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openmw-tes3mp/apps/openmw/mwmechanics
dteviot 60d0ad9283 When stuck, try moving backwards as well as to side. 9 years ago
..
activespells.cpp Move rng to components 10 years ago
activespells.hpp fix: multi effect spell with different ranges (Fixes #2285) 10 years ago
actor.cpp MechanicsManager, frame update 10 years ago
actor.hpp Add MWMechanics::Actor class for temporary actor state, move AiState there 10 years ago
actors.cpp Use the actual sneak state to determine visibility of indicator (Fixes #2915) 9 years ago
actors.hpp Alert the user if attempting to play an animation fails 10 years ago
actorutil.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
actorutil.hpp actorutil.hpp includes mwworld/ptr.hpp 9 years ago
aiactivate.cpp Include cleanup 10 years ago
aiactivate.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aiavoiddoor.cpp extracted MWMechanics::getPlayer() 9 years ago
aiavoiddoor.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aicombat.cpp Moved pathfinding logic from AiCombat to Pathfinding. 9 years ago
aicombat.hpp AiCombat use evadeObstacles() from AiPackage. 9 years ago
aicombataction.cpp fixing MSVC 2013 warning C4244: & C4305 10 years ago
aicombataction.hpp Silence -Wreorder warnings. 10 years ago
aiescort.cpp Include cleanup 10 years ago
aiescort.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aifollow.cpp Include cleanup 10 years ago
aifollow.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aipackage.cpp AiCombat use evadeObstacles() from AiPackage. 9 years ago
aipackage.hpp AiCombat use evadeObstacles() from AiPackage. 9 years ago
aipursue.cpp extracted function isTargetMagicallyHidden(). 10 years ago
aipursue.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aisequence.cpp extracted MWMechanics::getPlayer() 9 years ago
aisequence.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aistate.hpp Remove BOOST_STATIC_ASSERT to fix clang warnings 10 years ago
aitravel.cpp Include cleanup 10 years ago
aitravel.hpp Pass the CharacterController to AiPackage::execute 10 years ago
aiwander.cpp Fixed errors pointed out by Zini. 9 years ago
aiwander.hpp Unifiy evadeObstacles() logic between AiWander and AiPackage 9 years ago
alchemy.cpp Remove empty line at the beginning of files 10 years ago
alchemy.hpp Add automatic potion naming 10 years ago
autocalcspell.cpp Fixed rest of travis errors. 9 years ago
autocalcspell.hpp Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. 11 years ago
character.cpp Merge remote-tracking branch 'scrawl/deathanim' 9 years ago
character.hpp Keep playing IdleSneak on the lower body when casting spells / using weapons 9 years ago
combat.cpp extracted MWMechanics::getPlayer() 9 years ago
combat.hpp Move attackStrength to the CharacterController, where it should have been to begin with 10 years ago
coordinateconverter.cpp Fixed errors pointed out by Zini. 9 years ago
coordinateconverter.hpp Fixed errors pointed out by Zini. 9 years ago
creaturestats.cpp extracted function CreatureStats::isParalyzed() 10 years ago
creaturestats.hpp extracted function CreatureStats::isParalyzed() 10 years ago
difficultyscaling.cpp extracted MWMechanics::getPlayer() 9 years ago
difficultyscaling.hpp Implement difficulty scaling (Fixes #1505) 11 years ago
disease.hpp extracted MWMechanics::getPlayer() 9 years ago
drawstate.hpp Savegame: store most of CreatureStats 11 years ago
enchanting.cpp extracted MWMechanics::getPlayer() 9 years ago
enchanting.hpp Enchanting: fix skill-based cast cost bonus being applied twice 10 years ago
levelledlist.hpp extracted MWMechanics::getPlayer() 9 years ago
magiceffects.cpp Remove empty line at the beginning of files 10 years ago
magiceffects.hpp Fix various MSVC warnings 10 years ago
mechanicsmanagerimp.cpp Added MWMechanics::isPlayerInCombat() 9 years ago
mechanicsmanagerimp.hpp Alert the user if attempting to play an animation fails 10 years ago
movement.hpp Readded collision objects and movement physics 10 years ago
npcstats.cpp Remove empty line at the beginning of files 10 years ago
npcstats.hpp Don't use separate werewolf skills/attributes for non-player werewolves 10 years ago
objects.cpp Make an error message slightly more helpful 10 years ago
objects.hpp Alert the user if attempting to play an animation fails 10 years ago
obstacle.cpp When stuck, try moving backwards as well as to side. 9 years ago
obstacle.hpp When stuck, try moving backwards as well as to side. 9 years ago
pathfinding.cpp Moved pathfinding logic from AiCombat to Pathfinding. 9 years ago
pathfinding.hpp pass parameters as const & 10 years ago
pathgrid.cpp centralize the world/cell coordinate conversion logic. 10 years ago
pathgrid.hpp fixed warning C4099: 10 years ago
pickpocket.cpp Move rng to components 10 years ago
pickpocket.hpp Implement pickpocket detection. Play a voiced dialogue entry when detected. 11 years ago
repair.cpp extracted MWMechanics::getPlayer() 9 years ago
repair.hpp Added PC repair feature 12 years ago
security.cpp Don't attempt to lock or unlock unsuitable objects (Fixes #2826) 10 years ago
security.hpp Cleanup Security class 12 years ago
spellcasting.cpp Merge remote-tracking branch 'dteviot/MagicEffectsRefactorDraft3' 9 years ago
spellcasting.hpp Don't play magic effect sounds & visual effects for unsuitable targets (Fixes #2811) 10 years ago
spells.cpp Remove empty line at the beginning of files 10 years ago
spells.hpp GetSpellEffects returns true for active abilities (Fixes #2530) 10 years ago
stat.cpp Explicity instantiate MWMechanics::Stat 10 years ago
stat.hpp Explicity instantiate MWMechanics::Stat 10 years ago
steering.cpp Fixed bug in smoothTurn() 9 years ago
steering.hpp Various math code ported to osg 10 years ago
summoning.cpp Remove last remains of Ogre 10 years ago
summoning.hpp Suppress warning about the lack of virtual destructor. 10 years ago