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https://github.com/TES3MP/openmw-tes3mp.git
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980edac942
Considering that you can be allies with someone without being allied to their allies, changing the name makes the system more intuitive.
30 lines
693 B
C++
30 lines
693 B
C++
#include <components/openmw-mp/NetworkMessages.hpp>
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#include "PacketPlayerAlly.hpp"
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mwmp::PacketPlayerAlly::PacketPlayerAlly(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
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{
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packetID = ID_PLAYER_ALLY;
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}
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void mwmp::PacketPlayerAlly::Packet(RakNet::BitStream *newBitstream, bool send)
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{
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PlayerPacket::Packet(newBitstream, send);
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uint32_t count;
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if (send)
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count = static_cast<uint32_t>(player->alliedPlayers.size());
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RW(count, send);
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if (!send)
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{
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player->alliedPlayers.clear();
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player->alliedPlayers.resize(count);
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}
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for (auto &&teamPlayerGuid : player->alliedPlayers)
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{
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RW(teamPlayerGuid, send, true);
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}
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}
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