| .. | 
		
		
			
			
			
			
				| activespells.cpp | Savegame: store ActiveSpells | 2014-05-14 23:54:15 +02:00 | 
		
			
			
			
			
				| activespells.hpp | Implement Murder crimes and OnMurder instruction (Fixes #1315) | 2014-06-17 04:05:27 +02:00 | 
		
			
			
			
			
				| actors.cpp | Revert "delete death events on adding an actor to the scene" | 2014-09-13 20:57:25 +02:00 | 
		
			
			
			
			
				| actors.hpp | Handle death in actor update rather than instantly (Fixes #1866) | 2014-09-05 17:17:45 +02:00 | 
		
			
			
			
			
				| aiactivate.cpp | Terminate AI packages when target is disabled or deleted (Fixes #1910) | 2014-09-14 10:49:33 +02:00 | 
		
			
			
			
			
				| aiactivate.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aiavoiddoor.cpp | AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) | 2014-08-11 04:21:04 +02:00 | 
		
			
			
			
			
				| aiavoiddoor.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aicombat.cpp | Terminate AI packages when target is disabled or deleted (Fixes #1910) | 2014-09-14 10:49:33 +02:00 | 
		
			
			
			
			
				| aicombat.hpp | Implement basic spellcasting AI (Fixes #961) | 2014-08-28 00:55:37 +02:00 | 
		
			
			
			
			
				| aicombataction.cpp | Improve spellcasting AI for Drain/Damage effects | 2014-09-15 10:42:51 +02:00 | 
		
			
			
			
			
				| aicombataction.hpp | fix typo | 2014-08-29 10:47:44 +10:00 | 
		
			
			
			
			
				| aiescort.cpp | AiAvoidDoor: turn and walk forward instead of backwards or sideways (Fixes #1788) | 2014-08-11 04:21:04 +02:00 | 
		
			
			
			
			
				| aiescort.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aifollow.cpp | Terminate AI packages when target is disabled or deleted (Fixes #1910) | 2014-09-14 10:49:33 +02:00 | 
		
			
			
			
			
				| aifollow.hpp | Cache ActorId in AiFollow::getTarget (Fixes #1804) | 2014-08-13 16:00:32 +02:00 | 
		
			
			
			
			
				| aipackage.cpp | Fix AI moving load doors and throw an exception when trying to do this (Fixes #1907) | 2014-09-11 05:53:56 +02:00 | 
		
			
			
			
			
				| aipackage.hpp | Take actor's speed into account in stuck check | 2014-07-28 15:57:16 +02:00 | 
		
			
			
			
			
				| aipursue.cpp | Terminate AI packages when target is disabled or deleted (Fixes #1910) | 2014-09-14 10:49:33 +02:00 | 
		
			
			
			
			
				| aipursue.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aisequence.cpp | Implement Command creature/humanoid magic effects (Fixes #1120) | 2014-08-07 17:21:07 +02:00 | 
		
			
			
			
			
				| aisequence.hpp | Implement Command creature/humanoid magic effects (Fixes #1120) | 2014-08-07 17:21:07 +02:00 | 
		
			
			
			
			
				| aitravel.cpp | Sheath weapon in all Ai packages except for AiCombat | 2014-07-28 17:32:14 +02:00 | 
		
			
			
			
			
				| aitravel.hpp | Savegame: Store AiSequence | 2014-06-13 02:26:52 +02:00 | 
		
			
			
			
			
				| aiwander.cpp | Don't greet dead actors in AiWander | 2014-09-09 00:43:12 +02:00 | 
		
			
			
			
			
				| aiwander.hpp | Fix use of uninitialized memory in AiWander::init | 2014-08-14 18:55:54 +02:00 | 
		
			
			
			
			
				| alchemy.cpp | Properly assign effect attribute/skill in potion creation (Fixes #1704) | 2014-07-27 20:33:02 +02:00 | 
		
			
			
			
			
				| alchemy.hpp | Undid some code clean up changes, and changed how some includes work | 2014-05-13 13:43:50 -04:00 | 
		
			
			
			
			
				| autocalcspell.cpp | Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. | 2014-07-12 18:53:15 +02:00 | 
		
			
			
			
			
				| autocalcspell.hpp | Traverse spells in record order from content files. bronrod_the_roarer is perfect now. Other NPCs have some differences. | 2014-07-12 18:53:15 +02:00 | 
		
			
			
			
			
				| character.cpp | Handle spellcasting for creatures with no casting animation (Fixes #1856) | 2014-09-15 10:42:44 +02:00 | 
		
			
			
			
			
				| character.hpp | Handle spellcasting for creatures with no casting animation (Fixes #1856) | 2014-09-15 10:42:44 +02:00 | 
		
			
			
			
			
				| combat.cpp | Encapsulate magic effect magnitude (Feature #1489) | 2014-08-17 03:58:04 +02:00 | 
		
			
			
			
			
				| combat.hpp | Implement weapon condition damage for ranged weapons (Fixes #1746) | 2014-08-03 16:24:11 +02:00 | 
		
			
			
			
			
				| creaturestats.cpp | Give 100% of health back when Resurrecting an actor (Fixes #1877) | 2014-09-13 20:50:49 +02:00 | 
		
			
			
			
			
				| creaturestats.hpp | Handle death in actor update rather than instantly (Fixes #1866) | 2014-09-05 17:17:45 +02:00 | 
		
			
			
			
			
				| difficultyscaling.cpp | Implement difficulty scaling (Fixes #1505) | 2014-07-20 16:38:20 +02:00 | 
		
			
			
			
			
				| difficultyscaling.hpp | Implement difficulty scaling (Fixes #1505) | 2014-07-20 16:38:20 +02:00 | 
		
			
			
			
			
				| disease.hpp | Encapsulate magic effect magnitude (Feature #1489) | 2014-08-17 03:58:04 +02:00 | 
		
			
			
			
			
				| drawstate.hpp | Savegame: store most of CreatureStats | 2014-05-12 21:37:36 +02:00 | 
		
			
			
			
			
				| enchanting.cpp | Add transfer gold from all services to NPC trade gold pool | 2014-07-28 00:55:57 +02:00 | 
		
			
			
			
			
				| enchanting.hpp | Make applyEnchantment return the record ID instead of modifying Ptr | 2014-05-24 14:58:48 +02:00 | 
		
			
			
			
			
				| levelledlist.hpp | Remove useless throwing of exception | 2014-05-22 15:29:36 +02:00 | 
		
			
			
			
			
				| magiceffects.cpp | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 | 
		
			
			
			
			
				| magiceffects.hpp | Store magic effect Base values in savegame (Fixes #1489) | 2014-08-17 05:38:48 +02:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.cpp | Merge branch 'master' of github.com:OpenMW/openmw | 2014-09-06 14:54:59 +02:00 | 
		
			
			
			
			
				| mechanicsmanagerimp.hpp | Handle death in actor update rather than instantly (Fixes #1866) | 2014-09-05 17:17:45 +02:00 | 
		
			
			
			
			
				| movement.hpp | Store the position and rotation in MWMechanics::Movement | 2013-03-30 19:00:46 -07:00 | 
		
			
			
			
			
				| npcstats.cpp | Reuse health of previous level rather than recalculating initial health (Fixes #1787) | 2014-08-10 17:09:14 +02:00 | 
		
			
			
			
			
				| npcstats.hpp | Remove wrong comment | 2014-08-26 02:09:23 +02:00 | 
		
			
			
			
			
				| objects.cpp | Merge branch 'savedgame' | 2014-02-01 18:16:32 +01:00 | 
		
			
			
			
			
				| objects.hpp | Feature #957: Implement area magic | 2014-01-20 13:11:29 +01:00 | 
		
			
			
			
			
				| obstacle.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| obstacle.hpp | Changed getNearbyDoor to use MWWorld::Ptr | 2014-05-13 23:46:00 -04:00 | 
		
			
			
			
			
				| pathfinding.cpp | Remove a squareroot in pathfinding | 2014-06-15 14:18:16 +02:00 | 
		
			
			
			
			
				| pathfinding.hpp | Moved pathfinding code to aiPackage, implemented it's use with aiFollow and aiPursue | 2014-05-12 21:05:32 -04:00 | 
		
			
			
			
			
				| pathgrid.cpp | Fix triggering changed flag for all references when cell is visited | 2014-06-15 14:18:16 +02:00 | 
		
			
			
			
			
				| pathgrid.hpp | Cleanup and little tweaking. | 2014-04-20 08:31:02 +10:00 | 
		
			
			
			
			
				| pickpocket.cpp | moved CellRefList into a separate file | 2014-02-23 20:11:05 +01:00 | 
		
			
			
			
			
				| pickpocket.hpp | Implement pickpocket detection. Play a voiced dialogue entry when detected. | 2014-01-07 03:01:33 +01:00 | 
		
			
			
			
			
				| repair.cpp | Attempt to restack item after repair or recharge (Fixes #1656) | 2014-07-17 16:16:06 +02:00 | 
		
			
			
			
			
				| repair.hpp | Added PC repair feature | 2013-03-23 08:16:46 +01:00 | 
		
			
			
			
			
				| security.cpp | Basic RefData and CellRef change tracking | 2014-05-25 14:30:07 +02:00 | 
		
			
			
			
			
				| security.hpp | Cleanup Security class | 2013-05-19 23:19:48 +02:00 | 
		
			
			
			
			
				| spellcasting.cpp | Fix potential infinite recursion when an area effect spell is reflected (Fixes #1896) | 2014-09-09 04:44:14 +02:00 | 
		
			
			
			
			
				| spellcasting.hpp | Spells that always succeed should not increase your skill when you cast them | 2014-08-24 20:36:31 +02:00 | 
		
			
			
			
			
				| spells.cpp | Implement removal of corprus spells | 2014-08-22 03:34:31 +02:00 | 
		
			
			
			
			
				| spells.hpp | Implement removal of corprus spells | 2014-08-22 03:34:31 +02:00 | 
		
			
			
			
			
				| stat.cpp | store NPC state in saved game files | 2014-02-16 15:51:45 +01:00 | 
		
			
			
			
			
				| stat.hpp | partially store creature state in saved game files (only attributes and dynamics for now) | 2014-02-16 15:56:36 +01:00 | 
		
			
			
			
			
				| steering.cpp | merge master | 2014-04-27 13:49:31 +04:00 | 
		
			
			
			
			
				| steering.hpp | merge master | 2014-04-27 13:49:31 +04:00 |