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openmw-tes3mp/apps/openmw
scrawl d05603c7fe Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
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mwbase Run physics in fixed timesteps, use the remainder to interpolate between current and previous state 9 years ago
mwclass Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
mwdialogue Use empty() instead of !size() 9 years ago
mwgui Use empty() instead of !size() 9 years ago
mwinput Disable Ready Magic and Cycle Weapon/Spell hotkeys for werewolves (Fixes #3100) 9 years ago
mwmechanics Directly apply On Target 'When Strikes' enchantments instead of launching a projectile (Fixes #3212) 9 years ago
mwphysics Raise the required bullet version to 2.83 9 years ago
mwrender Use empty() instead of !size() 9 years ago
mwscript Fix degree/radians mixup (Fixes #3213) 9 years ago
mwsound Use empty() instead of !size() 9 years ago
mwstate Accept a ConstPtr in RippleSimulation 9 years ago
mwworld Don't compute the world matrix multiple times 9 years ago
CMakeLists.txt Add basic cell preloader class 9 years ago
android_commandLine.cpp Fix tab indentations in apps/ and components/ 9 years ago
android_commandLine.h Remove empty line at the beginning of files 10 years ago
android_main.c enable opengl es1 9 years ago
crashcatcher.cpp Crashcatcher: limit backtrace to a sensible number of stack frames 9 years ago
doc.hpp doc.hpp fix 10 years ago
engine.cpp Change the way that texture filtering settings are applied at runtime 9 years ago
engine.hpp Refactor: InputManager no longer depends on Engine 9 years ago
main.cpp Move Fallback map to components/ 9 years ago