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openmw-tes3mp/apps/openmw/mwworld/store.hpp

392 lines
10 KiB
C++

#ifndef OPENMW_MWWORLD_STORE_H
#define OPENMW_MWWORLD_STORE_H
#include <string>
#include <vector>
#include <map>
#include "recordcmp.hpp"
namespace ESM
{
struct Land;
}
namespace Loading
{
class Listener;
}
namespace MWWorld
{
struct RecordId
{
std::string mId;
bool mIsDeleted;
RecordId(const std::string &id = "", bool isDeleted = false);
};
class StoreBase
{
public:
virtual ~StoreBase() {}
virtual void setUp() {}
/// List identifiers of records contained in this Store (case-smashed). No-op for Stores that don't use string IDs.
virtual void listIdentifier(std::vector<std::string> &list) const {}
virtual size_t getSize() const = 0;
virtual int getDynamicSize() const { return 0; }
virtual RecordId load(ESM::ESMReader &esm) = 0;
virtual bool eraseStatic(const std::string &id) {return false;}
virtual void clearDynamic() {}
virtual void write (ESM::ESMWriter& writer, Loading::Listener& progress) const {}
virtual RecordId read (ESM::ESMReader& reader) { return RecordId(); }
///< Read into dynamic storage
};
template <class T>
class IndexedStore
{
protected:
typedef typename std::map<int, T> Static;
Static mStatic;
public:
typedef typename std::map<int, T>::const_iterator iterator;
IndexedStore();
iterator begin() const;
iterator end() const;
void load(ESM::ESMReader &esm);
int getSize() const;
void setUp();
const T *search(int index) const;
const T *find(int index) const;
};
template <class T>
class SharedIterator
{
typedef typename std::vector<T *>::const_iterator Iter;
Iter mIter;
public:
SharedIterator() {}
SharedIterator(const SharedIterator &orig)
: mIter(orig.mIter)
{}
SharedIterator(const Iter &iter)
: mIter(iter)
{}
SharedIterator &operator++() {
++mIter;
return *this;
}
SharedIterator operator++(int) {
SharedIterator iter = *this;
++mIter;
return iter;
}
SharedIterator &operator--() {
--mIter;
return *this;
}
SharedIterator operator--(int) {
SharedIterator iter = *this;
--mIter;
return iter;
}
bool operator==(const SharedIterator &x) const {
return mIter == x.mIter;
}
bool operator!=(const SharedIterator &x) const {
return !(*this == x);
}
const T &operator*() const {
return **mIter;
}
const T *operator->() const {
return &(**mIter);
}
};
class ESMStore;
template <class T>
class Store : public StoreBase
{
std::map<std::string, T> mStatic;
std::vector<T *> mShared; // Preserves the record order as it came from the content files (this
// is relevant for the spell autocalc code and selection order
// for heads/hairs in the character creation)
std::map<std::string, T> mDynamic;
typedef std::map<std::string, T> Dynamic;
typedef std::map<std::string, T> Static;
friend class ESMStore;
public:
Store();
Store(const Store<T> &orig);
typedef SharedIterator<T> iterator;
// setUp needs to be called again after
virtual void clearDynamic();
void setUp();
const T *search(const std::string &id) const;
/**
* Does the record with this ID come from the dynamic store?
*/
bool isDynamic(const std::string &id) const;
/** Returns a random record that starts with the named ID, or NULL if not found. */
const T *searchRandom(const std::string &id) const;
const T *find(const std::string &id) const;
/** Returns a random record that starts with the named ID. An exception is thrown if none
* are found. */
const T *findRandom(const std::string &id) const;
iterator begin() const;
iterator end() const;
size_t getSize() const;
int getDynamicSize() const;
/// @note The record identifiers are listed in the order that the records were defined by the content files.
void listIdentifier(std::vector<std::string> &list) const;
T *insert(const T &item);
T *insertStatic(const T &item);
bool eraseStatic(const std::string &id);
bool erase(const std::string &id);
bool erase(const T &item);
RecordId load(ESM::ESMReader &esm);
void write(ESM::ESMWriter& writer, Loading::Listener& progress) const;
RecordId read(ESM::ESMReader& reader);
};
template <>
class Store<ESM::LandTexture> : public StoreBase
{
// For multiple ESM/ESP files we need one list per file.
typedef std::vector<ESM::LandTexture> LandTextureList;
std::vector<LandTextureList> mStatic;
public:
Store();
typedef std::vector<ESM::LandTexture>::const_iterator iterator;
// Must be threadsafe! Called from terrain background loading threads.
// Not a big deal here, since ESM::LandTexture can never be modified or inserted/erased
const ESM::LandTexture *search(size_t index, size_t plugin) const;
const ESM::LandTexture *find(size_t index, size_t plugin) const;
/// Resize the internal store to hold at least \a num plugins.
void resize(size_t num);
size_t getSize() const;
size_t getSize(size_t plugin) const;
RecordId load(ESM::ESMReader &esm, size_t plugin);
RecordId load(ESM::ESMReader &esm);
iterator begin(size_t plugin) const;
iterator end(size_t plugin) const;
};
template <>
class Store<ESM::Land> : public StoreBase
{
std::vector<ESM::Land *> mStatic;
public:
typedef SharedIterator<ESM::Land> iterator;
virtual ~Store();
size_t getSize() const;
iterator begin() const;
iterator end() const;
// Must be threadsafe! Called from terrain background loading threads.
// Not a big deal here, since ESM::Land can never be modified or inserted/erased
ESM::Land *search(int x, int y) const;
ESM::Land *find(int x, int y) const;
RecordId load(ESM::ESMReader &esm);
void setUp();
};
template <>
class Store<ESM::Cell> : public StoreBase
{
struct DynamicExtCmp
{
bool operator()(const std::pair<int, int> &left, const std::pair<int, int> &right) const {
if (left.first == right.first && left.second == right.second)
return false;
if (left.first == right.first)
return left.second > right.second;
// Exterior cells are listed in descending, row-major order,
// this is a workaround for an ambiguous chargen_plank reference in the vanilla game.
// there is one at -22,16 and one at -2,-9, the latter should be used.
return left.first > right.first;
}
};
typedef std::map<std::string, ESM::Cell> DynamicInt;
typedef std::map<std::pair<int, int>, ESM::Cell, DynamicExtCmp> DynamicExt;
DynamicInt mInt;
DynamicExt mExt;
std::vector<ESM::Cell *> mSharedInt;
std::vector<ESM::Cell *> mSharedExt;
DynamicInt mDynamicInt;
DynamicExt mDynamicExt;
const ESM::Cell *search(const ESM::Cell &cell) const;
void handleMovedCellRefs(ESM::ESMReader& esm, ESM::Cell* cell);
public:
typedef SharedIterator<ESM::Cell> iterator;
const ESM::Cell *search(const std::string &id) const;
const ESM::Cell *search(int x, int y) const;
const ESM::Cell *searchOrCreate(int x, int y);
const ESM::Cell *find(const std::string &id) const;
const ESM::Cell *find(int x, int y) const;
void setUp();
RecordId load(ESM::ESMReader &esm);
iterator intBegin() const;
iterator intEnd() const;
iterator extBegin() const;
iterator extEnd() const;
// Return the northernmost cell in the easternmost column.
const ESM::Cell *searchExtByName(const std::string &id) const;
// Return the northernmost cell in the easternmost column.
const ESM::Cell *searchExtByRegion(const std::string &id) const;
size_t getSize() const;
void listIdentifier(std::vector<std::string> &list) const;
ESM::Cell *insert(const ESM::Cell &cell);
bool erase(const ESM::Cell &cell);
bool erase(const std::string &id);
bool erase(int x, int y);
};
template <>
class Store<ESM::Pathgrid> : public StoreBase
{
private:
typedef std::map<std::string, ESM::Pathgrid> Interior;
typedef std::map<std::pair<int, int>, ESM::Pathgrid> Exterior;
Interior mInt;
Exterior mExt;
Store<ESM::Cell>* mCells;
public:
Store();
void setCells(Store<ESM::Cell>& cells);
RecordId load(ESM::ESMReader &esm);
size_t getSize() const;
void setUp();
const ESM::Pathgrid *search(int x, int y) const;
const ESM::Pathgrid *search(const std::string& name) const;
const ESM::Pathgrid *find(int x, int y) const;
const ESM::Pathgrid* find(const std::string& name) const;
const ESM::Pathgrid *search(const ESM::Cell &cell) const;
const ESM::Pathgrid *find(const ESM::Cell &cell) const;
};
template <>
class Store<ESM::Skill> : public IndexedStore<ESM::Skill>
{
public:
Store();
};
template <>
class Store<ESM::MagicEffect> : public IndexedStore<ESM::MagicEffect>
{
public:
Store();
};
template <>
class Store<ESM::Attribute> : public IndexedStore<ESM::Attribute>
{
std::vector<ESM::Attribute> mStatic;
public:
typedef std::vector<ESM::Attribute>::const_iterator iterator;
Store();
const ESM::Attribute *search(size_t index) const;
const ESM::Attribute *find(size_t index) const;
void setUp();
size_t getSize() const;
iterator begin() const;
iterator end() const;
};
} //end namespace
#endif