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openmw-tes3mp/apps/openmw/mwmechanics
David Cernat 0c98c5d09e Add OpenMW commits up to 19 Nov 2019
# Conflicts:
#	apps/openmw/mwmechanics/aipursue.cpp
#	apps/openmw/mwmechanics/summoning.cpp
2019-11-19 17:16:48 +02:00
..
activespells.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
activespells.hpp make getEffectDuration to look for a specific effect 2019-04-21 20:53:38 +02:00
actor.cpp
actor.hpp
actors.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
actors.hpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
actorutil.cpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
actorutil.hpp Use 2D distance for fight rating of vertically moving actors (bug #4961) 2019-06-05 21:41:02 +03:00
aiactivate.cpp Add OpenMW commits up to 7 Oct 2019 2019-10-07 08:19:21 +03:00
aiactivate.hpp
aiavoiddoor.cpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aiavoiddoor.hpp Change angle direction by rolling dice to avoid rotating door 2019-09-29 13:44:06 +02:00
aibreathe.cpp
aibreathe.hpp
aicast.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aicast.hpp
aicombat.cpp Add OpenMW commits up to 18 Aug 2019 2019-08-22 22:44:00 +03:00
aicombat.hpp
aicombataction.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
aicombataction.hpp
aiescort.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
aiescort.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aiface.cpp
aiface.hpp
aifollow.cpp Add OpenMW commits up to 5 Nov 2018 2019-08-21 05:08:50 +03:00
aifollow.hpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
aipackage.cpp Merge pull request #2510 from elsid/ai_open_door 2019-11-17 21:21:22 +04:00
aipackage.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aipursue.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
aipursue.hpp
aisequence.cpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aisequence.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aistate.hpp
aitravel.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aitravel.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
aiwander.cpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
aiwander.hpp Split greetings from AiWander (bug #4594) 2019-10-10 09:28:40 +04:00
alchemy.cpp Add OpenMW commits up to 9 Mar 2019 2019-08-21 19:04:04 +03:00
alchemy.hpp
autocalcspell.cpp
autocalcspell.hpp
character.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
character.hpp Fallback for long animation groups 2019-08-09 19:40:30 +04:00
combat.cpp Add OpenMW commits up to 29 Oct 2019 2019-10-29 23:49:31 +02:00
combat.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
coordinateconverter.cpp
coordinateconverter.hpp
creaturestats.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
creaturestats.hpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
difficultyscaling.cpp Add OpenMW commits up to 1 Sep 2018 2019-08-20 11:31:51 +03:00
difficultyscaling.hpp
disease.hpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
drawstate.hpp
enchanting.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
enchanting.hpp Remove on-strike enchantment support for ranged weapon types (bug #5190) 2019-10-20 13:34:42 +03:00
levelledlist.hpp Fix chance none logic for nested levelled lists (bug #5169) 2019-09-21 14:30:38 +03:00
magiceffects.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
magiceffects.hpp
mechanicsmanagerimp.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
mechanicsmanagerimp.hpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
movement.hpp Implement actors movement deceleration (feature #4544) 2019-10-31 14:41:12 +04:00
npcstats.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
npcstats.hpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
objects.cpp [Regression] Make sure unloaded objects can be opened 2019-07-20 00:12:05 +03:00
objects.hpp
obstacle.cpp Add enum type for door state 2019-08-25 15:21:00 +02:00
obstacle.hpp Use 3d coordinates to detect stuck 2019-08-17 18:09:00 +02:00
pathfinding.cpp Use z coordinate for path distance when diff by z is greater then actor height 2019-10-19 22:01:32 +02:00
pathfinding.hpp Reuse distance functions 2019-10-19 12:51:37 +02:00
pathgrid.cpp
pathgrid.hpp
pickpocket.cpp
pickpocket.hpp
recharge.cpp Add OpenMW commits up to 20 Oct 2019 2019-10-29 22:26:35 +02:00
recharge.hpp Recharge items outside of player's inventory (bug #4077) 2019-10-07 22:59:43 +04:00
repair.cpp Add OpenMW commits up to 6 June 2019 2019-08-22 11:42:02 +03:00
repair.hpp
security.cpp Add OpenMW commits up to 18 Sep 2019 2019-09-18 23:46:08 +03:00
security.hpp
spellcasting.cpp Add OpenMW commits up to 7 Nov 2019 2019-11-08 06:20:41 +02:00
spellcasting.hpp Make sure cast chance checks mana when necessary (bug #5112) 2019-08-09 19:27:25 +03:00
spellpriority.cpp Merge pull request #2413 from akortunov/weapon 2019-08-09 20:02:10 +03:00
spellpriority.hpp
spells.cpp [Client] Send PlayerSpellbook packet when contracting or curing disease 2019-11-12 17:44:38 +02:00
spells.hpp
stat.cpp
stat.hpp
steering.cpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
steering.hpp Make angular velocity depending on actor speed 2019-08-03 16:06:04 +02:00
summoning.cpp Add OpenMW commits up to 19 Nov 2019 2019-11-19 17:16:48 +02:00
summoning.hpp
trading.cpp
trading.hpp
weaponpriority.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weaponpriority.hpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.cpp Refactor weapon types behaviour 2019-08-09 19:40:27 +04:00
weapontype.hpp [Regression] restore ammo inventory sounds 2019-08-16 21:56:14 +04:00