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openmw-tes3mp/apps/openmw/mwworld
2015-01-11 17:04:58 +01:00
..
action.cpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
action.hpp Old door sound fades out on door open/close. Door sound is synchronised to angle on action. 2013-07-31 15:46:23 +02:00
actionalchemy.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionalchemy.hpp
actionapply.cpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actionapply.hpp Fix Potion use action removing the potion even when the action is not executed (Fixes #1521) 2014-06-17 04:05:20 +02:00
actiondoor.cpp Opening doors 2013-04-28 14:59:15 +02:00
actiondoor.hpp Opening doors 2013-04-28 14:59:15 +02:00
actioneat.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actioneat.hpp
actionequip.cpp Allow equipping twohanded weapon and shield at the same time (Fixes #1785) 2014-12-12 16:49:22 +01:00
actionequip.hpp
actionopen.cpp Closes #1081: Implement disease contraction 2014-01-03 23:33:14 +01:00
actionopen.hpp
actionread.cpp Remove static method MWWorld::Class::get(&Ptr) 2014-05-22 20:50:00 +02:00
actionread.hpp
actionrepair.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionrepair.hpp
actionsoulgem.cpp Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat. 2014-04-24 22:47:45 -04:00
actionsoulgem.hpp
actiontake.cpp Implement theft detection 2014-01-07 19:58:17 +01:00
actiontake.hpp
actiontalk.cpp
actiontalk.hpp
actionteleport.cpp Add maximum distance for teleporting followers on using a door 2015-01-11 17:04:58 +01:00
actionteleport.hpp Fix potential infinite recursion in ActionTeleport (Fixes #1840) 2014-08-26 02:09:23 +02:00
actiontrap.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
actiontrap.hpp Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
cellfunctors.hpp Show marked position on map. Implement Detect X magic effects. 2014-01-01 22:37:52 +01:00
cellref.cpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cellref.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cellreflist.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cells.cpp Search exterior cells in reverse (workaround for duplicate chargen_plank reference in Morrowind.esm and Bloodmoon.esm) 2014-06-28 17:44:52 +02:00
cells.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
cellstore.cpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
cellstore.hpp Starting to clean up some heavy includes 2014-12-19 09:23:16 +01:00
class.cpp Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
class.hpp Merge remote-tracking branch 'scrawl/master' 2015-01-10 17:02:46 +01:00
containerstore.cpp Fix faction rank not being set on items in faction-owned containers 2014-12-24 15:45:13 +01:00
containerstore.hpp Reduce includes 2015-01-10 01:00:52 +01:00
contentloader.hpp Missing iostream include 2013-11-04 10:36:22 +01:00
customdata.hpp
esmloader.cpp Issue #913: Merge --master and --plugin switches 2013-09-29 09:11:57 +02:00
esmloader.hpp Reduce includes 2015-01-10 01:00:52 +01:00
esmstore.cpp Fix mIds mapping for dynamic records being lost on save/reload 2015-01-08 16:27:13 +01:00
esmstore.hpp Remove some nonsense code 2015-01-09 01:59:38 +01:00
failedaction.cpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
failedaction.hpp Handle object activation as a werewolf 2013-08-08 22:34:53 -07:00
fallback.cpp Fix exception when there are spaces in INI-imported color settings 2014-05-28 21:29:09 +02:00
fallback.hpp
globals.cpp Fix loading a savegame when some of its content files were disabled 2014-06-01 23:11:38 +02:00
globals.hpp Fixes #1172: Added basic loading/saving progress bar 2014-04-28 11:29:57 +02:00
inventorystore.cpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
inventorystore.hpp Allow separate summoned creature instances for each spell ID (Fixes #2194) 2015-01-06 16:11:05 +01:00
livecellref.cpp fix for potential script problem during saved game loading 2014-09-22 10:12:07 +02:00
livecellref.hpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
localscripts.cpp Use a separate flag for references deleted by a content file (Fixes #2018) 2014-12-01 22:16:45 +01:00
localscripts.hpp
manualref.hpp Minor changes to ESM::RefNum 2015-01-11 12:20:22 +13:00
nullaction.hpp
physicssystem.cpp Slaughter fish attacks when player only knee deep in water (Fixes #2076) 2015-01-09 21:40:53 +13:00
physicssystem.hpp More efficient water walking 2014-10-05 22:27:20 +02:00
player.cpp Make sure player doesn't get any AI packages (Bug #1749) 2014-08-06 20:13:57 +02:00
player.hpp Fix some spelling mistakes. 2014-05-03 12:23:22 +02:00
projectilemanager.cpp Fix on touch area effect spells (Fixes #2233) 2014-12-28 01:51:12 +01:00
projectilemanager.hpp Fix exception when casting Bound Gloves spell 2014-06-19 16:00:27 +02:00
ptr.cpp Basic RefData and CellRef change tracking 2014-05-25 14:30:07 +02:00
ptr.hpp Reduce includes 2015-01-10 01:00:52 +01:00
recordcmp.hpp
refdata.cpp Add support for undeleting references (Fixes #2193) 2014-12-06 21:08:18 +01:00
refdata.hpp Add support for undeleting references (Fixes #2193) 2014-12-06 21:08:18 +01:00
scene.cpp Add setting for exterior cell grid size (Fixes #1537) 2015-01-07 02:34:29 +01:00
scene.hpp Implement cell loading threshold (Fixes #1874) 2014-10-02 16:50:10 +02:00
store.cpp Remove some nonsense code 2015-01-09 01:59:38 +01:00
store.hpp Add assertion to Store 2015-01-09 20:58:53 +01:00
timestamp.cpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
timestamp.hpp Savegame: store most of CreatureStats 2014-05-12 21:37:36 +02:00
weather.cpp Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
weather.hpp Add particle and sound fading for weather transitions (Fixes #2130) 2014-12-01 23:09:47 +01:00
worldimp.cpp Merge remote-tracking branch 'scrawl/master' 2015-01-11 12:24:51 +01:00
worldimp.hpp Fixed minor issues. 2015-01-09 22:17:53 +13:00