..
activespells.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
activespells.hpp
Handle CasterLinked magic effect flag
2014-01-12 10:21:49 +01:00
actors.cpp
Feature #50 : Spawn projectiles
2014-03-08 01:31:27 +01:00
actors.hpp
Merge remote-tracking branch 'gus/AIFix2'
2014-01-28 12:33:31 +01:00
aiactivate.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiactivate.hpp
WIP
2014-02-05 16:12:50 +01:00
aicombat.cpp
Merge branch 'openmw-29'
2014-03-04 09:34:38 +01:00
aicombat.hpp
Improvements to smooth NPC steering
2014-01-31 04:43:29 +01:00
aiescort.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aiescort.hpp
some clean up
2014-01-12 22:47:22 +01:00
aifollow.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
aifollow.hpp
get all actors following a given actor
2014-01-12 14:02:40 +01:00
aipackage.cpp
Issue #389 : added AI package base class and AI packages management class
2012-09-04 13:25:53 +02:00
aipackage.hpp
Implemented script commands StartCombat, StopCombat, GetTarget.
2014-01-07 04:43:06 +04:00
aisequence.cpp
Fixes #1143 : Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
2014-01-29 15:37:27 +01:00
aisequence.hpp
Fixes #1143 : Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
2014-01-29 15:37:27 +01:00
aitravel.cpp
Fixed code issues found with unity build. Missing include guards, duplicated functions, ...
2014-03-16 23:49:06 +01:00
aitravel.hpp
WIP
2014-02-05 16:12:50 +01:00
aiwander.cpp
My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.
2014-03-29 19:35:52 +11:00
aiwander.hpp
My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.
2014-03-29 19:35:52 +11:00
alchemy.cpp
Remove unused magic effect flags and update esmtool output
2014-01-12 01:25:00 +01:00
alchemy.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
character.cpp
Play deathknockout/deathknockdown animations when appropriate
2014-03-26 18:55:16 +01:00
character.hpp
Play deathknockout/deathknockdown animations when appropriate
2014-03-26 18:55:16 +01:00
combat.cpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
combat.hpp
Feature #50 : Implement marksman mechanics.
2014-03-08 06:03:45 +01:00
creaturestats.cpp
Trader Gold Reset Delay
2014-03-27 01:23:56 -04:00
creaturestats.hpp
Trader Gold Reset Delay
2014-03-27 01:23:56 -04:00
disease.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
drawstate.hpp
disabling gcc extensions
2012-10-09 17:10:25 +02:00
enchanting.cpp
Use some more GMSTs for enchanting
2014-01-29 15:37:26 +01:00
enchanting.hpp
Detect selling stolen items or enchanting with stolen items
2014-01-22 13:04:55 +01:00
levelledlist.hpp
Feature #701 : Spawn levelled creatures in cells
2014-01-18 07:26:27 +01:00
magiceffects.cpp
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
2013-11-13 18:51:28 +01:00
magiceffects.hpp
Implement SoulTrap magic effect
2014-01-02 21:21:28 +01:00
mechanicsmanagerimp.cpp
ToggleAI: Report current status on toggle
2014-03-26 19:55:52 +01:00
mechanicsmanagerimp.hpp
ToggleAI: Report current status on toggle
2014-03-26 19:55:52 +01:00
movement.hpp
Store the position and rotation in MWMechanics::Movement
2013-03-30 19:00:46 -07:00
npcstats.cpp
Include some more required Ogre headers explicitely.
2014-03-05 21:46:37 +01:00
npcstats.hpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
objects.cpp
Merge branch 'savedgame'
2014-02-01 18:16:32 +01:00
objects.hpp
Feature #957 : Implement area magic
2014-01-20 13:11:29 +01:00
pathfinding.cpp
My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.
2014-03-29 19:35:52 +11:00
pathfinding.hpp
My previous analysis of the pathfinding issue was incorrect. It was in fact caused due to some of the pathgrid points being unreachable. Instead of returning an empty path in such a scenario, incorrect path + requested destination were being returned. There was also a defect where past cost was being used for selecting open points.
2014-03-29 19:35:52 +11:00
pickpocket.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
pickpocket.hpp
Implement pickpocket detection. Play a voiced dialogue entry when detected.
2014-01-07 03:01:33 +01:00
repair.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
repair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
security.cpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
security.hpp
Cleanup Security class
2013-05-19 23:19:48 +02:00
spellcasting.cpp
Feature #50 : Spawn projectiles
2014-03-08 01:31:27 +01:00
spellcasting.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
spells.cpp
Implement RemoveEffects instruction
2014-01-03 05:19:10 +01:00
spells.hpp
moved CellRefList into a separate file
2014-02-23 20:11:05 +01:00
stat.cpp
store NPC state in saved game files
2014-02-16 15:51:45 +01:00
stat.hpp
partially store creature state in saved game files (only attributes and dynamics for now)
2014-02-16 15:56:36 +01:00
steering.cpp
Improvements to smooth NPC steering
2014-01-31 04:43:29 +01:00
steering.hpp
Improvements to smooth NPC steering
2014-01-31 04:43:29 +01:00