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openmw-tes3mp/apps/openmw/mwrender
2012-03-02 21:03:53 +00:00
..
.gitignore directory structure reorganisation (still missing the mangle stuff) 2010-06-25 22:28:59 +02:00
actors.cpp animation updates were hooked up to the wrong update function 2012-01-23 14:33:06 +01:00
actors.hpp animation updates were hooked up to the wrong update function 2012-01-23 14:33:06 +01:00
animation.cpp some fixes 2012-02-20 14:02:24 +01:00
animation.hpp Slightly better performance on animation 2012-01-25 01:21:30 -05:00
cell.hpp implemented take action 2010-08-07 20:25:17 +02:00
creatureanimation.cpp Merging in master 2012-02-19 15:39:12 -05:00
creatureanimation.hpp A different way 2011-12-27 00:20:14 -05:00
debugging.cpp Debugging file renamed 2011-10-25 14:06:44 -04:00
debugging.hpp Debugging file renamed 2011-10-25 14:06:44 -04:00
npcanimation.cpp Merging in master 2012-02-19 15:39:12 -05:00
npcanimation.hpp Cleanup; warnings 2012-01-05 21:45:17 -05:00
objects.cpp some cleanup 2012-02-06 10:41:13 +01:00
objects.hpp some cleanup 2012-02-06 10:41:13 +01:00
player.cpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
player.hpp Player handle changed;Interior removed;Exterior removed;Cellimp removed; Probe fixed 2011-11-16 21:15:49 -05:00
renderinginterface.hpp Changing to Actors;NPCAnimation;CreatureAnimation 2011-11-24 01:48:54 -05:00
renderingmanager.cpp Merge branch 'next' of https://github.com/zinnschlag/openmw into terrain_next 2012-02-29 11:01:03 +01:00
renderingmanager.hpp Merge branch 'next' into terrain_next 2012-02-28 21:49:45 +01:00
sky.cpp void pointer workaround 2012-02-29 10:13:25 +01:00
sky.hpp improvements to sun glare 2012-02-26 20:46:09 +01:00
terrain.cpp Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. 2012-03-02 21:03:53 +00:00
terrain.hpp Removed the option of not splitting terrain as it was slower and adding to code complexity. The only real reason for keeping it, which was that it made debugging some texture issues easier is now gone. 2012-03-02 21:03:53 +00:00
terrainmaterial.cpp fixed the global colour map, apparently Ogre::Terrain was corrupting it 2012-03-02 15:29:12 +01:00
terrainmaterial.hpp terrain material now supports point lights 2012-03-01 14:35:39 +01:00