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action.cpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
action.hpp
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Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
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2013-07-31 15:46:23 +02:00 |
actionalchemy.cpp
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actionalchemy.hpp
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actionapply.cpp
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actionapply.hpp
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actiondoor.cpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actiondoor.hpp
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Opening doors
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2013-04-28 14:59:15 +02:00 |
actioneat.cpp
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actioneat.hpp
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actionequip.cpp
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Remove some unnecessary fields from Ptr
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2013-08-14 17:05:42 -07:00 |
actionequip.hpp
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actionopen.cpp
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actionopen.hpp
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actionread.cpp
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actionread.hpp
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actionrepair.cpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionrepair.hpp
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Added PC repair feature
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2013-03-23 08:16:46 +01:00 |
actionsoulgem.cpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actionsoulgem.hpp
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Added soulgem dialog; made interactive message boxes not close the previous UI
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2013-03-30 15:51:07 +01:00 |
actiontake.cpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
actiontake.hpp
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actiontalk.cpp
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actiontalk.hpp
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actionteleport.cpp
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actionteleport.hpp
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cellfunctors.hpp
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
cells.cpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
cells.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
cellstore.cpp
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Don't crash when trying to delete a reference that doesn't exist anymore
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2013-08-26 00:14:02 +02:00 |
cellstore.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
class.cpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
class.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
containerstore.cpp
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Item stacking case sensitivity fix
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2013-09-07 01:00:38 +02:00 |
containerstore.hpp
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accessing references via their ID now also works for references in containers in active cells
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2013-08-15 14:45:13 +02:00 |
customdata.hpp
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esmstore.cpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
esmstore.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
failedaction.cpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
failedaction.hpp
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Handle object activation as a werewolf
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2013-08-08 22:34:53 -07:00 |
fallback.cpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
fallback.hpp
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some cleanup
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2013-03-15 10:26:04 +01:00 |
globals.cpp
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Insert records that may not exist in vanilla MW
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2013-05-01 12:47:50 +02:00 |
globals.hpp
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inventorystore.cpp
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Remove some unnecessary fields from Ptr
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2013-08-14 17:05:42 -07:00 |
inventorystore.hpp
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Auto-equip when items are added to the inventory
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2013-08-07 15:17:55 +02:00 |
livecellref.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
localscripts.cpp
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localscripts.hpp
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manualref.hpp
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CELL record corrections
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2013-03-27 17:27:43 +01:00 |
nullaction.hpp
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physicssystem.cpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
physicssystem.hpp
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Remove unused functions and parameters
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2013-08-25 16:08:45 -07:00 |
player.cpp
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Handle the pick/probe in the character controller
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2013-08-06 19:48:59 -07:00 |
player.hpp
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Handle the pick/probe in the character controller
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2013-08-06 19:48:59 -07:00 |
ptr.cpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
ptr.hpp
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Store the object class in the LiveCellRef
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2013-08-19 20:39:37 +02:00 |
recordcmp.hpp
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refdata.cpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
refdata.hpp
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Don't store the player base node in MWRender::Player
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2013-04-28 23:44:44 -07:00 |
scene.cpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
scene.hpp
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Refactored loading screen
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2013-08-27 15:48:13 +02:00 |
store.cpp
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Some changes suggested by cppcheck
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2013-07-31 18:46:32 +02:00 |
store.hpp
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If multiple plugins have land data for the same cell, the last plugin should win
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2013-08-21 17:26:11 +02:00 |
timestamp.cpp
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timestamp.hpp
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weather.cpp
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Fix weather sounds persisting on a new game
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2013-08-29 15:16:08 +02:00 |
weather.hpp
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Fix weather sounds persisting on a new game
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2013-08-29 15:16:08 +02:00 |
worldimp.cpp
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Merge remote-tracking branch 'mckibbenta/tgm'
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2013-09-12 19:07:35 +02:00 |
worldimp.hpp
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Merge branch 'master' into tgm
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2013-08-24 21:28:26 -04:00 |