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openmw-tes3mp/libs/openengine
Marc Zinnschlag 9f6a2d00e8 Merge remote-tracking branch 'thoronador/fix-uninitialized-members' 10 years ago
..
bullet Disable debug drawing for raycasting shapes 10 years ago
gui fix some uninitialized stuff in ShaderBasedRenderManager 10 years ago
misc Changed standard C lib includes to C++ format 13 years ago
ogre Merge remote-tracking branch 'mrcheko/master' 10 years ago
.gitignore Merged openengine into openmw 13 years ago
README Merged openengine into openmw 13 years ago
testall.sh Merged openengine into openmw 13 years ago

README

OpenEngine README
=================

OpenEngine is a bunch of stand-alone game engine modules collected from the OpenMW project (see http://github.com/korslund/openmw or http://openmw.com ) and from certain other projects.

It is currently a very early work in progress, and development will follow OpenMW closely for a while forward.

OpenEngine will depend heavily on Mangle ( http://github.com/korslund/mangle/ ) and will thus aim to be backend agnostic. When finished it should work with a variety for free and commercial middleware libraries as backends for graphics, sound, physics, input and so on.

All questions can be directed to Nicolay Korslund at korslund@gmail.com

- Nicolay