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openmw-tes3mp/apps/openmw/mwrender
2014-07-08 10:30:46 +02:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
activatoranimation.cpp moved CellRefList into a separate file 2014-02-23 20:11:05 +01:00
activatoranimation.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
actors.cpp Fix actor models incorrectly being rotated on X/Y axes 2014-05-26 20:52:38 +02:00
actors.hpp Issue #777: Add CreatureAnimation variant for creatures with weapons/shields 2014-01-19 13:05:26 +01:00
animation.cpp Trigger hit on start key if there's no hit key (Fixes #1574) 2014-06-28 01:06:53 +02:00
animation.hpp Update effects even when main animation is paused (Fixes #1585) 2014-06-28 17:54:14 +02:00
camera.cpp Cancel queued view mode switch when switching view mode (Fixes #1618) 2014-07-08 10:30:45 +02:00
camera.hpp Fix forced switch to third person on death not always working 2014-06-05 17:21:02 +02:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
characterpreview.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
characterpreview.hpp Fix several leaks 2014-05-01 16:55:15 +02:00
creatureanimation.cpp Update weapon and shield controllers for creatures 2014-06-27 19:35:41 +02:00
creatureanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
debugging.cpp minor performance improvements in apps/openmw 2014-04-27 19:10:23 +02:00
debugging.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
effectmanager.cpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
effectmanager.hpp Refactor projectiles to no longer use MW-objects 2014-05-16 13:33:30 +02:00
globalmap.cpp Optimize global map render slightly 2014-06-19 19:14:59 +02:00
globalmap.hpp Fixes #1297: Store global map markers in savegame 2014-04-26 13:42:32 +02:00
localmap.cpp Fix some MSVC warnings. 2014-06-23 01:13:30 -05:00
localmap.hpp Fixes #275: force updating exterior cell maps even if already in cache 2014-05-11 18:01:47 +02:00
npcanimation.cpp Remove unused map 2014-06-06 15:24:06 +02:00
npcanimation.hpp Fixed ranged combat for creatures 2014-03-12 11:30:44 +01:00
objects.cpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
objects.hpp Don't batch statics that have "references persist" set (temporary fix for Arkngthand door - Fixes #1386) 2014-06-08 11:22:37 +02:00
occlusionquery.cpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00
occlusionquery.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
refraction.cpp Merge remote-tracking branch 'filkry/bug640_luminescent_water' 2014-06-17 13:08:06 +02:00
refraction.hpp Make sure render textures are inactive when in a cell without water 2013-03-03 15:11:45 +01:00
renderconst.hpp Fix first person meshes casting shadows 2013-07-14 14:55:07 +02:00
renderinginterface.hpp Get rid of underscore defines. They are reserved by the standard. 2014-01-05 18:22:29 +01:00
renderingmanager.cpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
renderingmanager.hpp WIP fix 2014-06-16 17:08:02 -04:00
ripplesimulation.cpp Fix triggering changed flag for all references when cell is visited 2014-06-15 14:18:16 +02:00
ripplesimulation.hpp NPCs / creatures can now emit ripples 2013-02-27 09:20:42 +01:00
shadows.cpp Include some more required Ogre headers explicitely. 2014-03-05 21:46:37 +01:00
shadows.hpp basic shadows 2012-04-11 18:53:13 +02:00
sky.cpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
sky.hpp Rotate clouds/particles to come from red mountain (Fixes #245) 2014-06-27 03:22:00 +02:00
terraingrid.cpp Add missing visibility flags 2014-06-29 16:02:43 +02:00
terraingrid.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
terrainstorage.cpp Terrain: background load blendmaps & layer textures. Refactor QuadTree update. 2014-03-05 21:46:37 +01:00
terrainstorage.hpp Refactor non-distant land terrain path to a grid based implementation (Fixes #1562) 2014-06-29 02:42:36 +02:00
videoplayer.cpp Fix compile error for OPENMW_USE_FFMPEG=0 2014-07-08 10:30:46 +02:00
videoplayer.hpp Refactored video player (now a MyGUI widget) 2014-03-27 19:10:15 +01:00
water.cpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
water.hpp Add missing status report for some toggle commands 2014-05-16 09:21:28 +02:00
weaponanimation.cpp Add case sensitivity workaround for spine bones (Fixes #1547) 2014-06-21 19:54:12 +02:00
weaponanimation.hpp Fixes for MSVC warnings, less overall changes 2014-05-14 20:12:52 -05:00