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PacketChatMessage.cpp
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
PacketChatMessage.hpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PacketConsole.hpp
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Add new API function: SetConsoleAllow
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2016-11-04 03:01:26 +08:00 |
PacketDisconnect.hpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PacketGUIBoxes.cpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PacketGUIBoxes.hpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PacketHandshake.cpp
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
PacketHandshake.hpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PacketLoaded.hpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PacketPlayerActiveSkills.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerActiveSkills.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerAttack.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerAttack.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerAttribute.cpp
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[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
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2017-02-04 14:25:43 +02:00 |
PacketPlayerAttribute.hpp
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[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
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2017-02-04 14:25:43 +02:00 |
PacketPlayerBaseInfo.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerBaseInfo.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerCellChange.cpp
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[General] Stop using virtual functions in BasePlayer
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2017-01-25 17:06:15 +02:00 |
PacketPlayerCellChange.hpp
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Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE
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2017-01-20 10:30:50 +02:00 |
PacketPlayerCellState.cpp
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[General] Use vector::at in most places
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2017-02-05 19:01:06 +02:00 |
PacketPlayerCellState.hpp
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[General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity
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2017-01-26 13:49:20 +02:00 |
PacketPlayerCharGen.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerCharGen.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerClass.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerClass.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerDeath.hpp
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[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
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2017-02-28 01:38:25 +02:00 |
PacketPlayerDrawState.cpp
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[General] Make all flying players fly correctly, including TCL users
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2017-02-27 23:01:33 +02:00 |
PacketPlayerDrawState.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerDynamicStats.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerDynamicStats.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerEquipment.cpp
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[General] Rename item health into charge, for consistency with OpenMW
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2017-02-05 14:56:27 +02:00 |
PacketPlayerEquipment.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerInventory.cpp
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[General] Use vector::at in most places
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2017-02-05 19:01:06 +02:00 |
PacketPlayerInventory.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerJournal.cpp
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[General] Use vector::at in most places
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2017-02-05 19:01:06 +02:00 |
PacketPlayerJournal.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerLevel.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerLevel.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerPosition.cpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerPosition.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketPlayerResurrect.hpp
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[General] Rename ID_GAME_DIE and ID_GAME_RESURRECT
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2017-02-28 01:38:25 +02:00 |
PacketPlayerSkill.cpp
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[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
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2017-02-04 14:25:43 +02:00 |
PacketPlayerSkill.hpp
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[General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER
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2017-02-04 14:25:43 +02:00 |
PacketPlayerSpellbook.cpp
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[General] Use vector::at in most places
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2017-02-05 19:01:06 +02:00 |
PacketPlayerSpellbook.hpp
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[General] Rename packets to show they are for players only, not NPCs
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2017-02-05 09:01:33 +02:00 |
PacketSendMyID.hpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PacketTime.cpp
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[General] Leave one blank line at the end of every tes3mp code file
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2017-01-26 06:17:29 +02:00 |
PacketTime.hpp
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Move PlayerPackets into their own subfolder
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2016-10-19 19:37:10 +03:00 |
PlayerPacket.cpp
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[General] Move repeated code in Packet() to base class
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2017-03-05 16:27:41 +08:00 |
PlayerPacket.hpp
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[General] Delete invalid & redundant code
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2017-02-24 12:30:18 +08:00 |