.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
activatoranimation.cpp
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
activatoranimation.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
actors.cpp
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Fix actor models incorrectly being rotated on X/Y axes
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2014-05-26 20:52:38 +02:00 |
actors.hpp
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Issue #777: Add CreatureAnimation variant for creatures with weapons/shields
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2014-01-19 13:05:26 +01:00 |
animation.cpp
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Trigger hit on start key if there's no hit key (Fixes #1574)
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2014-06-28 01:06:53 +02:00 |
animation.hpp
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Update effects even when main animation is paused (Fixes #1585)
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2014-06-28 17:54:14 +02:00 |
camera.cpp
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Cancel queued view mode switch when switching view mode (Fixes #1618)
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2014-07-08 10:30:45 +02:00 |
camera.hpp
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Fix forced switch to third person on death not always working
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2014-06-05 17:21:02 +02:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Remove static method MWWorld::Class::get(&Ptr)
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2014-05-22 20:50:00 +02:00 |
characterpreview.hpp
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Fix several leaks
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2014-05-01 16:55:15 +02:00 |
creatureanimation.cpp
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Update weapon and shield controllers for creatures
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2014-06-27 19:35:41 +02:00 |
creatureanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
debugging.cpp
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minor performance improvements in apps/openmw
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2014-04-27 19:10:23 +02:00 |
debugging.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
effectmanager.cpp
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
effectmanager.hpp
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Refactor projectiles to no longer use MW-objects
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2014-05-16 13:33:30 +02:00 |
globalmap.cpp
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Optimize global map render slightly
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2014-06-19 19:14:59 +02:00 |
globalmap.hpp
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Fixes #1297: Store global map markers in savegame
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2014-04-26 13:42:32 +02:00 |
localmap.cpp
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Fix some MSVC warnings.
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2014-06-23 01:13:30 -05:00 |
localmap.hpp
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Fixes #275: force updating exterior cell maps even if already in cache
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2014-05-11 18:01:47 +02:00 |
npcanimation.cpp
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Remove unused map
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2014-06-06 15:24:06 +02:00 |
npcanimation.hpp
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Fixed ranged combat for creatures
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2014-03-12 11:30:44 +01:00 |
objects.cpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
objects.hpp
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Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386)
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2014-06-08 11:22:37 +02:00 |
occlusionquery.cpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |
occlusionquery.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
refraction.cpp
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Merge remote-tracking branch 'filkry/bug640_luminescent_water'
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2014-06-17 13:08:06 +02:00 |
refraction.hpp
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Make sure render textures are inactive when in a cell without water
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2013-03-03 15:11:45 +01:00 |
renderconst.hpp
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Fix first person meshes casting shadows
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2013-07-14 14:55:07 +02:00 |
renderinginterface.hpp
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Get rid of underscore defines. They are reserved by the standard.
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2014-01-05 18:22:29 +01:00 |
renderingmanager.cpp
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
renderingmanager.hpp
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WIP fix
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2014-06-16 17:08:02 -04:00 |
ripplesimulation.cpp
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Fix triggering changed flag for all references when cell is visited
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2014-06-15 14:18:16 +02:00 |
ripplesimulation.hpp
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NPCs / creatures can now emit ripples
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2013-02-27 09:20:42 +01:00 |
shadows.cpp
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
shadows.hpp
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basic shadows
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2012-04-11 18:53:13 +02:00 |
sky.cpp
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Rotate clouds/particles to come from red mountain (Fixes #245)
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2014-06-27 03:22:00 +02:00 |
sky.hpp
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Rotate clouds/particles to come from red mountain (Fixes #245)
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2014-06-27 03:22:00 +02:00 |
terraingrid.cpp
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Add missing visibility flags
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2014-06-29 16:02:43 +02:00 |
terraingrid.hpp
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
terrainstorage.cpp
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Terrain: background load blendmaps & layer textures. Refactor QuadTree update.
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2014-03-05 21:46:37 +01:00 |
terrainstorage.hpp
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Refactor non-distant land terrain path to a grid based implementation (Fixes #1562)
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2014-06-29 02:42:36 +02:00 |
videoplayer.cpp
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Fix compile error for OPENMW_USE_FFMPEG=0
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2014-07-08 10:30:46 +02:00 |
videoplayer.hpp
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Refactored video player (now a MyGUI widget)
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2014-03-27 19:10:15 +01:00 |
water.cpp
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
water.hpp
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Add missing status report for some toggle commands
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2014-05-16 09:21:28 +02:00 |
weaponanimation.cpp
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Add case sensitivity workaround for spine bones (Fixes #1547)
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2014-06-21 19:54:12 +02:00 |
weaponanimation.hpp
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Fixes for MSVC warnings, less overall changes
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2014-05-14 20:12:52 -05:00 |