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openmw-tes3mp/apps/openmw/mwmechanics
2019-05-20 23:09:54 +03:00
..
activespells.cpp [Client] Fix loop in ActiveSpells::getEffectDuration() 2019-05-20 23:09:54 +03:00
activespells.hpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
actor.cpp
actor.hpp
actors.cpp [Client] Set actor killer correctly for spells that do damage over time 2018-12-30 07:40:11 +02:00
actors.hpp
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp [Client] Fix backwards logic when setting type for AI attacks 2018-10-16 21:18:41 +03:00
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aipursue.cpp
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
character.hpp
combat.cpp [General] Always use correct ranged weapon & ammo for ranged attack sync 2018-09-23 02:30:31 +03:00
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp [General] Reduce inventory-sending hooks to just 2 in ContainerStore 2018-08-28 05:01:52 +03:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp [Client] Use ADD before REMOVE for PlayerInventory in repair/recharge 2019-01-11 13:08:26 +02:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp [Client] Set actor killer correctly for spells that do damage over time 2018-12-30 07:40:11 +02:00
spellcasting.hpp
spellpriority.cpp
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp
weaponpriority.hpp