..
action.cpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
action.hpp
Old door sound fades out on door open/close. Door sound is synchronised to angle on action.
2013-07-31 15:46:23 +02:00
actionalchemy.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionalchemy.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionapply.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
actiondoor.cpp
Opening doors
2013-04-28 14:59:15 +02:00
actiondoor.hpp
Opening doors
2013-04-28 14:59:15 +02:00
actioneat.cpp
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
actioneat.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionequip.cpp
Fix a bug with equipping using the quick keys: when item is already equipped, equipping it again would cause the slot to get unequipped first, possibly restacking and destroying the Ptr that was supposed to be equipped in the first place
2013-11-17 23:31:07 +01:00
actionequip.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionopen.cpp
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
actionopen.hpp
Added "dispose corpse" button, added stealing (all items visible and no penalty yet)
2013-03-07 14:00:13 +01:00
actionread.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionread.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionrepair.cpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionrepair.hpp
Added PC repair feature
2013-03-23 08:16:46 +01:00
actionsoulgem.cpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actionsoulgem.hpp
Added soulgem dialog; made interactive message boxes not close the previous UI
2013-03-30 15:51:07 +01:00
actiontake.cpp
Auto-equip when items are added to the inventory
2013-08-07 15:17:55 +02:00
actiontake.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontalk.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.cpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actionteleport.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
actiontrap.cpp
Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX.
2013-11-17 23:31:08 +01:00
actiontrap.hpp
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
2013-11-13 14:02:15 +01:00
cellfunctors.hpp
Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
2013-04-17 17:06:30 +02:00
cells.cpp
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
cells.hpp
accessing references via their ID now also works for references in containers in active cells
2013-08-15 14:45:13 +02:00
cellstore.cpp
Don't crash when trying to delete a reference that doesn't exist anymore
2013-08-26 00:14:02 +02:00
cellstore.hpp
Don't list deleted refs in CellStore::foreach
2013-11-27 18:49:04 +01:00
class.cpp
Don't stack used torches
2013-12-16 13:31:03 +01:00
class.hpp
Don't stack used torches
2013-12-16 13:31:03 +01:00
containerstore.cpp
Don't stack used torches
2013-12-16 13:31:03 +01:00
containerstore.hpp
Add a utility function to add items to a ContainerStore by RefID
2013-11-21 17:14:30 +01:00
contentloader.hpp
Missing iostream include
2013-11-04 10:36:22 +01:00
customdata.hpp
added customdata base class (issue #185 )
2012-01-24 11:24:05 +01:00
esmloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
esmstore.cpp
Merge branch 'master' into dialogue
2013-11-10 13:21:39 +01:00
esmstore.hpp
Refactored loading screen
2013-08-27 15:48:13 +02:00
failedaction.cpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
failedaction.hpp
Handle object activation as a werewolf
2013-08-08 22:34:53 -07:00
fallback.cpp
some cleanup
2013-03-15 10:26:04 +01:00
fallback.hpp
some cleanup
2013-03-15 10:26:04 +01:00
globals.cpp
Insert records that may not exist in vanilla MW
2013-05-01 12:47:50 +02:00
globals.hpp
Added in text escape sequences for dialogue, messageboxes and books. builtins are placeholders, global variables work
2012-12-20 23:16:34 +00:00
inventorystore.cpp
Break invisibility on Use or Activate
2013-12-08 23:36:37 +01:00
inventorystore.hpp
Break invisibility on Use or Activate
2013-12-08 23:36:37 +01:00
livecellref.hpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
localscripts.cpp
- For pull request: remove all instances of maps used to track refnumbers.
2013-02-09 13:00:57 +01:00
localscripts.hpp
objects scripts are now stopped when they are removed from a container
2013-01-13 17:05:12 +00:00
manualref.hpp
Add item count to ManualRef constructor as optional argument
2013-11-10 02:45:16 +01:00
nullaction.hpp
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
omwloader.cpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
omwloader.hpp
Issue #913 : Merge --master and --plugin switches
2013-09-29 09:11:57 +02:00
physicssystem.cpp
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
physicssystem.hpp
Remove unused functions and parameters
2013-08-25 16:08:45 -07:00
player.cpp
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
player.hpp
Handle the pick/probe in the character controller
2013-08-06 19:48:59 -07:00
ptr.cpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
ptr.hpp
Store the object class in the LiveCellRef
2013-08-19 20:39:37 +02:00
recordcmp.hpp
Cell names localization fix
2012-12-23 23:23:24 +04:00
refdata.cpp
Don't store the player base node in MWRender::Player
2013-04-28 23:44:44 -07:00
refdata.hpp
Add a warning comment to RefData::setCount()
2013-11-10 02:45:17 +01:00
scene.cpp
Fix crash with player->position command
2013-12-19 00:37:57 +01:00
scene.hpp
Fix crash with player->position command
2013-12-19 00:37:57 +01:00
store.cpp
Some changes suggested by cppcheck
2013-07-31 18:46:32 +02:00
store.hpp
cleaned up ID handling in INFO record (including a ESMTool bug fix)
2013-11-05 12:56:20 +01:00
timestamp.cpp
fixed time stamp operator
2012-08-11 11:38:26 +02:00
timestamp.hpp
Issue #256 : added TimeStamp class
2012-05-18 22:04:22 +02:00
weather.cpp
Fixes #417 : Apply weather instantly when teleporting
2013-12-28 16:15:34 +01:00
weather.hpp
Fix weather sounds persisting on a new game
2013-08-29 15:16:08 +02:00
worldimp.cpp
Addition to bb4bd999ba
: adjust position for objects placed from inventory
2013-12-19 00:11:14 +01:00
worldimp.hpp
Addition to bb4bd999ba
: adjust position for objects placed from inventory
2013-12-19 00:11:14 +01:00