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openmw-tes3mp/apps/openmw/mwmechanics
Andrei Kortunov ae87e0d3fc Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 7 years ago
..
activespells.cpp Dispel only effects from spells (bug #3995) 7 years ago
activespells.hpp Dispel only effects from spells (bug #3995) 7 years ago
actor.cpp
actor.hpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
actors.cpp Some PVS-Studio and cppcheck fixes 7 years ago
actors.hpp Typofix: updateCrimePersuit -> ...Pursuit 7 years ago
actorutil.cpp
actorutil.hpp
aiactivate.cpp convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
aiactivate.hpp
aiavoiddoor.cpp
aiavoiddoor.hpp
aibreathe.cpp Added AiBreathe package (feature #1374) 8 years ago
aibreathe.hpp Added AiBreathe package (feature #1374) 8 years ago
aicombat.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aicombat.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aicombataction.cpp implement rateAmmo() function 7 years ago
aicombataction.hpp Combat AI: use WhenUsed enchantments 8 years ago
aiescort.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiescort.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aiface.cpp
aiface.hpp
aifollow.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aifollow.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aipackage.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aipackage.hpp Merged pull request #1477 7 years ago
aipursue.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aipursue.hpp Store integer actor ID in AI packages (bug #4036) 7 years ago
aisequence.cpp Do not stack return packages 7 years ago
aisequence.hpp Add the parameter to AiSequence::stack() to control ability to cancel other AI packages 7 years ago
aistate.hpp
aitravel.cpp AiTravel: store mHidden flag in savegame 7 years ago
aitravel.hpp Add mHidden field to AiTravel 7 years ago
aiwander.cpp Remove unnecessary hack 7 years ago
aiwander.hpp AiWander: resume moving to destination after combat 7 years ago
alchemy.cpp Update alchemy effects after every created potion (#4079) 7 years ago
alchemy.hpp
autocalcspell.cpp Move spell magicka cost calculation to standalone function 8 years ago
autocalcspell.hpp
character.cpp Do not reset mUpperBodyState for weapon->weapon switch (regression #4446) 7 years ago
character.hpp Add unequip animation during stance switching (bug #4327) 7 years ago
combat.cpp Add vanilla enchanted weaponry behavior option, on by default (fixes #4136) 7 years ago
combat.hpp Fix some style issues flagged by cppcheck 7 years ago
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Disable hitAttemptActorId saving code for now 8 years ago
creaturestats.hpp Store mHitAttemptActorId in save files 8 years ago
difficultyscaling.cpp
difficultyscaling.hpp
disease.hpp
drawstate.hpp
enchanting.cpp Remove missing souls, remove some runaway exceptions (Fixes #4111) 7 years ago
enchanting.hpp Pass parameters by const reference 8 years ago
levelledlist.hpp
magiceffects.cpp
magiceffects.hpp
mechanicsmanagerimp.cpp AI: return back after pursuit 7 years ago
mechanicsmanagerimp.hpp Merged pull request #1728 7 years ago
movement.hpp
npcstats.cpp Implement sBookSkillMessage GMST 7 years ago
npcstats.hpp Implement sBookSkillMessage GMST 7 years ago
objects.cpp More consistent wording of errors/warnings 8 years ago
objects.hpp
obstacle.cpp AI: Check angle between actor and door 8 years ago
obstacle.hpp Added door detection based by ray casting 8 years ago
pathfinding.cpp [Fix] Some PVS-Studio and cppcheck fixes 7 years ago
pathfinding.hpp Move PathgridGraph out of CellStore 7 years ago
pathgrid.cpp http to https for supported urls (#1625) 7 years ago
pathgrid.hpp Move PathgridGraph out of CellStore 7 years ago
pickpocket.cpp
pickpocket.hpp
repair.cpp Added a special function for GUI sounds playing 8 years ago
repair.hpp
security.cpp
security.hpp
spellcasting.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
spellcasting.hpp Update magic effect particles after building new animation (bug #2254) 7 years ago
spellpriority.cpp Do not summon the bound bow if there is no suitable ammo 7 years ago
spellpriority.hpp Split weapons and spells rating code from combat actions 8 years ago
spells.cpp
spells.hpp
stat.cpp Change bounds behavior of stat script commands 8 years ago
stat.hpp
steering.cpp
steering.hpp
summoning.cpp Store integer actor ID in AI packages (bug #4036) 7 years ago
summoning.hpp Added a delay before summoned creature corpse despawning 7 years ago
trading.cpp Fix selling success chance (Fixes #3802) 8 years ago
trading.hpp
weaponpriority.cpp implement rateAmmo() function 7 years ago
weaponpriority.hpp implement rateAmmo() function 7 years ago