualref.hpp Move manualref code out of header 10 years ago
nullaction.hpp Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed. 12 years ago
player.cpp Refactor: InputManager no longer depends on Engine 9 years ago
player.hpp Refactor: InputManager no longer depends on Engine 9 years ago
projectilemanager.cpp Fix the projectile launch position for spells cast from objects (Fixes #3235) 9 years ago
projectilemanager.hpp Move observer_ptr include where it belongs 9 years ago
ptr.cpp Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions 9 years ago
ptr.hpp Accept a ConstPtr in ContainerStore::stacks 9 years ago
recordcmp.hpp Remove some unused code, include cleanup 10 years ago
refdata.cpp Vanilla-compatible activate / onActivate (Fixes #1629) 9 years ago
refdata.hpp Vanilla-compatible activate / onActivate (Fixes #1629) 9 years ago
scene.cpp Add ESM::Land::DEFAULT_HEIGHT 9 years ago
scene.hpp Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467) 9 years ago
store.cpp Rename to lowerCaseInPlace 9 years ago
store.hpp Store: be consistent about struct / class usage 9 years ago
timestamp.cpp Correct an error in the timestamp subtracting logic (Fixes #3105) 9 years ago
timestamp.hpp fixed warning C4099: 10 years ago
weather.cpp Merge branch 'master' of https://github.com/OpenMW/openmw into lighting 9 years ago
weather.hpp Move Fallback map to components/ 9 years ago
worldimp.cpp PlaceAt: don't correct spawn points for non-actors 9 years ago
worldimp.hpp Factor out safePlaceObject function 9 years ago