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openmw-tes3mp/components/openmw-mp/Packets/Player
2017-03-05 16:27:41 +08:00
..
PacketChatMessage.cpp [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
PacketChatMessage.hpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PacketConsole.hpp Add new API function: SetConsoleAllow 2016-11-04 03:01:26 +08:00
PacketDisconnect.hpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PacketGUIBoxes.cpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PacketGUIBoxes.hpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PacketHandshake.cpp [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
PacketHandshake.hpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PacketLoaded.hpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PacketPlayerActiveSkills.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerActiveSkills.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerAttack.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerAttack.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerAttribute.cpp [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
PacketPlayerAttribute.hpp [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
PacketPlayerBaseInfo.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerBaseInfo.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerCellChange.cpp [General] Stop using virtual functions in BasePlayer 2017-01-25 17:06:15 +02:00
PacketPlayerCellChange.hpp Rename ID_GAME_CELL into ID_PLAYER_CELL_CHANGE 2017-01-20 10:30:50 +02:00
PacketPlayerCellState.cpp [General] Use vector::at in most places 2017-02-05 19:01:06 +02:00
PacketPlayerCellState.hpp [General] Turn ID_PLAYER_CELL_LOAD into ID_PLAYER_CELL_STATE for clarity 2017-01-26 13:49:20 +02:00
PacketPlayerCharGen.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerCharGen.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerClass.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerClass.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerDeath.hpp [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
PacketPlayerDrawState.cpp [General] Make all flying players fly correctly, including TCL users 2017-02-27 23:01:33 +02:00
PacketPlayerDrawState.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerDynamicStats.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerDynamicStats.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerEquipment.cpp [General] Rename item health into charge, for consistency with OpenMW 2017-02-05 14:56:27 +02:00
PacketPlayerEquipment.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerInventory.cpp [General] Use vector::at in most places 2017-02-05 19:01:06 +02:00
PacketPlayerInventory.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerJournal.cpp [General] Use vector::at in most places 2017-02-05 19:01:06 +02:00
PacketPlayerJournal.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerLevel.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerLevel.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerPosition.cpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerPosition.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketPlayerResurrect.hpp [General] Rename ID_GAME_DIE and ID_GAME_RESURRECT 2017-02-28 01:38:25 +02:00
PacketPlayerSkill.cpp [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
PacketPlayerSkill.hpp [General] In ID_GAME_ATTRIBUTE & ID_GAME_SKILL, rename GAME into PLAYER 2017-02-04 14:25:43 +02:00
PacketPlayerSpellbook.cpp [General] Use vector::at in most places 2017-02-05 19:01:06 +02:00
PacketPlayerSpellbook.hpp [General] Rename packets to show they are for players only, not NPCs 2017-02-05 09:01:33 +02:00
PacketSendMyID.hpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PacketTime.cpp [General] Leave one blank line at the end of every tes3mp code file 2017-01-26 06:17:29 +02:00
PacketTime.hpp Move PlayerPackets into their own subfolder 2016-10-19 19:37:10 +03:00
PlayerPacket.cpp [General] Move repeated code in Packet() to base class 2017-03-05 16:27:41 +08:00
PlayerPacket.hpp [General] Delete invalid & redundant code 2017-02-24 12:30:18 +08:00