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action.cpp
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Replace Play_NoTrack with playManualSound3D, and rename the latter
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9 years ago |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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12 years ago |
actionalchemy.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionalchemy.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionapply.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionapply.hpp
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Fix Potion use action removing the potion even when the action is not executed (Fixes #1521)
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11 years ago |
actiondoor.cpp
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Opening doors
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12 years ago |
actiondoor.hpp
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Opening doors
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12 years ago |
actioneat.cpp
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Remove redundant getId function
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9 years ago |
actioneat.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionequip.cpp
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Fix crash when onPcEquip script removes the equipped item (Fixes #3016)
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9 years ago |
actionequip.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionopen.cpp
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WindowManager refactoring
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10 years ago |
actionopen.hpp
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Remove empty line at the beginning of files
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10 years ago |
actionread.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionread.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionrepair.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionrepair.hpp
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Added PC repair feature
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12 years ago |
actionsoulgem.cpp
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Added MWMechanics::isPlayerInCombat()
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9 years ago |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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12 years ago |
actiontake.cpp
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Remove empty line at the beginning of files
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10 years ago |
actiontake.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actiontalk.cpp
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Remove empty line at the beginning of files
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10 years ago |
actiontalk.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
actionteleport.cpp
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AiEscort do not follow target through doors
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9 years ago |
actionteleport.hpp
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Don't teleport followers when using teleportation spells
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10 years ago |
actiontrap.cpp
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Restore projectiles
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10 years ago |
actiontrap.hpp
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Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
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11 years ago |
cellpreloader.cpp
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Update preloading settings
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9 years ago |
cellpreloader.hpp
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Update preloading settings
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9 years ago |
cellref.cpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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10 years ago |
cellref.hpp
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Stolen item tracking overhaul part 2 (Fixes #2338)
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10 years ago |
cellreflist.hpp
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Fix logic for scripting access of deleted objects
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9 years ago |
cells.cpp
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Fix logic for scripting access of deleted objects
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9 years ago |
cells.hpp
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Several warning fixes
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10 years ago |
cellstore.cpp
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Warn about cellrefs with an empty refId (Bug #3238)
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9 years ago |
cellstore.hpp
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Add basic cell preloader class
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9 years ago |
cellvisitors.hpp
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Rename CellStore Functor to Visitor
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9 years ago |
class.cpp
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Move preload model list to MWClass, preload NPC head/hair
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9 years ago |
class.hpp
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Move preload model list to MWClass, preload NPC head/hair
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9 years ago |
containerstore.cpp
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Merge pull request #879 from jordan-ayers/bugfix/1544
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9 years ago |
containerstore.hpp
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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9 years ago |
contentloader.hpp
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Missing iostream include
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11 years ago |
customdata.cpp
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Use the const version of CustomData::as*
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9 years ago |
customdata.hpp
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Use the const version of CustomData::as*
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9 years ago |
esmloader.cpp
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Silence -Wreorder warnings, and remove -Wno-reorder.
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10 years ago |
esmloader.hpp
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Reduce includes
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10 years ago |
esmstore.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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9 years ago |
esmstore.hpp
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Explicitly instantiate MWWorld::Store
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10 years ago |
failedaction.cpp
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extracted MWMechanics::getPlayer()
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9 years ago |
failedaction.hpp
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fix -Wnewline-eof warnings
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10 years ago |
globals.cpp
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Rename to lowerCaseInPlace
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9 years ago |
globals.hpp
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Remove NAME handling from MWWorld::Globals
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10 years ago |
inventorystore.cpp
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Don't apply constant magic effects to dead actors (Fixes #3174)
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9 years ago |
inventorystore.hpp
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Adjust ContainerStore / InventoryStore to allow partial unequip of items.
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9 years ago |
livecellref.cpp
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Pass a string by reference
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9 years ago |
livecellref.hpp
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Pass a string by reference
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9 years ago |
localscripts.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
localscripts.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
manualref.cpp
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Add support for placing BodyParts in a cell (Bug #3118)
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9 years ago |
manualref.hpp
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Move manualref code out of header
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10 years ago |
nullaction.hpp
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Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
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12 years ago |
player.cpp
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Refactor: InputManager no longer depends on Engine
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9 years ago |
player.hpp
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Refactor: InputManager no longer depends on Engine
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9 years ago |
projectilemanager.cpp
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Fix the projectile launch position for spells cast from objects (Fixes #3235)
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9 years ago |
projectilemanager.hpp
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Move observer_ptr include where it belongs
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9 years ago |
ptr.cpp
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Accept a ConstPtr in findContainer, collision script functions, getUnderwater functions
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9 years ago |
ptr.hpp
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Accept a ConstPtr in ContainerStore::stacks
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9 years ago |
recordcmp.hpp
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Remove some unused code, include cleanup
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10 years ago |
refdata.cpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
refdata.hpp
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Vanilla-compatible activate / onActivate (Fixes #1629)
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9 years ago |
scene.cpp
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Add ESM::Land::DEFAULT_HEIGHT
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9 years ago |
scene.hpp
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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9 years ago |
store.cpp
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Rename to lowerCaseInPlace
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9 years ago |
store.hpp
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Store: be consistent about struct / class usage
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9 years ago |
timestamp.cpp
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Correct an error in the timestamp subtracting logic (Fixes #3105)
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9 years ago |
timestamp.hpp
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fixed warning C4099:
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10 years ago |
weather.cpp
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Merge branch 'master' of https://github.com/OpenMW/openmw into lighting
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9 years ago |
weather.hpp
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Move Fallback map to components/
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9 years ago |
worldimp.cpp
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PlaceAt: don't correct spawn points for non-actors
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9 years ago |
worldimp.hpp
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Factor out safePlaceObject function
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9 years ago |