.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
actors.cpp
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animation updates were hooked up to the wrong update function
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2012-01-23 14:33:06 +01:00 |
actors.hpp
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animation updates were hooked up to the wrong update function
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2012-01-23 14:33:06 +01:00 |
animation.cpp
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some fixes
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2012-02-20 14:02:24 +01:00 |
animation.hpp
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Slightly better performance on animation
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2012-01-25 01:21:30 -05:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
creatureanimation.cpp
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Merging in master
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2012-02-19 15:39:12 -05:00 |
creatureanimation.hpp
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A different way
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2011-12-27 00:20:14 -05:00 |
debugging.cpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
debugging.hpp
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Debugging file renamed
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2011-10-25 14:06:44 -04:00 |
npcanimation.cpp
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Merging in master
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2012-02-19 15:39:12 -05:00 |
npcanimation.hpp
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Cleanup; warnings
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2012-01-05 21:45:17 -05:00 |
objects.cpp
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some cleanup
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2012-02-06 10:41:13 +01:00 |
objects.hpp
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some cleanup
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2012-02-06 10:41:13 +01:00 |
player.cpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
player.hpp
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Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed
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2011-11-16 21:15:49 -05:00 |
renderinginterface.hpp
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Changing to Actors;NPCAnimation;CreatureAnimation
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2011-11-24 01:48:54 -05:00 |
renderingmanager.cpp
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Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next
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2012-02-29 11:01:03 +01:00 |
renderingmanager.hpp
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Merge branch 'next' into terrain_next
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2012-02-28 21:49:45 +01:00 |
sky.cpp
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void pointer workaround
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2012-02-29 10:13:25 +01:00 |
sky.hpp
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improvements to sun glare
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2012-02-26 20:46:09 +01:00 |
terrain.cpp
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Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone.
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2012-03-02 21:03:53 +00:00 |
terrain.hpp
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Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone.
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2012-03-02 21:03:53 +00:00 |
terrainmaterial.cpp
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fixed the global colour map, apparently Ogre::Terrain was corrupting it
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2012-03-02 15:29:12 +01:00 |
terrainmaterial.hpp
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terrain material now supports point lights
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2012-03-01 14:35:39 +01:00 |