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622573f494
This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback. |
9 years ago | |
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.gitignore | 15 years ago | |
animation.cpp | 9 years ago | |
animation.hpp | 9 years ago | |
bulletdebugdraw.cpp | 10 years ago | |
bulletdebugdraw.hpp | 10 years ago | |
camera.cpp | 9 years ago | |
camera.hpp | 9 years ago | |
cell.hpp | 15 years ago | |
characterpreview.cpp | 9 years ago | |
characterpreview.hpp | 9 years ago | |
creatureanimation.cpp | 10 years ago | |
creatureanimation.hpp | 10 years ago | |
effectmanager.cpp | 10 years ago | |
effectmanager.hpp | 10 years ago | |
globalmap.cpp | 9 years ago | |
globalmap.hpp | 9 years ago | |
localmap.cpp | 9 years ago | |
localmap.hpp | 10 years ago | |
npcanimation.cpp | 9 years ago | |
npcanimation.hpp | 9 years ago | |
objects.cpp | 9 years ago | |
objects.hpp | 10 years ago | |
pathgrid.cpp | 9 years ago | |
pathgrid.hpp | 10 years ago | |
renderbin.hpp | 9 years ago | |
renderinginterface.hpp | 10 years ago | |
renderingmanager.cpp | 9 years ago | |
renderingmanager.hpp | 9 years ago | |
rendermode.hpp | 10 years ago | |
ripplesimulation.cpp | 9 years ago | |
ripplesimulation.hpp | 10 years ago | |
rotatecontroller.cpp | 10 years ago | |
rotatecontroller.hpp | 9 years ago | |
sky.cpp | 9 years ago | |
sky.hpp | 9 years ago | |
terrainstorage.cpp | 9 years ago | |
terrainstorage.hpp | 9 years ago | |
util.cpp | 10 years ago | |
util.hpp | 10 years ago | |
vismask.hpp | 9 years ago | |
water.cpp | 9 years ago | |
water.hpp | 9 years ago | |
weaponanimation.cpp | 10 years ago | |
weaponanimation.hpp | 10 years ago |