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openmw-tes3mp/apps
David Cernat 03832f933b [Client] Send only individual items in PlayerInventory packets
For a long time, whenever a PlayerInventory packet was sent, it contained all the items in the player's inventory, because that's how Koncord originally implemented it and I always had too many other priorities to go back and rework it.

From now on, clients only send PlayerInventory packet with the one item added or removed, with the single exception being trading with merchants, where the entire inventory is still sent for the time being.
2018-08-21 10:10:06 +03:00
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browser [Browser] Rework browser for improved stability & clarity 2018-08-05 07:20:12 +03:00
bsatool Restore trailing new lines to shrink PR 2017-09-08 22:20:04 +01:00
esmtool Dropping a separate NPDTstruct12 object and instead use NPDTstruct52 2018-05-09 00:25:07 +02:00
essimporter Initialize missing variables 2018-08-01 20:18:37 +04:00
launcher Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
master [Master] Fix REST servers/info 2017-07-31 19:32:27 +08:00
mwiniimporter Fix MSVC warnings C4456 2018-07-10 11:29:39 +04:00
niftest Some PVS-Studio and cppcheck fixes 2018-04-18 12:36:10 +00:00
opencs Merge pull request #469 from davidcernat/master while resolving conflicts 2018-08-20 14:08:44 +03:00
openmw [Client] Send only individual items in PlayerInventory packets 2018-08-21 10:10:06 +03:00
openmw-mp [Server] Add GetInventoryChangesAction() script function 2018-08-21 10:06:40 +03:00
openmw_test_suite Make partial binary search case insensitive, as it supposed to be (bug #4558) 2018-08-05 13:26:12 +04:00
wizard Merged pull request #1697 2018-05-23 16:01:11 +02:00
doc.hpp