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activespells.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
activespells.hpp
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make getEffectDuration to look for a specific effect
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2019-04-21 20:53:38 +02:00 |
actor.cpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actor.hpp
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Refactor AiTemporaryStorage usage
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2018-06-27 12:48:34 +04:00 |
actors.cpp
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Add OpenMW commits up to 19 Nov 2019
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2019-11-19 17:16:48 +02:00 |
actors.hpp
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Add OpenMW commits up to 7 Nov 2019
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2019-11-08 06:20:41 +02:00 |
actorutil.cpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
actorutil.hpp
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Use 2D distance for fight rating of vertically moving actors (bug #4961)
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2019-06-05 21:41:02 +03:00 |
aiactivate.cpp
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Add OpenMW commits up to 7 Oct 2019
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2019-10-07 08:19:21 +03:00 |
aiactivate.hpp
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[Client] Allow AiActivate to be used with specific Ptrs, not just refIds
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2018-07-10 08:21:24 +03:00 |
aiavoiddoor.cpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aiavoiddoor.hpp
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Change angle direction by rolling dice to avoid rotating door
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2019-09-29 13:44:06 +02:00 |
aibreathe.cpp
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AI package cleanup
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2018-11-02 14:58:30 +03:00 |
aibreathe.hpp
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Added AiBreathe package (feature #1374)
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2017-07-25 10:58:04 +04:00 |
aicast.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aicast.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aicombat.cpp
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Add OpenMW commits up to 18 Aug 2019
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2019-08-22 22:44:00 +03:00 |
aicombat.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aicombataction.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
aicombataction.hpp
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
aiescort.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
aiescort.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
aiface.cpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aiface.hpp
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aifollow.cpp
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Add OpenMW commits up to 5 Nov 2018
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2019-08-21 05:08:50 +03:00 |
aifollow.hpp
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Add OpenMW commits up to 7 Nov 2019
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2019-11-08 06:20:41 +02:00 |
aipackage.cpp
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Merge pull request #2510 from elsid/ai_open_door
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2019-11-17 21:21:22 +04:00 |
aipackage.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
aipursue.cpp
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Add OpenMW commits up to 19 Nov 2019
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2019-11-19 17:16:48 +02:00 |
aipursue.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aisequence.cpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
aisequence.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
aistate.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
aitravel.cpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
aitravel.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
aiwander.cpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
aiwander.hpp
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Split greetings from AiWander (bug #4594)
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2019-10-10 09:28:40 +04:00 |
alchemy.cpp
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Add OpenMW commits up to 9 Mar 2019
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2019-08-21 19:04:04 +03:00 |
alchemy.hpp
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Mass potion creation (feature #4642)
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2018-09-20 15:45:14 +04:00 |
autocalcspell.cpp
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Remove some redundant code
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2019-01-05 01:25:52 +03:00 |
autocalcspell.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
character.cpp
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Add OpenMW commits up to 19 Nov 2019
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2019-11-19 17:16:48 +02:00 |
character.hpp
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Fallback for long animation groups
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2019-08-09 19:40:30 +04:00 |
combat.cpp
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Add OpenMW commits up to 29 Oct 2019
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2019-10-29 23:49:31 +02:00 |
combat.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
coordinateconverter.cpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
coordinateconverter.hpp
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Use osg::Vec3f to store path nodes in Pathfinder
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2018-10-13 22:16:20 +03:00 |
creaturestats.cpp
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Add OpenMW commits up to 20 Oct 2019
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2019-10-29 22:26:35 +02:00 |
creaturestats.hpp
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Add OpenMW commits up to 20 Oct 2019
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2019-10-29 22:26:35 +02:00 |
difficultyscaling.cpp
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Add OpenMW commits up to 1 Sep 2018
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2019-08-20 11:31:51 +03:00 |
difficultyscaling.hpp
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disease.hpp
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[Client] Send PlayerSpellbook packet when contracting or curing disease
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2019-11-12 17:44:38 +02:00 |
drawstate.hpp
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enchanting.cpp
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Add OpenMW commits up to 19 Nov 2019
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2019-11-19 17:16:48 +02:00 |
enchanting.hpp
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Remove on-strike enchantment support for ranged weapon types (bug #5190)
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2019-10-20 13:34:42 +03:00 |
levelledlist.hpp
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Fix chance none logic for nested levelled lists (bug #5169)
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2019-09-21 14:30:38 +03:00 |
magiceffects.cpp
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Remove redundant includes
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2019-02-23 08:02:12 +04:00 |
magiceffects.hpp
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mechanicsmanagerimp.cpp
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Add OpenMW commits up to 20 Oct 2019
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2019-10-29 22:26:35 +02:00 |
mechanicsmanagerimp.hpp
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Add OpenMW commits up to 20 Oct 2019
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2019-10-29 22:26:35 +02:00 |
movement.hpp
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Implement actors movement deceleration (feature #4544)
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2019-10-31 14:41:12 +04:00 |
npcstats.cpp
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Add OpenMW commits up to 6 June 2019
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2019-08-22 11:42:02 +03:00 |
npcstats.hpp
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Add OpenMW commits up to 6 June 2019
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2019-08-22 11:42:02 +03:00 |
objects.cpp
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[Regression] Make sure unloaded objects can be opened
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2019-07-20 00:12:05 +03:00 |
objects.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
obstacle.cpp
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Add enum type for door state
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2019-08-25 15:21:00 +02:00 |
obstacle.hpp
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Use 3d coordinates to detect stuck
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2019-08-17 18:09:00 +02:00 |
pathfinding.cpp
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Use z coordinate for path distance when diff by z is greater then actor height
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2019-10-19 22:01:32 +02:00 |
pathfinding.hpp
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Reuse distance functions
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2019-10-19 12:51:37 +02:00 |
pathgrid.cpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pathgrid.hpp
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Store aStarSearch result to deque
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2018-10-13 22:16:20 +03:00 |
pickpocket.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
pickpocket.hpp
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recharge.cpp
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Add OpenMW commits up to 20 Oct 2019
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2019-10-29 22:26:35 +02:00 |
recharge.hpp
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Recharge items outside of player's inventory (bug #4077)
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2019-10-07 22:59:43 +04:00 |
repair.cpp
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Add OpenMW commits up to 6 June 2019
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2019-08-22 11:42:02 +03:00 |
repair.hpp
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security.cpp
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Add OpenMW commits up to 18 Sep 2019
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2019-09-18 23:46:08 +03:00 |
security.hpp
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spellcasting.cpp
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Add OpenMW commits up to 7 Nov 2019
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2019-11-08 06:20:41 +02:00 |
spellcasting.hpp
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Make sure cast chance checks mana when necessary (bug #5112)
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2019-08-09 19:27:25 +03:00 |
spellpriority.cpp
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Merge pull request #2413 from akortunov/weapon
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2019-08-09 20:02:10 +03:00 |
spellpriority.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
spells.cpp
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[Client] Send PlayerSpellbook packet when contracting or curing disease
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2019-11-12 17:44:38 +02:00 |
spells.hpp
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Make RemoveSpellEffects affect permanent spells (bug #3920)
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2018-08-29 13:52:03 +03:00 |
stat.cpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
stat.hpp
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Drain and fortify fixes for dynamicStats
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2018-08-13 21:59:26 +09:00 |
steering.cpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
steering.hpp
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Make angular velocity depending on actor speed
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2019-08-03 16:06:04 +02:00 |
summoning.cpp
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Add OpenMW commits up to 19 Nov 2019
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2019-11-19 17:16:48 +02:00 |
summoning.hpp
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Added a delay before summoned creature corpse despawning
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2017-08-18 11:58:28 +04:00 |
trading.cpp
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Remove deprecated GMST get* functions
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2018-08-29 18:38:12 +03:00 |
trading.hpp
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Include cleanup
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2019-02-19 18:40:33 +03:00 |
weaponpriority.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weaponpriority.hpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.cpp
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Refactor weapon types behaviour
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2019-08-09 19:40:27 +04:00 |
weapontype.hpp
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[Regression] restore ammo inventory sounds
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2019-08-16 21:56:14 +04:00 |