You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
325 lines
9.6 KiB
C++
325 lines
9.6 KiB
C++
#include "riggeometry.hpp"
|
|
|
|
#include <stdexcept>
|
|
#include <iostream>
|
|
#include <cstdlib>
|
|
|
|
#include <osg/Version>
|
|
#include <osg/MatrixTransform>
|
|
|
|
#include "skeleton.hpp"
|
|
#include "util.hpp"
|
|
|
|
namespace SceneUtil
|
|
{
|
|
|
|
class UpdateRigBounds : public osg::Drawable::UpdateCallback
|
|
{
|
|
public:
|
|
UpdateRigBounds()
|
|
{
|
|
}
|
|
|
|
UpdateRigBounds(const UpdateRigBounds& copy, const osg::CopyOp& copyop)
|
|
: osg::Drawable::UpdateCallback(copy, copyop)
|
|
{
|
|
}
|
|
|
|
META_Object(SceneUtil, UpdateRigBounds)
|
|
|
|
void update(osg::NodeVisitor* nv, osg::Drawable* drw)
|
|
{
|
|
RigGeometry* rig = static_cast<RigGeometry*>(drw);
|
|
|
|
rig->updateBounds(nv);
|
|
}
|
|
};
|
|
|
|
// TODO: make threadsafe for multiple cull threads
|
|
class UpdateRigGeometry : public osg::Drawable::CullCallback
|
|
{
|
|
public:
|
|
UpdateRigGeometry()
|
|
{
|
|
}
|
|
|
|
UpdateRigGeometry(const UpdateRigGeometry& copy, const osg::CopyOp& copyop)
|
|
: osg::Drawable::CullCallback(copy, copyop)
|
|
{
|
|
}
|
|
|
|
META_Object(SceneUtil, UpdateRigGeometry)
|
|
|
|
virtual bool cull(osg::NodeVisitor* nv, osg::Drawable* drw, osg::State*) const
|
|
{
|
|
RigGeometry* geom = static_cast<RigGeometry*>(drw);
|
|
geom->update(nv);
|
|
return false;
|
|
}
|
|
};
|
|
|
|
// We can't compute the bounds without a NodeVisitor, since we need the current geomToSkelMatrix.
|
|
// So we return nothing. Bounds are updated every frame in the UpdateCallback.
|
|
class DummyComputeBoundCallback : public osg::Drawable::ComputeBoundingBoxCallback
|
|
{
|
|
public:
|
|
virtual osg::BoundingBox computeBound(const osg::Drawable&) const { return osg::BoundingBox(); }
|
|
};
|
|
|
|
RigGeometry::RigGeometry()
|
|
: mSkeleton(NULL)
|
|
, mLastFrameNumber(0)
|
|
, mBoundsFirstFrame(true)
|
|
{
|
|
setCullCallback(new UpdateRigGeometry);
|
|
setUpdateCallback(new UpdateRigBounds);
|
|
setSupportsDisplayList(false);
|
|
setComputeBoundingBoxCallback(new DummyComputeBoundCallback);
|
|
}
|
|
|
|
RigGeometry::RigGeometry(const RigGeometry ©, const osg::CopyOp ©op)
|
|
: osg::Geometry(copy, copyop)
|
|
, mSkeleton(NULL)
|
|
, mInfluenceMap(copy.mInfluenceMap)
|
|
, mLastFrameNumber(0)
|
|
, mBoundsFirstFrame(true)
|
|
{
|
|
setSourceGeometry(copy.mSourceGeometry);
|
|
}
|
|
|
|
void RigGeometry::setSourceGeometry(osg::ref_ptr<osg::Geometry> sourceGeometry)
|
|
{
|
|
mSourceGeometry = sourceGeometry;
|
|
|
|
osg::Geometry& from = *sourceGeometry;
|
|
|
|
if (from.getStateSet())
|
|
setStateSet(from.getStateSet());
|
|
|
|
// copy over primitive sets.
|
|
getPrimitiveSetList() = from.getPrimitiveSetList();
|
|
|
|
if (from.getColorArray())
|
|
setColorArray(from.getColorArray());
|
|
|
|
if (from.getSecondaryColorArray())
|
|
setSecondaryColorArray(from.getSecondaryColorArray());
|
|
|
|
if (from.getFogCoordArray())
|
|
setFogCoordArray(from.getFogCoordArray());
|
|
|
|
for(unsigned int ti=0;ti<from.getNumTexCoordArrays();++ti)
|
|
{
|
|
if (from.getTexCoordArray(ti))
|
|
setTexCoordArray(ti,from.getTexCoordArray(ti));
|
|
}
|
|
|
|
osg::Geometry::ArrayList& arrayList = from.getVertexAttribArrayList();
|
|
for(unsigned int vi=0;vi< arrayList.size();++vi)
|
|
{
|
|
osg::Array* array = arrayList[vi].get();
|
|
if (array)
|
|
setVertexAttribArray(vi,array);
|
|
}
|
|
|
|
setVertexArray(dynamic_cast<osg::Array*>(from.getVertexArray()->clone(osg::CopyOp::DEEP_COPY_ALL)));
|
|
setNormalArray(dynamic_cast<osg::Array*>(from.getNormalArray()->clone(osg::CopyOp::DEEP_COPY_ALL)), osg::Array::BIND_PER_VERTEX);
|
|
}
|
|
|
|
bool RigGeometry::initFromParentSkeleton(osg::NodeVisitor* nv)
|
|
{
|
|
const osg::NodePath& path = nv->getNodePath();
|
|
for (osg::NodePath::const_reverse_iterator it = path.rbegin(); it != path.rend(); ++it)
|
|
{
|
|
osg::Node* node = *it;
|
|
if (Skeleton* skel = dynamic_cast<Skeleton*>(node))
|
|
{
|
|
mSkeleton = skel;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!mSkeleton)
|
|
{
|
|
std::cerr << "A RigGeometry did not find its parent skeleton" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
if (!mInfluenceMap)
|
|
{
|
|
std::cerr << "No InfluenceMap set on RigGeometry" << std::endl;
|
|
return false;
|
|
}
|
|
|
|
typedef std::map<unsigned short, std::vector<BoneWeight> > Vertex2BoneMap;
|
|
Vertex2BoneMap vertex2BoneMap;
|
|
for (std::map<std::string, BoneInfluence>::const_iterator it = mInfluenceMap->mMap.begin(); it != mInfluenceMap->mMap.end(); ++it)
|
|
{
|
|
Bone* bone = mSkeleton->getBone(it->first);
|
|
if (!bone)
|
|
{
|
|
std::cerr << "RigGeometry did not find bone " << it->first << std::endl;
|
|
continue;
|
|
}
|
|
|
|
mBoneSphereMap[bone] = it->second.mBoundSphere;
|
|
|
|
const BoneInfluence& bi = it->second;
|
|
|
|
const std::map<unsigned short, float>& weights = it->second.mWeights;
|
|
for (std::map<unsigned short, float>::const_iterator weightIt = weights.begin(); weightIt != weights.end(); ++weightIt)
|
|
{
|
|
std::vector<BoneWeight>& vec = vertex2BoneMap[weightIt->first];
|
|
|
|
BoneWeight b = std::make_pair(std::make_pair(bone, bi.mInvBindMatrix), weightIt->second);
|
|
|
|
vec.push_back(b);
|
|
}
|
|
}
|
|
|
|
for (Vertex2BoneMap::iterator it = vertex2BoneMap.begin(); it != vertex2BoneMap.end(); ++it)
|
|
{
|
|
mBone2VertexMap[it->second].push_back(it->first);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void accumulateMatrix(const osg::Matrixf& invBindMatrix, const osg::Matrixf& matrix, float weight, osg::Matrixf& result)
|
|
{
|
|
osg::Matrixf m = invBindMatrix * matrix;
|
|
float* ptr = m.ptr();
|
|
float* ptrresult = result.ptr();
|
|
ptrresult[0] += ptr[0] * weight;
|
|
ptrresult[1] += ptr[1] * weight;
|
|
ptrresult[2] += ptr[2] * weight;
|
|
|
|
ptrresult[4] += ptr[4] * weight;
|
|
ptrresult[5] += ptr[5] * weight;
|
|
ptrresult[6] += ptr[6] * weight;
|
|
|
|
ptrresult[8] += ptr[8] * weight;
|
|
ptrresult[9] += ptr[9] * weight;
|
|
ptrresult[10] += ptr[10] * weight;
|
|
|
|
ptrresult[12] += ptr[12] * weight;
|
|
ptrresult[13] += ptr[13] * weight;
|
|
ptrresult[14] += ptr[14] * weight;
|
|
}
|
|
|
|
void RigGeometry::update(osg::NodeVisitor* nv)
|
|
{
|
|
if (!mSkeleton)
|
|
{
|
|
std::cerr << "RigGeometry rendering with no skeleton, should have been initialized by UpdateVisitor" << std::endl;
|
|
// try to recover anyway, though rendering is likely to be incorrect.
|
|
if (!initFromParentSkeleton(nv))
|
|
return;
|
|
}
|
|
|
|
if (!mSkeleton->getActive() && mLastFrameNumber != 0)
|
|
return;
|
|
|
|
if (mLastFrameNumber == nv->getTraversalNumber())
|
|
return;
|
|
mLastFrameNumber = nv->getTraversalNumber();
|
|
|
|
mSkeleton->updateBoneMatrices(nv);
|
|
|
|
// skinning
|
|
osg::Vec3Array* positionSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getVertexArray());
|
|
osg::Vec3Array* normalSrc = static_cast<osg::Vec3Array*>(mSourceGeometry->getNormalArray());
|
|
|
|
osg::Vec3Array* positionDst = static_cast<osg::Vec3Array*>(getVertexArray());
|
|
osg::Vec3Array* normalDst = static_cast<osg::Vec3Array*>(getNormalArray());
|
|
|
|
for (Bone2VertexMap::const_iterator it = mBone2VertexMap.begin(); it != mBone2VertexMap.end(); ++it)
|
|
{
|
|
osg::Matrixf resultMat (0, 0, 0, 0,
|
|
0, 0, 0, 0,
|
|
0, 0, 0, 0,
|
|
0, 0, 0, 1);
|
|
|
|
for (std::vector<BoneWeight>::const_iterator weightIt = it->first.begin(); weightIt != it->first.end(); ++weightIt)
|
|
{
|
|
Bone* bone = weightIt->first.first;
|
|
const osg::Matrix& invBindMatrix = weightIt->first.second;
|
|
float weight = weightIt->second;
|
|
const osg::Matrixf& boneMatrix = bone->mMatrixInSkeletonSpace;
|
|
accumulateMatrix(invBindMatrix, boneMatrix, weight, resultMat);
|
|
}
|
|
resultMat = resultMat * mGeomToSkelMatrix;
|
|
|
|
for (std::vector<unsigned short>::const_iterator vertexIt = it->second.begin(); vertexIt != it->second.end(); ++vertexIt)
|
|
{
|
|
unsigned short vertex = *vertexIt;
|
|
(*positionDst)[vertex] = resultMat.preMult((*positionSrc)[vertex]);
|
|
(*normalDst)[vertex] = osg::Matrix::transform3x3((*normalSrc)[vertex], resultMat);
|
|
}
|
|
}
|
|
|
|
positionDst->dirty();
|
|
normalDst->dirty();
|
|
}
|
|
|
|
void RigGeometry::updateBounds(osg::NodeVisitor *nv)
|
|
{
|
|
if (!mSkeleton)
|
|
{
|
|
if (!initFromParentSkeleton(nv))
|
|
return;
|
|
}
|
|
|
|
if (!mSkeleton->getActive() && !mBoundsFirstFrame)
|
|
return;
|
|
mBoundsFirstFrame = false;
|
|
|
|
mSkeleton->updateBoneMatrices(nv);
|
|
|
|
updateGeomToSkelMatrix(nv);
|
|
|
|
osg::BoundingBox box;
|
|
for (BoneSphereMap::const_iterator it = mBoneSphereMap.begin(); it != mBoneSphereMap.end(); ++it)
|
|
{
|
|
Bone* bone = it->first;
|
|
osg::BoundingSpheref bs = it->second;
|
|
transformBoundingSphere(bone->mMatrixInSkeletonSpace * mGeomToSkelMatrix, bs);
|
|
box.expandBy(bs);
|
|
}
|
|
|
|
_boundingBox = box;
|
|
_boundingBoxComputed = true;
|
|
#if OSG_VERSION_GREATER_OR_EQUAL(3,3,3)
|
|
// in OSG 3.3.3 and up Drawable inherits from Node, so has a bounding sphere as well.
|
|
_boundingSphere = osg::BoundingSphere(_boundingBox);
|
|
_boundingSphereComputed = true;
|
|
#endif
|
|
for (unsigned int i=0; i<getNumParents(); ++i)
|
|
getParent(i)->dirtyBound();
|
|
}
|
|
|
|
void RigGeometry::updateGeomToSkelMatrix(osg::NodeVisitor *nv)
|
|
{
|
|
mSkelToGeomPath.clear();
|
|
bool foundSkel = false;
|
|
for (osg::NodePath::const_iterator it = nv->getNodePath().begin(); it != nv->getNodePath().end(); ++it)
|
|
{
|
|
if (!foundSkel)
|
|
{
|
|
if (*it == mSkeleton)
|
|
foundSkel = true;
|
|
}
|
|
else
|
|
mSkelToGeomPath.push_back(*it);
|
|
}
|
|
mGeomToSkelMatrix = osg::computeWorldToLocal(mSkelToGeomPath);
|
|
}
|
|
|
|
void RigGeometry::setInfluenceMap(osg::ref_ptr<InfluenceMap> influenceMap)
|
|
{
|
|
mInfluenceMap = influenceMap;
|
|
}
|
|
|
|
|
|
}
|