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openmw-tes3mp/apps/openmw
scrawl c0645d4978 Increase death count immediately on death (Bug #1588)
This is required for scripts using getDeadCount as reaction to onDeath that rely on the increased value.
2014-07-21 20:37:14 +02:00
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mwbase Increase death count immediately on death (Bug #1588) 2014-07-21 20:37:14 +02:00
mwclass Make NPCs react to being attacked by other actors (Fixes #1588) 2014-07-21 20:36:26 +02:00
mwdialogue Implement Rank filter with no faction given (Fixes #1660) 2014-07-17 20:57:37 +02:00
mwgui Fix date time in journal entries being off by one day (Fixes #1668) 2014-07-21 01:17:01 +02:00
mwinput Fix not being able to exit dialogue using Escape when a Goodbye link appears 2014-07-13 06:42:24 +02:00
mwmechanics Increase death count immediately on death (Bug #1588) 2014-07-21 20:37:14 +02:00
mwrender Fix compile error for OPENMW_USE_FFMPEG=0 2014-07-08 10:30:46 +02:00
mwscript Reset local rotation axis in SetAngle (Fixes #1630) 2014-07-09 10:23:01 +02:00
mwsound Merge branch 'master' of https://github.com/OpenMW/openmw 2014-06-26 04:29:03 +02:00
mwstate Fix some uninitialized data written to savegames 2014-06-25 00:11:25 +02:00
mwworld Make sure crime gold discounts don't reduce price to zero 2014-07-19 23:49:54 +02:00
CMakeLists.txt Implement difficulty scaling (Fixes #1505) 2014-07-20 16:38:20 +02:00
crashcatcher.cpp Fix messagebox on crash showing wrong path 2014-06-28 15:31:55 +02:00
doc.hpp
engine.cpp Don't run scripts when in pause menu (Fixes #1495) 2014-06-15 14:18:16 +02:00
engine.hpp moved resources group creation from Engine to bsa component 2014-03-09 11:42:39 +01:00
main.cpp Fix for compiling Win32 debug. 2014-06-21 21:15:41 -05:00