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03832f933b
For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it. From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being. |
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browser | ||
bsatool | ||
esmtool | ||
essimporter | ||
launcher | ||
master | ||
mwiniimporter | ||
niftest | ||
opencs | ||
openmw | ||
openmw-mp | ||
openmw_test_suite | ||
wizard | ||
doc.hpp |