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openmw-tes3mp/components/openmw-mp/Packets/Player/PacketPlayerCellState.cpp

35 lines
884 B
C++

#include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerCellState.hpp"
mwmp::PacketPlayerCellState::PacketPlayerCellState(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{
packetID = ID_PLAYER_CELL_STATE;
priority = IMMEDIATE_PRIORITY;
reliability = RELIABLE_ORDERED;
}
void mwmp::PacketPlayerCellState::Packet(RakNet::BitStream *newBitstream, bool send)
{
PlayerPacket::Packet(newBitstream, send);
uint32_t count;
if (send)
count = static_cast<uint32_t>(player->cellStateChanges.size());
RW(count, send);
if (!send)
{
player->cellStateChanges.clear();
player->cellStateChanges.resize(count);
}
for (auto &&cellState : player->cellStateChanges)
{
RW(cellState.type, send);
RW(cellState.cell.mData, send, true);
RW(cellState.cell.mName, send, true);
}
}