..
actor.cpp
cleanup
2018-09-27 13:14:59 +04:00
actor.hpp
Centralize actor data, simplify logic
2018-09-27 13:14:59 +04:00
cameracontroller.cpp
Fix many Coverity Scan warnings
2018-11-14 11:21:49 +04:00
cameracontroller.hpp
CS: Add fixed roll setting, plus ortho fix
2017-12-08 20:51:40 +01:00
cell.cpp
Fix logic of land loading when no cell, land or landdata. Fix also draw.
2019-10-22 21:26:55 +03:00
cell.hpp
Remove unused functions, improve formatting, handle terrain edit click
2019-10-22 21:26:55 +03:00
cellarrow.cpp
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
cellarrow.hpp
added 3D scene tooltips
2015-11-13 11:39:57 +01:00
cellborder.cpp
fix usage of deprecated function
2016-03-02 15:48:05 -05:00
cellborder.hpp
cell border markers
2016-03-02 15:02:06 -05:00
cellmarker.cpp
Use constants instead of widely used magic numbers (task #4645 )
2018-09-17 19:22:50 +04:00
cellmarker.hpp
Update cell marker appearance
2016-02-14 10:28:41 -05:00
cellwater.cpp
Make fallback map static to simplify constructors
2019-03-29 15:30:49 +04:00
cellwater.hpp
Reload water
2017-08-20 20:55:56 -04:00
editmode.cpp
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
editmode.hpp
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
instancemode.cpp
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
instancemode.hpp
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
instancemovemode.cpp
Lamoot's new icon set
2018-04-15 12:35:45 +03:00
instancemovemode.hpp
instance moving via drag in 3D scenes
2016-02-16 16:02:29 +01:00
instanceselectionmode.cpp
Share selection functionality with instance editing mode.
2016-05-18 10:46:25 -04:00
instanceselectionmode.hpp
Share selection functionality with instance editing mode.
2016-05-18 10:46:25 -04:00
lighting.cpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
lighting.hpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
lightingbright.cpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
lightingbright.hpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
lightingday.cpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
lightingday.hpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
lightingnight.cpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
lightingnight.hpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
mask.hpp
Document usage of node masks
2016-01-15 16:31:24 +01:00
object.cpp
Convert radians to degrees
2020-01-28 11:33:44 +02:00
object.hpp
Handle changes to race record when rendering actors
2018-09-27 13:14:59 +04:00
orbitcameramode.cpp
Fix pointer being deleted twice.
2016-08-08 14:36:50 -04:00
orbitcameramode.hpp
Fix pointer being deleted twice.
2016-08-08 14:36:50 -04:00
pagedworldspacewidget.cpp
white iterator loop to C++11 range-based for loop.
2019-10-22 21:26:55 +03:00
pagedworldspacewidget.hpp
Remove unused functions, improve formatting, handle terrain edit click
2019-10-22 21:26:55 +03:00
pathgrid.cpp
Refactor dynamic casts in the editor
2018-11-15 17:50:23 +04:00
pathgrid.hpp
Change pathgrid node movement to be visually consistent, some
2016-06-04 12:38:17 -04:00
pathgridmode.cpp
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
pathgridmode.hpp
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
pathgridselectionmode.cpp
Share selection functionality with instance editing mode.
2016-05-18 10:46:25 -04:00
pathgridselectionmode.hpp
Share selection functionality with instance editing mode.
2016-05-18 10:46:25 -04:00
previewwidget.cpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
previewwidget.hpp
Update scene assets
2017-08-19 19:36:45 -04:00
scenewidget.cpp
Add default font releaseGLObjects workaround for OSG <3.65
2020-01-30 23:12:54 +00:00
scenewidget.hpp
Daytime node switch support (feature #4836 )
2019-02-02 10:50:15 +04:00
selectionmode.cpp
Lamoot's new icon set
2018-04-15 12:35:45 +03:00
selectionmode.hpp
Share selection functionality with instance editing mode.
2016-05-18 10:46:25 -04:00
tagbase.cpp
OpenCS: use a separate enum for the toggle buttons
2016-01-11 23:10:16 +01:00
tagbase.hpp
OpenCS: use a separate enum for the toggle buttons
2016-01-11 23:10:16 +01:00
terrainselection.cpp
Get vertex height from data, if not available in visible cells.
2019-11-04 00:09:23 +02:00
terrainselection.hpp
Get vertex height from data, if not available in visible cells.
2019-11-04 00:09:23 +02:00
terrainshapemode.cpp
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
terrainshapemode.hpp
Generate WNAM upon saving terrain
2020-01-11 02:42:04 +03:00
terrainstorage.cpp
Remove includes that aren't needed any more
2019-10-23 00:07:41 +03:00
terrainstorage.hpp
perf regression fix
2019-11-20 13:37:00 +00:00
terraintexturemode.cpp
Avoid zero division
2019-11-13 14:57:22 +04:00
terraintexturemode.hpp
assignment to memb. init. list, publics to private, virtual -> final
2019-10-10 14:27:22 +03:00
unpagedworldspacewidget.cpp
Transient land shape editing
2019-10-22 21:25:10 +03:00
unpagedworldspacewidget.hpp
Transient land shape editing
2019-10-22 21:25:10 +03:00
worldspacewidget.cpp
Issue #5005 : Instance window via Scene window
2019-07-01 23:26:05 +00:00
worldspacewidget.hpp
Transient land shape editing
2019-10-22 21:25:10 +03:00