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openmw-tes3mp/components/sceneutil
glassmancody.info 16856d45c5 Lighting Patch
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
..
actorutil.cpp Move base_anim settings to settings-default.cfg 2021-01-27 13:41:02 +02:00
actorutil.hpp Move common stuff to scene util, fix errors with 1st person meshes 2018-09-27 13:14:59 +04:00
agentpath.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
agentpath.hpp Add command and settings option to enable actors paths render 2018-10-13 22:16:32 +03:00
attach.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
attach.hpp Speed up finding of attachment node by using the cached nodeMap 2017-02-03 23:15:37 +01:00
clone.cpp OSG-Collada animation support 2020-11-19 01:11:56 +02:00
clone.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
controller.cpp Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
controller.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
detourdebugdraw.cpp Remove unused macro 2020-04-24 20:38:55 +02:00
detourdebugdraw.hpp Move makeOsgVec3f() to settingsutils.hpp 2019-02-28 20:03:42 +00:00
keyframe.hpp Don't copy osga-data in base class keyframecontroller, fix warnings. 2020-11-20 19:38:29 +02:00
lightcontroller.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightcontroller.hpp Add shared UBO 2021-04-13 11:07:48 -07:00
lightmanager.cpp Lighting Patch 2021-04-16 11:55:40 -07:00
lightmanager.hpp Lighting Patch 2021-04-16 11:55:40 -07:00
lightutil.cpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
lightutil.hpp Finalize settings, torch fix 2021-04-13 11:09:49 -07:00
morphgeometry.cpp profiling 2020-06-13 00:22:28 +02:00
morphgeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
mwshadowtechnique.cpp Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling 2021-03-13 01:23:30 +00:00
mwshadowtechnique.hpp Merge remote-tracking branch 'upstream/master' into alpha-meddling 2021-02-14 22:42:55 +00:00
navmesh.cpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
navmesh.hpp Add command to enable NavMesh render 2018-10-13 22:16:28 +03:00
optimizer.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
optimizer.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
osgacontroller.cpp dynamic_cast to static_cast 2021-02-02 21:52:15 +02:00
osgacontroller.hpp Don't duplicate getFileExtension, use OpenMW's namespaces 2020-11-28 15:03:10 +02:00
pathgridutil.cpp Don't add empty PrimitiveSets (prevent undefined behaviour) 2020-04-18 02:38:20 +01:00
pathgridutil.hpp Drag indicator. 2016-05-18 12:17:26 -04:00
positionattitudetransform.cpp Remove redundant includes 2019-02-23 08:02:12 +04:00
positionattitudetransform.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
recastmesh.cpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
recastmesh.hpp Support recast mesh rendering 2020-03-14 09:38:24 +01:00
riggeometry.cpp Revert "Merge branch 'skinning' into 'master'" 2020-10-08 23:24:28 +00:00
riggeometry.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
serialize.cpp Define template ref classes in components 2021-01-13 14:25:21 +04:00
serialize.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00
shadow.cpp Merge branch 'shadowdisable-fix' into 'master' 2020-11-18 18:56:36 +00:00
shadow.hpp Remove unused virtual modifiers in ShadowManager 2019-11-17 18:26:56 +01:00
shadowsbin.cpp Make assignment in while loop condition obviously intentional 2021-02-24 17:45:44 +00:00
shadowsbin.hpp Allow shadowsbin to optimise clockwise-wound meshes when face culling is off 2020-12-23 01:24:15 +00:00
skeleton.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
skeleton.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
statesetupdater.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
statesetupdater.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
textkeymap.hpp Separate keyframes logic to provide basis for osgAnimation integration. 2020-11-18 22:48:47 +02:00
unrefqueue.cpp Use emplace_back instead of push_back 2020-10-18 10:27:35 +04:00
unrefqueue.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
util.cpp Fix 2021-03-29 21:00:28 +00:00
util.hpp Refactor out duplicated RTT setup code 2021-02-26 19:01:27 +00:00
visitor.cpp Limit conversion of underscores to nodes origating from osgAnimation library 2021-02-02 21:41:17 +02:00
visitor.hpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
waterutil.cpp Mark overrided methods by override keyword 2020-10-16 22:18:54 +04:00
waterutil.hpp Move water mesh + simple state generation to components library. 2016-08-05 13:25:05 -04:00
workqueue.cpp Use std types for WorkQueue 2020-06-24 21:23:31 +02:00
workqueue.hpp Use std types for WorkQueue 2020-06-24 21:23:31 +02:00
writescene.cpp Something changed in OSG 3.6 that makes the command "showscenegraph" less useful; it writes out raw data of images to the debug output file openmw.ogst. This commit adds the hint and restores default behaviour found in OSG 3.4 2020-04-27 11:40:49 +02:00
writescene.hpp Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 2017-02-01 06:00:14 +01:00