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openmw-tes3mp
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David Cernat
abc4090a0f
[Client] Fix loop in ActiveSpells::getEffectDuration()
2019-05-20 23:09:54 +03:00
..
activespells.cpp
[Client] Fix loop in ActiveSpells::getEffectDuration()
2019-05-20 23:09:54 +03:00
activespells.hpp
make getEffectDuration to look for a specific effect
2019-04-21 20:53:38 +02:00
actor.cpp
actor.hpp
actors.cpp
[Client] Set actor killer correctly for spells that do damage over time
2018-12-30 07:40:11 +02:00
actors.hpp
actorutil.cpp
actorutil.hpp
aiactivate.cpp
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp
aibreathe.hpp
aicast.cpp
aicast.hpp
aicombat.cpp
[Client] Fix backwards logic when setting type for AI attacks
2018-10-16 21:18:41 +03:00
aicombat.hpp
aicombataction.cpp
aicombataction.hpp
aiescort.cpp
aiescort.hpp
aiface.cpp
aiface.hpp
aifollow.cpp
aifollow.hpp
aipackage.cpp
aipackage.hpp
aipursue.cpp
aipursue.hpp
aisequence.cpp
aisequence.hpp
aistate.hpp
aitravel.cpp
aitravel.hpp
aiwander.cpp
aiwander.hpp
alchemy.cpp
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp
Merge pull request
#469
from davidcernat/master while resolving conflicts
2018-08-20 14:08:44 +03:00
character.hpp
combat.cpp
[General] Always use correct ranged weapon & ammo for ranged attack sync
2018-09-23 02:30:31 +03:00
combat.hpp
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp
creaturestats.hpp
difficultyscaling.cpp
Merge pull request
#469
from davidcernat/master while resolving conflicts
2018-08-20 14:08:44 +03:00
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp
[General] Reduce inventory-sending hooks to just 2 in ContainerStore
2018-08-28 05:01:52 +03:00
enchanting.hpp
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp
mechanicsmanagerimp.hpp
movement.hpp
npcstats.cpp
npcstats.hpp
objects.cpp
objects.hpp
obstacle.cpp
obstacle.hpp
pathfinding.cpp
pathfinding.hpp
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
repair.cpp
[Client] Use ADD before REMOVE for PlayerInventory in repair/recharge
2019-01-11 13:08:26 +02:00
repair.hpp
security.cpp
security.hpp
spellcasting.cpp
[Client] Set actor killer correctly for spells that do damage over time
2018-12-30 07:40:11 +02:00
spellcasting.hpp
spellpriority.cpp
spellpriority.hpp
spells.cpp
spells.hpp
stat.cpp
stat.hpp
steering.cpp
steering.hpp
summoning.cpp
make getEffectDuration to look for a specific effect
2019-04-21 20:53:38 +02:00
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp
weaponpriority.hpp