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activespells.cpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
activespells.hpp
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Dispel only effects from spells (bug #3995)
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7 years ago |
actor.cpp
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…
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actor.hpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
actors.cpp
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Some PVS-Studio and cppcheck fixes
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7 years ago |
actors.hpp
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Typofix: updateCrimePersuit -> ...Pursuit
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7 years ago |
actorutil.cpp
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…
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actorutil.hpp
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aiactivate.cpp
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convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
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8 years ago |
aiactivate.hpp
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…
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aiavoiddoor.cpp
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…
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aiavoiddoor.hpp
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…
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aibreathe.cpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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8 years ago |
aicombat.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aicombat.hpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aicombataction.cpp
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implement rateAmmo() function
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7 years ago |
aicombataction.hpp
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Combat AI: use WhenUsed enchantments
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8 years ago |
aiescort.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aiescort.hpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aiface.cpp
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…
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aiface.hpp
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…
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aifollow.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aifollow.hpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aipackage.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aipackage.hpp
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Merged pull request #1477
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7 years ago |
aipursue.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aipursue.hpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
aisequence.cpp
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Do not stack return packages
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7 years ago |
aisequence.hpp
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Add the parameter to AiSequence::stack() to control ability to cancel other AI packages
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7 years ago |
aistate.hpp
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…
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aitravel.cpp
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AiTravel: store mHidden flag in savegame
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7 years ago |
aitravel.hpp
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Add mHidden field to AiTravel
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7 years ago |
aiwander.cpp
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Remove unnecessary hack
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7 years ago |
aiwander.hpp
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AiWander: resume moving to destination after combat
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7 years ago |
alchemy.cpp
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Update alchemy effects after every created potion (#4079)
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7 years ago |
alchemy.hpp
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…
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autocalcspell.cpp
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Move spell magicka cost calculation to standalone function
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8 years ago |
autocalcspell.hpp
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…
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character.cpp
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Do not reset mUpperBodyState for weapon->weapon switch (regression #4446)
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7 years ago |
character.hpp
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Add unequip animation during stance switching (bug #4327)
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7 years ago |
combat.cpp
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Add vanilla enchanted weaponry behavior option, on by default (fixes #4136)
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7 years ago |
combat.hpp
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Fix some style issues flagged by cppcheck
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7 years ago |
coordinateconverter.cpp
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…
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coordinateconverter.hpp
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…
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creaturestats.cpp
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Disable hitAttemptActorId saving code for now
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8 years ago |
creaturestats.hpp
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Store mHitAttemptActorId in save files
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8 years ago |
difficultyscaling.cpp
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…
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difficultyscaling.hpp
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…
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disease.hpp
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…
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drawstate.hpp
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…
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enchanting.cpp
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Remove missing souls, remove some runaway exceptions (Fixes #4111)
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7 years ago |
enchanting.hpp
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Pass parameters by const reference
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8 years ago |
levelledlist.hpp
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magiceffects.cpp
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magiceffects.hpp
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mechanicsmanagerimp.cpp
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AI: return back after pursuit
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7 years ago |
mechanicsmanagerimp.hpp
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Merged pull request #1728
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7 years ago |
movement.hpp
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…
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npcstats.cpp
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Implement sBookSkillMessage GMST
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7 years ago |
npcstats.hpp
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Implement sBookSkillMessage GMST
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7 years ago |
objects.cpp
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More consistent wording of errors/warnings
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8 years ago |
objects.hpp
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…
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obstacle.cpp
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AI: Check angle between actor and door
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8 years ago |
obstacle.hpp
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Added door detection based by ray casting
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8 years ago |
pathfinding.cpp
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[Fix] Some PVS-Studio and cppcheck fixes
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7 years ago |
pathfinding.hpp
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Move PathgridGraph out of CellStore
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7 years ago |
pathgrid.cpp
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http to https for supported urls (#1625)
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7 years ago |
pathgrid.hpp
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Move PathgridGraph out of CellStore
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7 years ago |
pickpocket.cpp
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…
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pickpocket.hpp
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…
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repair.cpp
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Added a special function for GUI sounds playing
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8 years ago |
repair.hpp
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security.cpp
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security.hpp
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spellcasting.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
spellcasting.hpp
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Update magic effect particles after building new animation (bug #2254)
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7 years ago |
spellpriority.cpp
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Do not summon the bound bow if there is no suitable ammo
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7 years ago |
spellpriority.hpp
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Split weapons and spells rating code from combat actions
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8 years ago |
spells.cpp
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…
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spells.hpp
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stat.cpp
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Change bounds behavior of stat script commands
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8 years ago |
stat.hpp
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steering.cpp
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steering.hpp
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summoning.cpp
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Store integer actor ID in AI packages (bug #4036)
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7 years ago |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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7 years ago |
trading.cpp
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Fix selling success chance (Fixes #3802)
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8 years ago |
trading.hpp
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weaponpriority.cpp
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implement rateAmmo() function
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7 years ago |
weaponpriority.hpp
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implement rateAmmo() function
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7 years ago |